BetterLoot

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Total Downloads: 42,623 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018

4.95699/5, 93 likes
  1. The numbers in the tables represent the maximum which could be dropped. Those numbers will by default not higher then your current stacksize.
    You did get more about a 1 mill rounds per one stack in a loot???

    I've testet much for many days and nights, but on any test i had never more amount in any container as i've set up the tables. It could'nt anyway not stack more items then its allowed for that type...do you got any other plugins workin, which could change anything on the loot?
     
  2. I am having a bit of an issue with better loot since the lastest update. The plugin doesnt seem to want to start for me and it tells me to edit the config file to initiate it which i have done and still nothing. Is this common with the new version, apologies in advance if i missed something in the forums.
     
  3. what is the output? it should war nyou if it misses a part of the configm or dows this first after new instal, or removing of the mein loottable...then it switches in config to pluginEnabled = false
     
  4. It worked but only after I completely uninstalled and reinstalled, Thanks so Much
     
  5. OK everything seems to be working except my supply drop, it is following crate cfg instead of suppdrop, it is spawning 6/3 instead of 8 as I have it set to:

    {
    "Barrel": {
    "barrelTypes": "loot-barrel|loot_barrel",
    "giveXpBarrel": true,
    "maxItemsPerBarrel": 3,
    "maxXpScaleBarrel": 1.0,
    "minItemsPerBarrel": 2,
    "minXpScaleBarrel": 1.0,
    "refreshBarrels": true
    },
    "Chances": {
    "baseItemRarity": 2
    },
    "Crate": {
    "crateTypes": "crate_normal",
    "giveXpCrate": true,
    "maxItemsPerCrate": 6,
    "maxXpScaleCrate": 1.0,
    "minItemsPerCrate": 3,
    "minXpScaleCrate": 1.0,
    "refreshCrates": true
    },
    "Generic": {
    "delayPluginInit": 6,
    "dropWeaponsWithAmmo": true,
    "enforceBlacklist": true,
    "listUpdatesOnLoaded": true,
    "listUpdatesOnRefresh": false,
    "pluginEnabled": true,
    "refreshMinutes": 30
    },
    "HeliCrate": {
    "excludeHeliCrate": false,
    "giveXpHeliCrate": true,
    "maxItemsPerHeliCrate": 8,
    "maxXpScaleHeliCrate": 1.0,
    "minItemsPerHeliCrate": 8,
    "minXpScaleHeliCrate": 1.0,
    "useCustomTableHeli": true
    },
    "SupplyDrop": {
    "giveXpSupplyDrop": true,
    "includeSupplyDrop": true,
    "maxItemsPerSupplyDrop": 8,
    "maxXpScaleSupplyDrop": 1.0,
    "minItemsPerSupplyDrop": 8,
    "minXpScaleSupplyDrop": 1.0,
    "useCustomTableSupply": true
    }
    }
     
  6. Is it possible to increase chance % of certain items in SupplyDrops?
     
  7. Not really with the current solution...
     
  8. I'm asking because a lot of people have a lot of cameras but never seen a computer in the game. Could this be an issue with the plugin or just something on my side?
     
  9. Could be the plugin...depends on the rarity of the cctv...the base code did/does exclude some things by default from spawning, like it did for the m249...i did not check every item if they fit those functions in the code...BetterLoot itself has reached its maximum on upgrading..more changes would bring more chaos ;)

    I plan on a new solution to :p
     
  10. Thanks for the updates :) I have one issue lately. Sometimes my crates on the server will duplicate. I was looking back at the posts and I swear I remember this being an issue in the past. Is there a fix for something like that? Usually if I go to a monument and check the large crates there will be about 3 of them stacked on top of each other. Thanks for any advice! Everything else seems to work pretty good.
     
  11. This is a Rust internal problem and not produced by BetterLoot ;) I would need to check, if there is/was any function included which sorts out those empty containers
     
  12. What's strange is all the crates/boxes have loot and give xp when each is opened. Just imagine seeing one crate. Open it and get xp and loot. Close it and a box is still there because there were boxes under the first with different loot and xp is given. Usually there will be about 2 or 3 boxes in total. And it is random. Some have only one box, but some have up to around 3.
     
  13. Yep...this is kinda bugged in the SpawnHandler itself...
    BetterLoot does only change spawned containers, and changes only those which have loot inside...
    It would be possible, with LootConfig, to set to destroy those empty containers on spawn, but this causes some bad errors later or on restart ;)
     
  14. Yea I noticed that in console it will say something like (23:01:39) | [Oxide] 23:02 [Info] [BetterLoot] Refreshed 8 containers (0 destroyed). Hopefully something gets fixed eventually because going to one crate and being able to loot it 2 or 3 times and get all that xp is crazy imo, even on my server lol
     
  15. I did check BetterLoot this time, and yes, it does check every LootContainer on the map, and does exclude those, when their inventory is NULL.
    This shoud be normally result in a warning on console. Do you got "skipping" warnings from console by BetterLoot?
     
  16. You could try the included version to get rid of the stacked boxes..for the first....
    It has an function included to remove all stackes ones.

    The part of those wih no items needs a deeper testing atm...
     

    Attached Files:

  17. i can use this plugin only for betterloot airdrops? and default drop in barrels and boxes?
     
  18. not by default, but you could try this:

    Code:
    "barrelTypes": "","crateTypes": "",
    I did not test if that works ;)
     
  19. Fujikura updated BetterLoot with a new update entry:

    2.6.2

     
  20. crates not spawning in monuments. Im guessing im missing something or I effed it up. The only thing that I have done is install plugin. load it and enable plugin left loot tables as they are.