You can add them in yourself like I did, here's the list.
bleach
ducttape
gears
glue
metalblade
metalpipe
metalspring
riflebody
roadsigns
rope
sewingkit
sheetmetal
smgbody
sticks
tarp
techparts
BetterLoot
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Total Downloads: 42,624 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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If you put them in correctly, yes. "bleach": 5, etc.
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after i installed this i didnt edit it at all and all the loot it drops is nothing but components. even after a remove and reinstall of it same thing. Did i need to edit this so it doesnt do this or what?
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[DOUBLEPOST=1478391692][/DOUBLEPOST] -
what im saying is by default when i install this all its doing is giving out components and nothing more, do i really have to edit it to work as it used to but with the added items now? seems like a step back to only have it work with the components is what im getting at
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Attached Files:
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Please add more LootTable for CRATE TYPE
loot_crate1 and loot_crate2 LootTable separate very need!
I know its can do LootConfig, but i love BetterLoot, becouse you best) -
BetterLoot for Rust - 2.8.0 | Oxide -
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[DOUBLEPOST=1478465351][/DOUBLEPOST]I create only component config.
BARREL - 70% 1 trash 30% 1 LOW component
CRATE2 (Wooden) - 100% 1 NORMAL component
CRATE1 (Green Weapon Crate) - default vanilla (1-3 HIGH component)
take if you need, this is the best that can be done nowAttached Files:
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BetterLoot was designed originally to keep things easy, and i did extend it only to sppuort spply and heli as well, and later added the table seperation.
complete support for each individual type isnt to be realized with the current code base. -
Previously, when all the boxes were on the RT is not a problem. Now, when some types of containers (developers make these new containers right now) are scattered all over the map - the need to divide the loot table to RT and loot "in the field" is obligatory. You can not be that of the weapons and other rare things come across at every turn. Previously barrels were the only containers "in the field" now it is also a variety of boxes and it requires a separation.
PS You have a very handy mechanism, there are 2 GROUP now (BARREL and CRATE) in which i can make any containers (This may not necessarily be BARREL and CRATE, configuration allows you to make all whatever) and configure them. Just add possibility of expanding these groups, or simply add the 3-4 group, that would be enough. I not want to fine tuning both in the LootConfig becouse its crazy sht.Last edited by a moderator: Nov 6, 2016 -
huw to make the airdrop beter its junk now who can send me a config file for airdrop loot or what i need to chance pleas help !!
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Im trying to break up my config to
Code:{ "ItemList": { ///AT Parts/// "cctv.camera": 1, "targeting.computer": 1, ///Components Rare/// "metalblade": 10, "propanetank": 3, "roadsigns": 3, "rope": 10, "sewingkit": 15, "tarp": 3, ///Components Common/// "techparts": 12, "gears": 10, "metalpipe": 3, "metalspring": 3, "riflebody": 1, "smgbody": 1, ///Materials/// "wood": 2000, "stones": 2000, "metal.fragments": 2000, "metal.ore": 2500, "metal.refined": 1500, "hq.metal.ore": 2000, "sulfur": 200, "sulfur.ore": 2500, "charcoal": 2000, "crude.oil": 500, "lowgradefuel": 1500, "fat.animal": 500, "cloth": 500, "leather": 500, "bone.fragments": 300, "gunpowder": 1500, ///Medical Supplies/// "antiradpills": 10, "bandage": 25, "syringe.medical": 10, "largemedkit": 5, ///Ready Food/// "black.raspberries": 50, "blueberries": 50, "apple": 50, "cactusflesh": 50, "candycane": 5, "chocholate": 