Champion, Thanks.
This looks a bit better though:
"crateTypes": "crate_normal.prefab|crate_normal_2.prefab|crate_normal_2_food",
BetterLoot
Moved
Total Downloads: 42,623 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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Right after todays rust update I get the following compiler errors:
BetterLoot.cs(444,9) warning CS0162 Unreachable code detected
BetterLoot.cs(484,9) warning CS0162 Unreachable code detected
BetterLoot.cs(524,9) warning CS0162 Unreachable code detected
BetterLoot.cs(527,9) warning CS0162 Unreachable code detected
BetterLoot.cs(444,9) warning CS0162 Unreachable code detected
BetterLoot.cs(484,9) warning CS0162 Unreachable code detected
BetterLoot.cs(524,9) warning CS0162 Unreachable code detected
BetterLoot.cs(527,9) warning CS0162 Unreachable code detected
BetterLoot.cs(106,16) warning CS0414 The private field `Oxide.Plugins.BetterLoot.listUpdatesOnRefresh' is assigned but its value is never used -
Wulf Community Admin
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YES SIR!!, a.s.a.p!!!...
Regardless the fact that you've got no idea what you're talking about, i follow your command -
I may be wrong on this - After last night's update, players noticed that they were not able to gather. After spending about a half hour disabling and enabling plugins one by one, it appeared that disabling BetterLoot remedied the issue.
I assume the plugin has nothing to do with anything other than loot tables. However, is it possible it could conflict with GatherManager or StackSizeController?
Oddly, while narrowing down between the three plugins, if I disabled GatherManager or StackSizeContorller and enabled BetterLoot, the issue persisted. I'm confused... -
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I just tested again and same results. I think there is a possible plugin conflict with BetterLoot and I may have to reverse my testing by enabling BetterLoot first and then add plugins one by one.
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[DOUBLEPOST=1469220424][/DOUBLEPOST]
Using the same hooks would explain such a behavior, but they have'nt such. -
Im just wanting to double check this but if I set "includeSupplyDrop": false, and "excludeHeliCrate": true, then BetterLoot will NOT affect the supply drops or Heli loot crates? Im only wanting Better loot to affect barrels and rad town loot.
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Fujikura updated BetterLoot with a new update entry:
2.6.3
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@Fujikura Could you make the default config less op? 10k Rad Pills is a bit excessive, of course I changed it anyway but I know a lot of server owners tend not to.
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I did already nerfed it to calculate it down on insane high stacksizes...And to give every owner the own decision to enable his loottable, i did built in some switches which prevent the automatic spawn of items from the default loottable.
But, should the real question not be: why should someone have stacksizes of 10k or 100k for radpills?? -
Could anyone help me? I am trying to make it so guns etc are more rare in crates/supplydrops/barrels. How would i go about doing this? Do i change "baseItemRarity": 2 to 1?
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Is there a way to configure crates in radtowns? Or does it only allow you to disable/enabled betterloot in them?
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[DOUBLEPOST=1469397597][/DOUBLEPOST] -
But crates only exist at radtowns and momuments right? Why not make an option to modify that too?
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just re installed latest version and now getting this error ? anything i can do (that does not involve ftp access)
[Oxide] 12:43 [Info] BetterLoot was compiled successfully in 1736ms
[Oxide] 12:43 [Info] Unloaded plugin BetterLoot v2.6.3 by dcode/Fujikura
[Oxide] 12:43 [Info] Loaded plugin BetterLoot v2.6.3 by dcode/Fujikura
[Oxide] 12:43 [Info] [BetterLoot] Updating T-'3' Ticks
[Oxide] 12:43 [Info] [BetterLoot] HeliCrate > loot population is disabled by 'excludeHeliCrate'
[Oxide] 12:43 [Info] [BetterLoot] Updating internals ...
[Oxide] 12:43 [Info] [BetterLoot] There are 189 items in the global LootTable.
[Oxide] 12:43 [Info] [BetterLoot] There are 189 items in the SupplyTable.
[Oxide] 12:43 [Error] [BetterLoot] OnTick scheduled update failed: Object reference not set to an instance of an objectLast edited by a moderator: Jul 25, 2016