The plugin does not handle the spawn of any LootContainers. It will only change the loot of spawned one's.
The spawn is controlled by the game internal SpawnHandler or any other custom plugin, which might be installed
BetterLoot
Moved
Total Downloads: 42,623 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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k yeah im not using any other loot program. thanks for the quick update ill keep watching it.
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Is it possible to change what appears in the green crates specifically? Say I only wanted weapons spawning in green crates only.
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i have changed the tables with the items i wan but when i restart the server the items won't change and i can't do /loot but the plugin is active because all the loot is already changed in the barrels and i have no idea how to get the plugin on the server with my last changes
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Getting trash items at crates in radtowns, any ideas? bug?
Attached Files:
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BetterLoot can only spawn whats listed in BetterLoot's LootTables. If any container spawns something what's not in those tables, then this container is'nt affected by BetterLoot. -
Other than removing guns from the loot table is there a way to change the frequency or weight of them spawning in barrels and crates? I am seeing guns in almost every other barrel or crate, this makes it way to easy.....
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An implementation of such functionality would'nt be possible with the BetterLoot code...
[DOUBLEPOST=1469119371][/DOUBLEPOST]
Code:Assets/bundled/Prefabs/radtown/crate_normal.prefab Assets/bundled/Prefabs/radtown/crate_normal_2.prefab Assets/bundled/Prefabs/radtown/crate_normal_2_food.prefab Assets/bundled/Prefabs/radtown/crate_normal_2_medical.prefab
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Code:"crateTypes": "crate_normal_2|crate_normal_2_food|crate_normal_2_medical",
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I dont want BetterLoot to interfere with regular crates! Do i just remove
"Crate": {
"crateTypes": "crate_normal",
"enableCrates": true,
"giveXpCrate": true,
"maxItemsPerCrate": 6,
"maxXpScaleCrate": 1.0,
"minItemsPerCrate": 3,
"minXpScaleCrate": 1.0,
"refreshCrates": true
},
from config??? -
Code:
"enableCrates": false,
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Thank you!
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Forgive me if this was addressed already -
What range of numbers applies to the "m249RarityIndex?" Is it 0-4? -
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Is it possible to exclude crate_normal_2_medical?
I pretty much just want the medical crates spawning medical supplies -
Code:"crateTypes": "crate_normal.prefab|crate_normal_2|crate_normal_2_food",