BetterLoot

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Total Downloads: 42,624 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018

4.95699/5, 93 likes
  1. thankssss
     
  2. How i can manage "nothing" chance?
    ps - roadsigns not drop!
     
  3. if roadsigns missing in LootTable.json add this row
    Code:
    "roadsigns": 5
    last version don't working with oxide build 2.0.2721, temp fix from migui61 not supported rarity index
    check description plugins, calculate and wait update plugin from developer
     
  4. This was a problem caused by not referenced/whitelisted Dll's as usual in Oxide builds. Currently it works fine again whitout any changes to the plugin.
     
  5. my mistake, sorry, i am find it in blacklist)))
    i can add "empty" drop?
    i am want create container with 50% | 50% chance empty drop
     
  6. What to do, if i'm forced to use a version oxide 2.0.2721, because hosting report last version oxide crash the server?
     
  7. [Oxide] 11:54 [Error] Error while compiling BetterLoot.cs(1114,26): error CS0246: The type or namespace name `Rarity' could not be found. Are you missing an assembly reference?

    Just got this, is there any way to fix it?
     
  8. this problem fixed in the last version oxide, update your modification
     
  9. Nvm - remove this msg :)
     
    Last edited by a moderator: Nov 14, 2016
  10. Hey can i get some help i need help with it says (Warning) better loot plugin not active after first setup change 'pluginsEnabled' by config WHAT DOES THAT MEAN WHAT DO I DO TO ENABLE THIS
     
  11. Thats a switch(bool) on the plugin config. The config file is called BetterLoot.json ;)
    the value is then "false" and needs to be set to "true" :p
     
  12. Well i went into the config and there wasnt a value taht wasa set to false or true i just type pluginEnabled and it worked lol
     
  13. Hey guys, quick question.

    Been using the plugin for a while without issue but have never been able to separate the different kind of crates. For example, sure I can separate the loot between barrels and crates. But weapon crates give the same loot as a regular crate or a food crate. This is not very good.

    Any help would be appreciated.

    EDIT:

    I guess my main issue is I do not know which "loot-crate" in the config is for the weapons crate, this is not clear.
     
    Last edited by a moderator: Nov 14, 2016
  14. Oh hey mike if thats really you nice channel keep up the good work! i love your videos! <3
     
  15. First of all, the plugin isn't designed to differ between the crate or barrel types.
    Secondly, the vanilla loottables were complete changed, so the crate_normal, formerly dropping weapons, is no weapon crate anymore.
     
  16. Would you be able to make it differ between crates and barrels? At the current state it completely removes the purpose of finding better loot in Rad Towns :/
     
  17. Thats not planned. It has reached its maximum extensions...looking back to the code base as i did begin to extend it from version 1.9.7.
    More differentiation needs a complete redesign, By this dependency i did decide for myself a few weeks ago to make a new one complete from scratch...
     
  18. I can spawn body rifle on barrels ?
     
  19. Hello,

    I am having an issue with components on my server. The only way players can get components is to use the recycler, they do not spawn anywhere (barrels,crates etc.)

