AntiOfflineRaid

Moved

Total Downloads: 6,124 - First Release: Nov 17, 2015 - Last Update: Mar 1, 2018

5/5, 32 likes
  1. like to this plugin !

    want to ask can i make normal player group like 4Hours AntiOfflineRaid and to other group like vip 6Hours ?
     
  2. can i set the afk to -0 so that it always protects and is it possible to set it so only people authorized on the cupboard can do damage?
     
  3. Ooo

    Code:
    (15:19:18) | 128928 / 133327
    (15:19:18) | [Oxide] 07:19 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'AntiOfflineRaid v0.2.7' (NullReferenceException: Object reference not set to an instance of an object)
    (15:19:18) | [Oxide] 07:19 [Debug]   at Oxide.Plugins.AntiOfflineRaid.IsBlocked (.BaseCombatEntity entity) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.AntiOfflineRaid.OnEntityTakeDamage (.BaseCombatEntity entity, .HitInfo hitInfo) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.AntiOfflineRaid.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    (15:19:18) | [Oxide] 07:19 [Info] [Death Notes] Bishop Jenkey ran into a Snap Trap
    (15:19:18) | Bishop Jenkey[23666753/76561198262851553] was killed by beartrap (entity)
    (15:19:18) | [Oxide] 07:19 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'AntiOfflineRaid v0.2.7' (NullReferenceException: Object reference not set to an instance of an object)
    (15:19:18) | [Oxide] 07:19 [Debug]   at Oxide.Plugins.AntiOfflineRaid.IsBlocked (.BaseCombatEntity entity) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.AntiOfflineRaid.OnEntityTakeDamage (.BaseCombatEntity entity, .HitInfo hitInfo) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.AntiOfflineRaid.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 
    Explains why some people on my server think this plugin aint workin right.

    Anyone else still not gettin the message pop up about protection when you hit someones building?
     
  4. Calytic

    Calytic Community Admin Community Mod

    Thanks for the report.
     
  5. Any chance of a fix for all the bugs? It's been broken in one way or another for a couple weeks.
     
  6. Calytic

    Calytic Community Admin Community Mod

    You'll have to tell me what "all the bugs" actually are. I can't reproduce that NRE or your report about messages not showing up.

    How To: Report Bugs | Oxide
     
  7. Well for a start I reported the message not showing up when you shoot a building a couple weeks ago.
     
  8. Calytic

    Calytic Community Admin Community Mod

    Sure, and I tested it. No problems here.

    So there is something else going on, meaning I need more information to narrow down the issue.
     
  9. Hmmm, weird, well I get no console error when I shoot a building, but no sound or message pops up like I have it set to in config. Just did a prod to get the user, did an ao to see their protection level (0.3), shoot the building and nothing.

    Code:
    {
      "afkMinutes": 5,
      "clanFirstOffline": true,
      "clanShare": true,
      "cooldownMinutes": 10,
      "damageScale": {
        "1": 0.3,
        "24": 0.4,
        "48": 0.5,
        "72": 1.0
      },
      "interimDamage": 1.0,
      "minMembers": 2,
      "playSound": true,
      "prefabs": [
        "door.hinged",
        "door.double.hinged",
        "window.bars",
        "floor.ladder.hatch",
        "floor.frame",
        "wall.frame",
        "shutter",
        "wall.external",
        "gates.external"
      ],
      "showMessage": true,
      "sound": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab",
      "VERSION": "0.2.7"
    }
     
  10. Calytic

    Calytic Community Admin Community Mod

    When I shoot a building everything works as intended. Is it a specific gun, any gun? Specific ammo? Any ammo? etc?
     
  11. Tried AK, LR, pump, regular ammo.
     
  12. Can confirm this mod does not seem to be working as intended. I had some players test this between something I had built vs an existing base that incorporated wood walls and a trig floor from a player that was offline with a damage scale of 0.03 - as confirmed by AO. That is an insanely small scale. The wood wall took the same amount of damage from a hatchet per hit as one that I placed. The twig floor was taken down with two arrows from a bow. I can also confirm the messaging system is not also displaying for me.

    I intentionally got normal players to do the damage as, being an admin I've come across many admin related exceptions by a lot of plugins I use and wanted to rule that out.

    Just for clarification this mod was installed minutes after it was updated and has been running before any players got on it since the update. The server was also map wiped for a fresh start.
     
  13. Finally, someone else having issues with it too. thanks for the info.
     
  14. Calytic

    Calytic Community Admin Community Mod

    I just tested melee weapons, pump, AK, tommy, and tested single digit damage Scale (0.02) - messages and protection working as intended.

    I'm not saying you guys aren't having issues, I'm simply saying that based on the information I have I can't discern any issue.
     
  15. Looks like partial names is busted again. That was the last thing about the plugin that was still working, heh. Man I wish I could get it working again as it was a big selling point of our server.
     
  16. Calytic

    Calytic Community Admin Community Mod

    If partial names isn't working then it's an issue with covalence and oxide. This plugin doesn't handle partial name lookups itself.
     
  17. Ok fair enough, would a you tube video showing the plugin loaded, a test shot after an AO, help demonstrating it doesn't work as intended?
     
  18. Great plugin but it doesn't seem to defend double doors.
     
  19. Calytic

    Calytic Community Admin Community Mod

    Yea it does, look at the prefab list includes: "door.double.hinged"
     
  20. mind uploading your CS and json so I can try it out and see if by some magic the message comes back?