thankssss
BetterLoot
Moved
Total Downloads: 42,624 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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How i can manage "nothing" chance?
ps - roadsigns not drop! -
Code:
"roadsigns": 5
check description plugins, calculate and wait update plugin from developer -
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i can add "empty" drop?
i am want create container with 50% | 50% chance empty drop -
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[Oxide] 11:54 [Error] Error while compiling BetterLoot.cs(1114,26): error CS0246: The type or namespace name `Rarity' could not be found. Are you missing an assembly reference?
Just got this, is there any way to fix it? -
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Hey can i get some help i need help with it says (Warning) better loot plugin not active after first setup change 'pluginsEnabled' by config WHAT DOES THAT MEAN WHAT DO I DO TO ENABLE THIS
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the value is then "false" and needs to be set to "true" -
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Hey guys, quick question.
Been using the plugin for a while without issue but have never been able to separate the different kind of crates. For example, sure I can separate the loot between barrels and crates. But weapon crates give the same loot as a regular crate or a food crate. This is not very good.
Any help would be appreciated.
EDIT:
I guess my main issue is I do not know which "loot-crate" in the config is for the weapons crate, this is not clear.Last edited by a moderator: Nov 14, 2016 -
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Secondly, the vanilla loottables were complete changed, so the crate_normal, formerly dropping weapons, is no weapon crate anymore. -
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More differentiation needs a complete redesign, By this dependency i did decide for myself a few weeks ago to make a new one complete from scratch... -
I can spawn body rifle on barrels ?
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Hello,
I am having an issue with components on my server. The only way players can get components is to use the recycler, they do not spawn anywhere (barrels,crates etc.)
They are listed in the config
Code:{ "Barrel": { "barrelTypes": "loot-barrel|loot_barrel", "enableBarrels": true, "giveXpBarrel": true, "maxItemsPerBarrel": 6, "maxXpScaleBarrel": 1.0, "minItemsPerBarrel": 5, "minXpScaleBarrel": 1.0, "refreshBarrels": true }, "Chances": { "baseItemRarity": 2 }, "Crate": { "crateTypes": "crate_normal", "enableCrates": true, "giveXpCrate": true, "maxItemsPerCrate": 6, "maxXpScaleCrate": 1.0, "minItemsPerCrate": 5, "minXpScaleCrate": 1.0, "refreshCrates": true }, "Generic": { "delayPluginInit": 3, "dropWeaponsWithAmmo": true, "enforceBlacklist": false, "listUpdatesOnLoaded": true, "listUpdatesOnRefresh": false, "pluginEnabled": true, "refreshMinutes": 30, "removeStackedContainers": false, "seperateLootTables": false }, "HeliCrate": { "excludeHeliCrate": true, "giveXpHeliCrate": true, "maxItemsPerHeliCrate": 6, "maxXpScaleHeliCrate": 1.0, "minItemsPerHeliCrate": 5, "minXpScaleHeliCrate": 1.0, "useCustomTableHeli": true }, "RarityIndex": { "ItemOverrides": { "ammo.handmade.shell": 1, "ammo.pistol": 0, "ammo.pistol.fire": 0, "ammo.pistol.hv": 0, "ammo.rifle": 0, "ammo.rifle.explosive": 0, "ammo.rifle.incendiary": 0, "ammo.rifle.hv": 0, "ammo.rocket.basic": 0, "ammo.rocket.fire": 0, "ammo.rocket.hv": 0, "ammo.rocket.smoke": 0, "ammo.shotgun": 0, "ammo.shotgun.slug": 0, "autoturret": 1, "blood": 1, "bleach": 1, "box.wooden": 0, "cctv.camera": 2, "crude.oil": 1, "ducttape": 1, "explosive.satchel": 1, "explosive.timed": 2, "explosives": 1, "fat.animal": 0, "flare": 1, "flamethrower": 1, "furnace": 0, "gears": 0, "glue": 0, "grenade.f1": 1, "gunpowder": 1, "hq.metal.ore": 0, "largemedkit": 1, "lmg.m249": 3, "metalspring": 1, "metalpipe": 1, "metalblade": 1, "metal.fragments": 1, "metal.facemask": 1, "metal.refined": 3, "mining.quarry": 2, "propanetank": 1, "riot.helmet": 1, "riflebody": 1, "roadsign.jacket": 1, "roadsign.kilt": 1, "rocket.launcher": 1, "rope": 1, "rifle.bolt": 1, "rifle.lr300": 2, "shelves": 1, "shoes.boots": 1, "shotgun.double": 1, "shotgun.pump": 2, "shotgun.waterpipe": 1, "smg.thompson": 1, "spikes.floor": 1, "stash.small": 0, "sticks": 0, "sewingkit": 1, "target.reactive": 1, "target.reactive": 1, "tarp": 1, "trap.bear": 1, "trap.landmine": 2, "water.catcher.large": 1, "water.catcher.small": 1, "weapon.mod.silencer": 1, "rifle.ak": 1 } }, "SupplyDrop": { "giveXpSupplyDrop": true, "includeSupplyDrop": false, "maxItemsPerSupplyDrop": 6, "maxXpScaleSupplyDrop": 1.0, "minItemsPerSupplyDrop": 3, "minXpScaleSupplyDrop": 1.0, "useCustomTableSupply": true } }
Code:(09:33:51) | [Oxide] 06:34 [Info] [BetterLoot] Updating internals ... (09:33:51) | [Oxide] 06:34 [Info] [BetterLoot] There are 230 items in the global LootTable. (09:33:51) | [Oxide] 06:34 [Info] [BetterLoot] We are going to use 198 items for the global LootTable. (09:33:52) | [Oxide] 06:34 [Info] [BetterLoot] Internals have been updated
Code:(09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Found 300 items in config. (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Found 220 blueprints in config. (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: ammo.rocket.smoke (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: cctv.camera (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: door.key (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: ducttape (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: gears (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: generator.wind.scrap (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: hazmat.boots (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: hazmat.gloves (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: hazmat.helmet (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: hazmat.jacket (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: hazmat.pants (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: hazmatsuit (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: metalblade (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: metalpipe (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: propanetank (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: riflebody (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: roadsigns (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: rope (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: semibody (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: sewingkit (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: sheetmetal (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: smgbody (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: metalspring (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: sticks (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: targeting.computer (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: tarp (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Blueprint does not exist: techparts (09:36:06) | [Oxide] 06:36 [Info] [ItemConfig] Item config reloaded.
Can someone tell me how to get them to spawn in barrels and crates?Last edited by a moderator: Nov 15, 2016 -
Hey man,
I'd backup your configs+data for reference then trash them all and start from scratch.
Console shouldn't be mentioning blueprints anywhere, right?
Also, the top code you've given is the config file, but the loot tables are in data/betterloot