BetterLoot

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Total Downloads: 42,624 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018

4.95699/5, 93 likes
  1. You can add them in yourself like I did, here's the list.
    bleach
    ducttape
    gears
    glue
    metalblade
    metalpipe
    metalspring
    riflebody
    roadsigns
    rope
    sewingkit
    sheetmetal
    smgbody
    sticks
    tarp
    techparts
     
  2. working for u?
     
  3. If you put them in correctly, yes. "bleach": 5, etc.
     
  4. What does 5 means? I saw 0, 1, 2, 3 and what are those numbers?
     
  5. after i installed this i didnt edit it at all and all the loot it drops is nothing but components. even after a remove and reinstall of it same thing. Did i need to edit this so it doesnt do this or what?
     
  6. After you edit, reset resources with Rust Admin progam.
    [DOUBLEPOST=1478391692][/DOUBLEPOST]
    It does not explain rarity system I guess. It says, numbers means how many will be spanwed in boxes - barrels, but why wood box is 0 ? If you don't want it to spawn, so don't write it... Am I right?
     
  7. what im saying is by default when i install this all its doing is giving out components and nothing more, do i really have to edit it to work as it used to but with the added items now? seems like a step back to only have it work with the components is what im getting at
     
  8. Here it is. I am using on my server. Just components.
     

    Attached Files:

  9. Please add more LootTable for CRATE TYPE
    loot_crate1 and loot_crate2 LootTable separate very need!
    I know its can do LootConfig, but i love BetterLoot, becouse you best)
     
  10. The plugin is able to differ between barrels and crates, like described in that note:

    BetterLoot for Rust - 2.8.0 | Oxide
     
  11. maybe my english is just poor. the problem i have is all I am getting is just the components, i want it to be a mix of everything. by default that isnt working for me
     
  12. I know, i am bad english sorry! I mean separate CRATES, different LootList on crate1 and crate2 and other crate if it possible.
    [DOUBLEPOST=1478465351][/DOUBLEPOST]I create only component config.
    BARREL - 70% 1 trash 30% 1 LOW component
    CRATE2 (Wooden) - 100% 1 NORMAL component
    CRATE1 (Green Weapon Crate) - default vanilla (1-3 HIGH component)

    take if you need, this is the best that can be done now
     

    Attached Files:

  13. For everyone with the need to change all containers individuable, LootConfig would be the preferred solution.
    BetterLoot was designed originally to keep things easy, and i did extend it only to sppuort spply and heli as well, and later added the table seperation.
    complete support for each individual type isnt to be realized with the current code base.
     
  14. I am understand, a key line of development up to the present moment.
    Previously, when all the boxes were on the RT is not a problem. Now, when some types of containers (developers make these new containers right now) are scattered all over the map - the need to divide the loot table to RT and loot "in the field" is obligatory. You can not be that of the weapons and other rare things come across at every turn. Previously barrels were the only containers "in the field" now it is also a variety of boxes and it requires a separation.

    PS You have a very handy mechanism, there are 2 GROUP now (BARREL and CRATE) in which i can make any containers (This may not necessarily be BARREL and CRATE, configuration allows you to make all whatever) and configure them. Just add possibility of expanding these groups, or simply add the 3-4 group, that would be enough. I not want to fine tuning both in the LootConfig becouse its crazy sht.
     
    Last edited by a moderator: Nov 6, 2016
  15. huw to make the airdrop beter its junk now who can send me a config file for airdrop loot or what i need to chance pleas help !!
     