    They are listed in the config

    Code:
    {
      "Barrel": {
        "barrelTypes": "loot-barrel|loot_barrel",
        "enableBarrels": true,
        "giveXpBarrel": true,
        "maxItemsPerBarrel": 6,
        "maxXpScaleBarrel": 1.0,
        "minItemsPerBarrel": 5,
        "minXpScaleBarrel": 1.0,
        "refreshBarrels": true
      },
      "Chances": {
        "baseItemRarity": 2
      },
      "Crate": {
        "crateTypes": "crate_normal",
        "enableCrates": true,
        "giveXpCrate": true,
        "maxItemsPerCrate": 6,
        "maxXpScaleCrate": 1.0,
        "minItemsPerCrate": 5,
        "minXpScaleCrate": 1.0,
        "refreshCrates": true
      },
      "Generic": {
        "delayPluginInit": 3,
        "dropWeaponsWithAmmo": true,
        "enforceBlacklist": false,
        "listUpdatesOnLoaded": true,
        "listUpdatesOnRefresh": false,
        "pluginEnabled": true,
        "refreshMinutes": 30,
        "removeStackedContainers": false,
        "seperateLootTables": false
      },
      "HeliCrate": {
        "excludeHeliCrate": true,
        "giveXpHeliCrate": true,
        "maxItemsPerHeliCrate": 6,
        "maxXpScaleHeliCrate": 1.0,
        "minItemsPerHeliCrate": 5,
        "minXpScaleHeliCrate": 1.0,
        "useCustomTableHeli": true
      },
      "RarityIndex": {
        "ItemOverrides": {
        "ammo.handmade.shell": 1,
        "ammo.pistol": 0,
        "ammo.pistol.fire": 0,
        "ammo.pistol.hv": 0,
        "ammo.rifle": 0,
        "ammo.rifle.explosive": 0,
        "ammo.rifle.incendiary": 0,
        "ammo.rifle.hv": 0,
        "ammo.rocket.basic": 0,
        "ammo.rocket.fire": 0,
        "ammo.rocket.hv": 0,
        "ammo.rocket.smoke": 0,
        "ammo.shotgun": 0,
        "ammo.shotgun.slug": 0,
        "autoturret": 1,
        "blood": 1,
        "bleach": 1,
        "box.wooden": 0,
        "cctv.camera": 2,
        "crude.oil": 1,
        "ducttape": 1,
        "explosive.satchel": 1,
        "explosive.timed": 2,
        "explosives": 1,
        "fat.animal": 0,
        "flare": 1,
        "flamethrower": 1,
        "furnace": 0,
        "gears": 0,
        "glue": 0,
        "grenade.f1": 1,
        "gunpowder": 1,
        "hq.metal.ore": 0,
        "largemedkit": 1,
        "lmg.m249": 3,
        "metalspring": 1,
        "metalpipe": 1,
        "metalblade": 1,
        "metal.fragments": 1,
        "metal.facemask": 1,
        "metal.refined": 3,
        "mining.quarry": 2,
        "propanetank": 1,
        "riot.helmet": 1,
        "riflebody": 1,
        "roadsign.jacket": 1,
        "roadsign.kilt": 1,
        "rocket.launcher": 1,
        "rope": 1,
        "rifle.bolt": 1,
        "rifle.lr300": 2,
        "shelves": 1,
        "shoes.boots": 1,
        "shotgun.double": 1,
        "shotgun.pump": 2,
        "shotgun.waterpipe": 1,
        "smg.thompson": 1,
        "spikes.floor": 1,
        "stash.small": 0,
        "sticks": 0,
        "sewingkit": 1,
        "target.reactive": 1,
        "target.reactive": 1,
        "tarp": 1,
        "trap.bear": 1,
        "trap.landmine": 2,
        "water.catcher.large": 1,
        "water.catcher.small": 1,
        "weapon.mod.silencer": 1,
        "rifle.ak": 1
        }
      },
      "SupplyDrop": {
        "giveXpSupplyDrop": true,
        "includeSupplyDrop": false,
        "maxItemsPerSupplyDrop": 6,
        "maxXpScaleSupplyDrop": 1.0,
        "minItemsPerSupplyDrop": 3,
        "minXpScaleSupplyDrop": 1.0,
        "useCustomTableSupply": true
      }
    }
    Code:
    (09:33:51) | [Oxide] 06:34 [Info] [BetterLoot] Updating internals ...
    (09:33:51) | [Oxide] 06:34 [Info] [BetterLoot] There are 230 items in the global LootTable.
    (09:33:51) | [Oxide] 06:34 [Info] [BetterLoot] We are going to use 198 items for the global LootTable.
    (09:33:52) | [Oxide] 06:34 [Info] [BetterLoot] Internals have been updated
    Code:
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Found 300 items in config.
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Found 220 blueprints in config.
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: ammo.rocket.smoke
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: cctv.camera
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: door.key
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: ducttape
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: gears
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: generator.wind.scrap
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: hazmat.boots
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: hazmat.gloves
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: hazmat.helmet
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: hazmat.jacket
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: hazmat.pants
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: hazmatsuit
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: metalblade
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: metalpipe
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: propanetank
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: riflebody
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: roadsigns
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: rope
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: semibody
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: sewingkit
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: sheetmetal
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: smgbody
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: metalspring
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: sticks
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: targeting.computer
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: tarp
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: techparts
    (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Item config reloaded.

    Can someone tell me how to get them to spawn in barrels and crates?
     
    Last edited by a moderator: Nov 15, 2016
  20. Hey man,
    I'd backup your configs+data for reference then trash them all and start from scratch.

    Console shouldn't be mentioning blueprints anywhere, right?

    Also, the top code you've given is the config file, but the loot tables are in data/betterloot