AntiOfflineRaid

Moved

Total Downloads: 6,124 - First Release: Nov 17, 2015 - Last Update: Mar 1, 2018

5/5, 32 likes
  1. Just wanna offer my apologies, protection permission wasnt added to default group, added and now all working fine.
     
  2. @Calytic now that I'm no longer being a dummy and it's working. I have a feature request. would it be possible to add a config for the protection to only work for the first 48 hours you're on a server? I mainly want offline protection just for new players on my server. while they get established instead of big bases having it too.

    Thanks
     
  3. Hello,

    can you update the plugin for reduce the spam in game when the napalm do damages to a structure ? Because when a player fire a incendiary rocket to a protected structure, the message of protection announcement spam and do bug to the client player.
     
  4. Calytic

    Calytic Community Admin Community Mod

    Not a bad idea.

    Will fix.
     
  5. Damn man, such a quick response, don't feel like taking over Killyou's plugins do ya? :D
     
  6. Thank you very mutch
     
  7. Calytic

    Calytic Community Admin Community Mod

  8. im also in for that - New player protection stuff... Im running the Server for over 2 years now and keep looking for THE solution , on the Topic- Late game and Newbees. to get somehow balance in that xd .

    the anti offline raid plugin helps actually against those Mass raids of bigger clans, that just wipes the server . specially from new players-.


    the newbee protection would be cool option
    +rep
     
  9. Hi guys,
    Would it be possible for the plugin to depend on friendapi?
    I'll explain the problem.
    A player builds a base. It puts in friends with another player which gives access to the doors and turrets.
    Players do not clan.
    The one who built the base disconnects and his friends stays in play.
    The base this puts in building protection and players can not raid.
     
  10. @Calytic Hey man, FYI getting this when I ao in console

    Code:
    (14:25:33) | [Oxide] 06:25 [Error] Failed to call hook 'ccStatus' on plugin 'AntiOfflineRaid v0.2.7' (NullReferenceException: Object reference not set to an instance of an object)
    (14:25:33) | [Oxide] 06:25 [Debug]   at Oxide.Plugins.AntiOfflineRaid.ccStatus (.Arg arg) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.AntiOfflineRaid.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
     
  11. Calytic

    Calytic Community Admin Community Mod

    which console, F1 or RCON?
     
  12. In Rcon

    Would be nice to be able to do it without bein in game.

    Thanks
     
  13. Im getting the same thing, Only getting it in rocon when server is starting up. The plugin is working but it seems that its only working with the 20%.

    [Oxide] 11:58 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'AntiOfflineRaid v0.2.7' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 11:58 [Debug] at Oxide.Plugins.AntiOfflineRaid.IsBlocked (.BaseCombatEntity entity) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.AntiOfflineRaid.OnEntityTakeDamage (.BaseCombatEntity entity, .HitInfo hitInfo) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.AntiOfflineRaid.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    [Oxide] 11:58 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'AntiOfflineRaid v0.2.7' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 11:58 [Debug] at Oxide.Plugins.AntiOfflineRaid.IsBlocked (.BaseCombatEntity entity) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.AntiOfflineRaid.OnEntityTakeDamage (.BaseCombatEntity entity, .HitInfo hitInfo) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.AntiOfflineRaid.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
     
  14. Hello, is it possible to extend the plugin with a feauture that will allow to specifiy zones where to apply the antioffline raid using zonesmanager ?

    Regards,
    LTrix
     
  15. Hello, is possible to add plugin check friend api on this plugin?
     
  16. It already supports clans, Friends would be nice but most friends can just create a clan.
     
  17. The worry that I have, is that the players are friends and not clan.
    So if the constructor is not connecting but the friends of this one yes, the base is in building protect.
    I would like to get around the problem by putting a check friend api as the check clan.
    But also see for a locked lock code.
    If the manufacturer's friends can not use code lock as long as they are not in clan with the manufacturer, they can not use the doors.
    So its would solve the problem of the constructor not connect but his friends can use the base in building protect.
     

  18. keen to see an answer for this
    [DOUBLEPOST=1483801459][/DOUBLEPOST]whats to stop the entity owner logging off then creating an alt account , then gaining a nice protection bonus>?


    Also what constitutes a clan ? Are we talking as simple as people auth'd on the bases tool cupboards?
     
    Last edited by a moderator: Jan 7, 2017
  19. Imgur: The most awesome images on the Internet

    It seems to be working usually, but not for this player. They are two in the clan and it doesn't protect because one of them is offline more than 48 hours.

    Should've been protected because of Blue player recently was online, only few hours ago. But like I said, none protection because of inactive clan member.

    "damageScale": {
    "1": 0.2,
    "12": 0.8,
    "3": 0.35,
    "48": 1,
    "6": 0.5
    },



    Edit: I did check the ent who, it matches the Blue player
     
    Last edited by a moderator: Jan 13, 2017
  20. @Calytic Any hope of any answer to @Seidezeus post ? Kind of makes this plug-in a bit exploitable really.


    AO should be tied to things like Door usage as is decay . Still make the AO protection apply when the entity owner is offline but still needs to be a way to prevent the protection applying when for example the team not in a clan but using your base is out farming . I doubt there is a way to make this full proof at all in reality.





    @Wulf
     
    Last edited by a moderator: Jan 17, 2017