100, "granolabar": 100, "can.beans": 100, "can.tuna": 100, "chicken.cooked": 100, "fish.cooked": 100, "humanmeat.cooked": 25, "bearmeat.cooked": 50, "meat.pork.cooked": 20, "wolfmeat.cooked": 15, "fish.minnows": 25, "mushroom": 100, ///Raw Food/// "fish.raw": 20, "chicken.raw": 20, "humanmeat.raw": 5, "wolfmeat.raw": 20, "meat.boar": 20, "bearmeat": 20, "fish.troutsmall": 20, ///Empty or Unusable Food/// "can.beans.empty": 5, "can.tuna.empty": 5, "chicken.spoiled": 5, "chicken.burned": 5, "humanmeat.burned": 5, "humanmeat.spoiled": 5, "bearmeat.burned": 5, "meat.pork.burned": 5, "wolfmeat.burned": 5, "wolfmeat.spoiled": 5, "apple.spoiled": 5, ///Crops and Seeds/// "corn": 5, "seed.corn": 5, "pumpkin": 5, "seed.pumpkin": 5, "seed.hemp": 5, ///Water/// "smallwaterbottle": 1, "waterjug": 5, ///Hazmat Gear/// "hazmat.boots": 1, "hazmat.gloves": 1, "hazmat.helmet": 1, "hazmat.jacket": 1, "hazmat.pants": 1, ///Other Cloths and Armor/// "santahat": 1, "wood.armor.jacket": 1, "wood.armor.pants": 1, "tshirt": 1, "tshirt.long": 1, "shirt.collared": 1, "shirt.tanktop": 1, "shoes.boots": 1, "roadsign.jacket": 1, "attire.hide.poncho": 1, "burlap.trousers": 1, "pants": 1, "attire.hide.pants": 1, "roadsign.kilt": 1, "pants.shorts": 1, "metal.plate.torso": 1, "metal.facemask": 1, "mask.balaclava": 1, "mask.bandana": 1, "bone.armor.suit": 1, "jacket.snow": 1, "jacket": 1, "hoodie": 1, "hat.beenie": 1, "hat.boonie": 1, "bucket.helmet": 1, "burlap.headwrap": 1, "hat.candle": 1, "hat.cap": 1, "coffeecan.helmet": 1, "deer.skull.mask": 1, "hat.miner": 1, "riot.helmet": 1, "hat.wolf": 1 "attire.hide.helterneck": 1, "burlap.gloves": 1, ///Ammo and Explosives/// "ammo.handmade.shell": 50, "ammo.shotgun": 50, "ammo.shotgun.slug": 50, "ammo.pistol": 100, "ammo.pistol.fire": 100, "ammo.pistol.hv": 100, "ammo.rifle": 150, "ammo.rifle.explosive": 50, "ammo.rifle.incendiary": 125, "ammo.rifle.hv": 100, "ammo.rocket.basic": 5, "ammo.rocket.fire": 2, "ammo.rocket.hv": 3, "explosive.satchel": 5, "explosive.timed": 2, "explosives": 20, "surveycharge": 20, ///Building Parts and Deployables/// "autoturret": 1, "barricade.concrete": 5, "barricade.metal": 5, "barricade.sandbags": 5, "barricade.stone": 5, "barricade.wood": 5, "barricade.woodwire": 5, "bed": 2, "box.wooden.large": 10, "box.wooden": 10, "campfire": 1 "ceilinglight": 5, "cupboard.tool": 2, "door.double.hinged.metal": 3, "door.double.hinged.toptier": 3, "door.double.hinged.wood": 3, "door.hinged.metal": 3, "door.hinged.toptier": 3, "door.hinged.wood": 3, "floor.grill": 1, "floor.ladder.hatch": 2, "furnace": 5, "furnace.large": 2, "ladder.wooden.wall": 5, "lock.code": 10, "mining.pumpjack": 1, "pookie.bear": 5, "xmas.present.large": 10, "xmas.present.medium": 10, "xmas.present.small": 10, "target.reactive": 10, "box.repair.bench": 1, "shelves": 3, "shutter.metal.embrasure.a": 3, "shutter.metal.embrasure.b": 3, "shutter.wood.a": 3, "sign.hanging.ornate": 2, "sleepingbag": 2, "small.oil.refinery": 0, "stash.small": 5, "wall.external.high.stone": 10, "wall.external.high": 10, "gates.external.high.stone": 5, "gates.external.high.wood": 5, "wall.window.bars.metal": 10, "wall.window.bars.toptier": 10, "wall.window.bars.wood": 10, ///Tools/// "stone.pickaxe": 1, "stonehatchet": 1, "pickaxe": 1, "hatchet": 1, "icepick.salvaged": 1, "axe.salvaged": 1, ///Other Tools or Weapons/// "hammer": 1, "hammer.salvaged": 1, "knife.bone": 1, "longsword": 1, "mace": 1, "machete": 1, "salvaged.cleaver": 1, "salvaged.sword": 1, ///Whole Weapons/// "supply.signal": 1, "smg.2": 1, "shotgun.double": 1, "shotgun.pump": 1, "shotgun.waterpipe": 1, "rifle.semiauto": 1, "rocket.launcher": 1, "pistol.eoka": 1, "pistol.revolver": 1, "pistol.semiauto": 1, "smg.mp5": 1, "rifle.lr300": 1, "lmg.m249": 1, "rifle.ak": 1 } }
Error: Parse error on line 2:
{ "ItemList": { ///AT Parts///
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Expecting 'STRING', '}', got 'undefined'
So is there a way to cancel out line in a config/data file? -