Alright nevermind, just seems weird there's been nothing to remove for 9 days even though I have 388 hits on Displayname, and showing 256 sleepers in game.
I have 30 people last login 09/19/2016
I have 153 people last login 09/18/2016
I have 53 people last login 09/17/2016
I have 0 people last login 09/16/2016
I have 0 people last login 09/16/2016
On a 4 day purge that hasn't found anything to remove for 9 days, I'm saying it seems weird.
AutoPurge
Moved
Total Downloads: 5,820 - First Release: Dec 27, 2015 - Last Update: Sep 18, 2017
- 5/5, 34 likes
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Hi~Fujikura
I have two questions:
1urgeOnStart this will remove all entries ?
2:removeRecordAfterDays If i restart the server, the time will reload? -
"removeRecordAfterDays" checks on plugin loading for orphanaged entries older then x days and does remove them from the data-file. -
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Still waiting for the option to purge raided bases.
Most people simply build a base elsewhere, making this plugin useless for high pop realms where people constantly rebuild.
Please add an option that if a building doesn't have a tool cupboard attached it removes, or no door has been opened in X (config) hours! -
I did already some tests against the decay system and tests against resets of the timers, but i did not get the results i did expect to realize such a function. -
I noticed a huge bug. If a player change his name the old structures of him will get purged after the time which got set.
Would it be possible, that it checks steamids? -
Please add support for door checks
We have a lot of users who are regulars on our servers, but after getting raided they leave the old base and make a new one. This makes the current purge a bit useless since the user is on quite often. Thanks in advance!
I think this has been mentioned before but I think Fujikura you it had to work in all cases. Even having a Config flag that was set to false by default would be amazing -
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Code:
[09/25/2016 18:38:49] Nothing to remove... up to date. [09/26/2016 07:42:02] Nothing to remove... up to date. [09/26/2016 18:45:33] Nothing to remove... up to date. [09/27/2016 06:26:57] Nothing to remove... up to date. [09/27/2016 07:59:18] Nothing to remove... up to date. [09/28/2016 08:58:06] Nothing to remove... up to date. [09/29/2016 08:58:10] Nothing to remove... up to date. [09/30/2016 14:16:15] Nothing to remove... up to date. [10/01/2016 14:16:20] Nothing to remove... up to date.
Same story with this as Anti Offline raid, the data resets on update dayGot no one in the data file showing as last online past Thurs
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It does not clean it byself with valid data-sets in it....Either check your config again, maybe you missed sth, or your wipescript is a bit to salty -
Would just be really amazing for older bases that an active user isn't using anymore. -
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But that will not be accurate enough, and could generate also an overheap...For example on raided bases where all doors were destroyed by raid -
I suspect it's the same problem that anti offline raid has. In that the data file gets broken on update day. -
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Both plugins use these functions to save the data (AntiOfflineRaid only n.1 and 2:
Code:private void OnServerSave() { SaveData(); } private void OnServerShutdown() { SaveData(); } private void Unload() { SaveData(); }
This one will be called on each saveinterval and on restart.
The data-files can't "glitch" away.
So you need to identify some issues in your complete restart process.
Otherwise me and @Calytic can't assist you at finding YOUR specific problem -
Calytic Community Admin Community Mod