  16. I shared my config, download them and upload your server files.
     
  17. that is not what i searh for more weapens and order parts wood stone metal frag c4 rockets ammo but me airdrop give now only reacher paper en a lot of junk items
     
  18. Im trying to break up my config to
    Code:
    {
      "ItemList": {
        ///AT Parts/// 
        "cctv.camera": 1,
        "targeting.computer": 1,
        ///Components Rare///
        "metalblade": 10,
        "propanetank": 3,
        "roadsigns": 3,
        "rope": 10,
        "sewingkit": 15,
        "tarp": 3,
        ///Components Common///
        "techparts": 12,
        "gears": 10,
        "metalpipe": 3,
        "metalspring": 3,
        "riflebody": 1,
        "smgbody": 1,
        ///Materials///
        "wood": 2000,
        "stones": 2000,
        "metal.fragments": 2000,
        "metal.ore": 2500,
        "metal.refined": 1500,
        "hq.metal.ore": 2000,
        "sulfur": 200,
        "sulfur.ore": 2500,
        "charcoal": 2000,
        "crude.oil": 500,
        "lowgradefuel": 1500,
        "fat.animal": 500,
        "cloth": 500,
        "leather": 500,
        "bone.fragments": 300,
        "gunpowder": 1500,
        ///Medical Supplies///
        "antiradpills": 10,
        "bandage": 25,
        "syringe.medical": 10,
        "largemedkit": 5,
        ///Ready Food///
        "black.raspberries": 50,
        "blueberries": 50,
        "apple": 50,
        "cactusflesh": 50,
        "candycane": 5,
        "chocholate": 100,
        "granolabar": 100,
        "can.beans": 100,
        "can.tuna": 100,
        "chicken.cooked": 100,  
        "fish.cooked": 100,
        "humanmeat.cooked": 25,
        "bearmeat.cooked": 50,
        "meat.pork.cooked": 20,
        "wolfmeat.cooked": 15,
        "fish.minnows": 25,
        "mushroom": 100,
        ///Raw Food///
        "fish.raw": 20,
        "chicken.raw": 20,
        "humanmeat.raw": 5,
        "wolfmeat.raw": 20,
        "meat.boar": 20,
        "bearmeat": 20,
        "fish.troutsmall": 20,
        ///Empty or Unusable Food///
        "can.beans.empty": 5,
        "can.tuna.empty": 5,
        "chicken.spoiled": 5,
        "chicken.burned": 5,
        "humanmeat.burned": 5,
        "humanmeat.spoiled": 5,
        "bearmeat.burned": 5,
        "meat.pork.burned": 5,
        "wolfmeat.burned": 5,
        "wolfmeat.spoiled": 5,
        "apple.spoiled": 5,
        ///Crops and Seeds///
        "corn": 5,
        "seed.corn": 5,
        "pumpkin": 5,
        "seed.pumpkin": 5,
        "seed.hemp": 5,
        ///Water///
        "smallwaterbottle": 1,
        "waterjug": 5,
        ///Hazmat Gear///
        "hazmat.boots": 1,
        "hazmat.gloves": 1,
        "hazmat.helmet": 1,
        "hazmat.jacket": 1,
        "hazmat.pants": 1,
        ///Other Cloths and Armor///
        "santahat": 1,
        "wood.armor.jacket": 1,
        "wood.armor.pants": 1,
        "tshirt": 1,
        "tshirt.long": 1,
        "shirt.collared": 1,
        "shirt.tanktop": 1,
        "shoes.boots": 1,
        "roadsign.jacket": 1,
        "attire.hide.poncho": 1,
        "burlap.trousers": 1,
        "pants": 1,
        "attire.hide.pants": 1,
        "roadsign.kilt": 1,
        "pants.shorts": 1,
        "metal.plate.torso": 1,
        "metal.facemask": 1,
        "mask.balaclava": 1,
        "mask.bandana": 1,
        "bone.armor.suit": 1,
        "jacket.snow": 1,
        "jacket": 1,
        "hoodie": 1,
        "hat.beenie": 1,
        "hat.boonie": 1,
        "bucket.helmet": 1,
