AutoPurge

Moved

Total Downloads: 5,818 - First Release: Dec 27, 2015 - Last Update: Sep 18, 2017

5/5, 34 likes
  1. I do not trust this mod... I tried it several times and everytime I test it it never wants to delete anything unless i drop the inactive timer to the very bottom.... even then only 2 ppl were to be deleted. I KNOW for a fact I have a lot of players that have joined, built and left and have not been back since.
    [DOUBLEPOST=1487305886][/DOUBLEPOST]
    Me either Fill^Kosel!! Me either.
     
  2. wtf?


    "Timing": {
    "inactiveAfter": 122400,
    "timerEnabled": true,
    "timerJob": 21600
    }


    [02/17/2017 18:24:54] Nothing to remove... up to date.
    [02/18/2017 00:24:54] Nothing to remove... up to date.
    [02/18/2017 06:24:54] Nothing to remove... up to date.
    [02/18/2017 14:15:31] Nothing to remove... up to date.
    [02/18/2017 20:15:31] Nothing to remove... up to date.
    [02/19/2017 02:15:31] Nothing to remove... up to date.
    [02/19/2017 14:15:30] Nothing to remove... up to date.
    [02/19/2017 20:15:30] Nothing to remove... up to date.
    [02/19/2017 21:06:50] Nothing to remove... up to date.
    [02/20/2017 02:15:30] Nothing to remove... up to date.

    3 days have passed no buildings not destroyed!!!!!
    "inactiveAfter": 122400,
    as you can see the costs for 34 hours!
     
  3. Simply solution: then don't use it ;)

    And this is the best proof that plugin the works :p
    [DOUBLEPOST=1487848600][/DOUBLEPOST]
    Auto Purge for Rust - FAQ | Oxide
     
  4. is there a plugin similar to this that purges a player's entities after they die rather then being inactive?
     
  5. I would like to have it remove the entities after 6 days this would be 518400 I believe would I enter this number both in the json file and in the CS file?
     
  6. Only in the config. CS editing is not needed
     
  7. thank you
     
  8. [03/09/2017 17:07:55] Error while compiling: AutoPurge.cs(460,68): error CS1955: The member `BasePlayer.IsAdmin' cannot be used as method or delegate
     
  9. Fujikura updated Auto Purge with a new update entry:

    1.5.4

     
  10. when I put the plugin in, it wipe the houses by the default timing, is there a way to change the timing before I put it in
     
  11. The default is one day. On a fresh install it has no player-data, and then also no player is marked offline longer than that ;)
     
  12. is there a way to put the default as 6 days for people that don't want to do a fresh install <3
     
  13. Code:
        "inactiveAfter": 518400,
     
  14. I think he is suggesting to change the DEFAULT in the code to something other than 1. This way it avoids what he had happen and allows the admins to tweak the setting downward as needed.
     
  15. Which default of 1?
     
  16. We were talking about setting the value of inactiveAfter and you said the detail was one day on a fresh install:
    "The default is one day."

    Why not set the default value when the configuration is initially created by the plugin to something higher like 15 days (1296000?) so that situation is avoided and admins can lower it.
     
  17. I do not really understasnd the issue you might have.
    When the plugin is initially created, the value is set. Then you are afterwards able to change this to your needs.
    When an update is installed, then the value stays also like it is.
    What type situation should be avoided in your opinion? Thats the point i dont get here...
     
  18. "Timing": {
    "inactiveAfter": 172800,///////// i understand what this dose
    "timerEnabled": true,
    "timerJob": 21600////// what dose this setting need to be set to as i want all sleepers and builds removed after 6 days
     
  19. This is a running timer, which checks in this interval after plugin start the players for inactivity, based on the time of "inactiveAfter".
     
  20. so do i keep this at 6 days or do i need this lower sorry im half asleep today