AutoPurge

Moved

Total Downloads: 5,820 - First Release: Dec 27, 2015 - Last Update: Sep 18, 2017

5/5, 34 likes
  1. I know but the plugin is going to run the timer once is loaded on the server or i need to do something, i dont want to do a fail and remove all the houses.
     
  2. players no online during first install are not affected by the plugin. It will only add those into ifs player data, which come online and go offline.
    Any of those actions does refresh their last time, which is being checked if its older then 2 days for example. Any difference greater then will be ckecked if it can be removed.

    But, i had that all already written down ;)
    >> Auto Purge for Rust - FAQ | Oxide
     
  3. So I have a question about this plug-in..

    Say I just want to remove everything outside of "Tool Cupboard" range, does this plug in remove all those entities?

    I am not worried about players or sleepers, just would like to remove all the High External Walls and blown up abandoned bases that is no where around any TC's..

    Thank you!
     
    Last edited by a moderator: Dec 13, 2016
  4. Nope, maybe use "Object-Remover" from NoGrod instead.
     
  5. @Fujikura Not 100% sure the sleeper kill is working.
     
  6. It does, got a demo server for my plugins running with a 30min purge, and i got killed there always once i did join again after that timeframe.
     
  7. Hm, might be a conflict with sleepers that have been ejected from a zone. They might have protection from whatever type of event kills them. I'm assuming it's a pvp action? As mine have pvpgod in the zone, annoyingly sleepers ejected my zones still have the attributes from when they were in the zone :(
     
  8. Maybe add "undo" last purge?
     
  9. Is it possible to use the BuildingOwners or EntityOwner plugin to see when a building was last modified/added to, and base a removal on that?

    This would be awesome since some users might still be active on a server but leave old raided bases behind that don't get picked up by Autopurge.
     
  10. But how should that work with any automation? :)
     
  11. So if a building hasn't been added to/modified/damaged? in X amount of days it would be removed, the same as the way Autopurge does now :)
     
  12. The problem is there also, these plugins do not know when a building was last modified.
     
  13. Ahhh ok no worries, thanks anyway Fuji! :)
     
  14. I got some solutions in mind, thats not the problem..but i dont like them, because they would create a lot of data needed to fullfil such needs.
    My approach is always to use as minimum extra data-tables and to use as many available internal provided functions to create any plugin...And much more in this case here.
     
  15. Yep that seems like a great idea. On 10000x servers for example having to log each entity and it's various properties would put a lot of strain on a server I imagine. So I completely agree, just an idea that would be handy :)
     
  16. Wulf

    Wulf Community Admin

    Wulf updated Auto Purge with a new update entry:

    1.5.1

     
  17. I downloaded this plugin some days ago, edited the clan stuff to false and got almost all my server 'purged', luckily I got some backups, my question is if the default config will work to purge all unusable buildings by players who's been afk for 2 days?
     
  18. Thats the function of it....all stuff of players being offline over the given timelimit will be purged...when they are not excluded by perm or active friends or active clan
     
  19. not understand