        "burlap.headwrap": 1,
        "hat.candle": 1,
        "hat.cap": 1,
        "coffeecan.helmet": 1,
        "deer.skull.mask": 1,
        "hat.miner": 1,
        "riot.helmet": 1,
        "hat.wolf": 1
        "attire.hide.helterneck": 1,
        "burlap.gloves": 1,
        ///Ammo and Explosives///
        "ammo.handmade.shell": 50,
        "ammo.shotgun": 50,
        "ammo.shotgun.slug": 50,
        "ammo.pistol": 100,
        "ammo.pistol.fire": 100,
        "ammo.pistol.hv": 100,
        "ammo.rifle": 150,
        "ammo.rifle.explosive": 50,
        "ammo.rifle.incendiary": 125,
        "ammo.rifle.hv": 100,
        "ammo.rocket.basic": 5,
        "ammo.rocket.fire": 2,
        "ammo.rocket.hv": 3,
        "explosive.satchel": 5,
        "explosive.timed": 2,
        "explosives": 20,
        "surveycharge": 20,
        ///Building Parts and Deployables///
        "autoturret": 1,
        "barricade.concrete": 5,
        "barricade.metal": 5,
        "barricade.sandbags": 5,
        "barricade.stone": 5,
        "barricade.wood": 5,
        "barricade.woodwire": 5,
        "bed": 2,
        "box.wooden.large": 10,
        "box.wooden": 10,
        "campfire": 1
        "ceilinglight": 5,
        "cupboard.tool": 2,
        "door.double.hinged.metal": 3,
        "door.double.hinged.toptier": 3,
        "door.double.hinged.wood": 3,
        "door.hinged.metal": 3,
        "door.hinged.toptier": 3,
        "door.hinged.wood": 3,
        "floor.grill": 1,
        "floor.ladder.hatch": 2,
        "furnace": 5,
        "furnace.large": 2,
        "ladder.wooden.wall": 5,
        "lock.code": 10,
        "mining.pumpjack": 1,
        "pookie.bear": 5,
        "xmas.present.large": 10,
        "xmas.present.medium": 10,
        "xmas.present.small": 10,
        "target.reactive": 10,
        "box.repair.bench": 1,
        "shelves": 3,
        "shutter.metal.embrasure.a": 3,
        "shutter.metal.embrasure.b": 3,
        "shutter.wood.a": 3,
        "sign.hanging.ornate": 2,
        "sleepingbag": 2,
        "small.oil.refinery": 0,
        "stash.small": 5,
        "wall.external.high.stone": 10,
        "wall.external.high": 10,
        "gates.external.high.stone": 5,
        "gates.external.high.wood": 5,
        "wall.window.bars.metal": 10,
        "wall.window.bars.toptier": 10,
        "wall.window.bars.wood": 10,
        ///Tools///
        "stone.pickaxe": 1,
        "stonehatchet": 1,
        "pickaxe": 1,
        "hatchet": 1,
        "icepick.salvaged": 1,
        "axe.salvaged": 1,
        ///Other Tools or Weapons///
        "hammer": 1,
        "hammer.salvaged": 1,
        "knife.bone": 1,
        "longsword": 1,
        "mace": 1,
        "machete": 1,
        "salvaged.cleaver": 1,
        "salvaged.sword": 1,
        ///Whole Weapons///
        "supply.signal": 1,
        "smg.2": 1,
        "shotgun.double": 1,
        "shotgun.pump": 1,
        "shotgun.waterpipe": 1,
        "rifle.semiauto": 1,
        "rocket.launcher": 1,
        "pistol.eoka": 1,
        "pistol.revolver": 1,
        "pistol.semiauto": 1,
        "smg.mp5": 1,
        "rifle.lr300": 1,
        "lmg.m249": 1,
        "rifle.ak": 1
      }
    }
    So that when looking for certain things I can quickly find it, but when I run this thru a .json validator it returns with :
    Error: Parse error on line 2:
    { "ItemList": { ///AT Parts///
    -----------------^
    Expecting 'STRING', '}', got 'undefined'

    So is there a way to cancel out line in a config/data file?
     
  19. The JSON standard doesn't support comments.