I know but the plugin is going to run the timer once is loaded on the server or i need to do something, i dont want to do a fail and remove all the houses.
AutoPurge
Moved
Total Downloads: 5,820 - First Release: Dec 27, 2015 - Last Update: Sep 18, 2017
- 5/5, 34 likes
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Any of those actions does refresh their last time, which is being checked if its older then 2 days for example. Any difference greater then will be ckecked if it can be removed.
But, i had that all already written down
>> Auto Purge for Rust - FAQ | Oxide -
So I have a question about this plug-in..
Say I just want to remove everything outside of "Tool Cupboard" range, does this plug in remove all those entities?
I am not worried about players or sleepers, just would like to remove all the High External Walls and blown up abandoned bases that is no where around any TC's..
Thank you!Last edited by a moderator: Dec 13, 2016 -
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@Fujikura Not 100% sure the sleeper kill is working.
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Maybe add "undo" last purge?
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Is it possible to use the BuildingOwners or EntityOwner plugin to see when a building was last modified/added to, and base a removal on that?
This would be awesome since some users might still be active on a server but leave old raided bases behind that don't get picked up by Autopurge. -
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My approach is always to use as minimum extra data-tables and to use as many available internal provided functions to create any plugin...And much more in this case here. -
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Wulf Community Admin
Wulf updated Auto Purge with a new update entry:
1.5.1
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I downloaded this plugin some days ago, edited the clan stuff to false and got almost all my server 'purged', luckily I got some backups, my question is if the default config will work to purge all unusable buildings by players who's been afk for 2 days?
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not work
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