Will auto purge act on pasted buildings with no owner? I have a town with a bunch of huts I pasted, just don't want em to disapear in a few days when my purge kicks in.
AutoPurge
Moved
Total Downloads: 5,820 - First Release: Dec 27, 2015 - Last Update: Sep 18, 2017
- 5/5, 34 likes
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Code:
(15:02:34) | [Oxide] 13:02 [Error] Failed to call hook 'OnPlayerDisconnected' on plugin 'AutoPurge v1.3.3' (NullReferenceException: Object reference not set to an instance of an object) (15:02:34) | [Oxide] 13:02 [Debug] at Oxide.Plugins.AutoPurge.InitPlayer (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.AutoPurge.OnPlayerDisconnected (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.AutoPurge.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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It occurs every time a hook is called. -
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Sorry, only on player connect and player disconnect hooks.
Code:[09/10/2016 15:04:18] [Oxide] 15:04 [Debug] at Oxide.Plugins.AutoPurge.InitPlayer (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.AutoPurge.OnPlayerInit (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.AutoPurge.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0[09/10/2016 15:01:09] [Oxide] 15:01 [Debug] at Oxide.Plugins.AutoPurge.InitPlayer (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.AutoPurge.OnPlayerDisconnected (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.AutoPurge.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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decay wall.frame.cell.gate floor.ladder.hatch in the zone arena
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Fujikura updated Auto Purge with a new update entry:
1.4.0
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One thing I thought was a bit weird was my purge seemed to work fine but when loading the plugin it would say 0 players 0 minutes etc -
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One thing I thought was a hit weird was my purge seemed to work fine but when loading the plugin it would say 0 players 0 minutes etc
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(11:05:00) | [Oxide] 03:04 [Info] [AutoPurge] Purge will be executed every: 0 minutes, players become inactive after: 0 minutes.
Even though this is my config
Code:{ "Exclution": { "excludeGroupModerator": true, "excludeGroupOwner": true, "excludePermission": "autopurge.exclude" }, "Generic": { "killSleepers": true, "logPurgeToFile": true, "purgeOnStart": false, "removeRecordAfterDays": 30, "removeRecordAfterPurge": true, "testMode": false, "useClansIO": true, "useFriendsApi": true }, "Messaging": { "showMessages": true, "showMessagesAdminOnly": false }, "Timing": { "inactiveAfter": 345600, "timerEnabled": true, "timerJob": 86400 } }
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Fujikura updated Auto Purge with a new update entry:
1.4.1
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Code:
(11:58:59) | [Oxide] 03:58 [Info] [AutoPurge] Purge will be executed every: 0 hours (1D | 0H | 0M | 0S) (11:58:59) | [Oxide] 03:58 [Info] [AutoPurge] Players become inactive after: 4 days (4D | 0H | 0M | 0S)
quick question, does this plugin reset the timer when you reload the plugin? I'm pretty sure Anti Offline Raiding plugin does. -