nice joob, if is possible add function to check Fundations, I saw some people walking among foundations wallhack
Anti Wallhack [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Jan 26, 2015.
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Im running it on 2 Servers and the error did never happen again.
It was a pain to unban a lot of People cuz of the Wallbug. But im so happy to have this Plugin. It works!
[DOUBLEPOST=1425340924,1425120703][/DOUBLEPOST]Can u do something about elevatorblocks? Is that possible? -
i just re uploaded this plugin agian before since i have had a few speed hackers on last few days and wall glitchers and im getting this error in my logs not sure if it is still working fine or not
Code:[Error] Failed to call hook 'OnEntityEnter' on plugin 'Anti Wallhack' (NullReferenceException: Object reference not set to an instance of an object) 3:30 AM [Debug] at Oxide.Plugins.AntiWallhack.OnEntityEnter (.TriggerBase triggerbase, .BaseEntity entity) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: Mar 27, 2015 -
I make thread new in this forum plugin by admin send me, i error thread, i tell you with fly plugin, plugin anti-wallhack ban me all time from server when i fly in my server.
"This is a error from log.txt"
Code:4:44 AM [Error] Failed to call hook 'OnEntityEnter' on plugin 'Anti Wallhack' (NullReferenceException: Object reference not set to an instance of an object) 4:44 AM [Debug] at Oxide.Plugins.AntiWallhack.OnEntityEnter (.TriggerBase triggerbase, .BaseEntity entity) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 4:44 AM [Debug] ExType: NullReferenceException
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http://vk.com/survival_instinct_project?z=video21729628_171302214/f6d77428953efcbf92
http://vk.com/survival_instinct_project?z=video21729628_171299645/4a996276053ee35782
[DOUBLEPOST=1426288546][/DOUBLEPOST]door is bug -
Code:
[Oxide] 6:26 PM [Debug] at Network.Implementation.Raknet.Peer.Kick (Network.Connection connection) [0x00000] in <filename unknown>:0 at Network.Implementation.Raknet.Server.Kick (Network.Connection cn, System.String message) [0x00000] in <filename unknown>:0 at Oxide.Plugins.AntiWallhack.OnEntityLeave (.TriggerBase triggerbase, .BaseEntity entity) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: Mar 27, 2015 -
Any idea how I can make it so this does not pick up so many false positives through m-teleportation?
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please update it!
Code:[Error] Failed to call hook 'OnEntitySpawn' on plugin 'r-AntiWallhack' File: r-AntiWallhack.lua Line: 72 C stack overflow: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: Mar 27, 2015 -
server start on today noon and till afternoon log file reached about 2,5mb whih is filled with same error that's why temporary removed from server until fixed
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Wulf Community Admin
Removed per author's request.
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this plugin was very useful againts all the wallhacks
but anyway thanks reneb for this great plugin -
Mhh what do we now?
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this plugin was fucking the walls, C4 would go threw
can someone post the latest version that was here? maybe i'll remake it one daybut i need the file
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Wulf Community Admin
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Since the last update none of the anti-wallhacks that used to be listed here work, and seeing how they were all removed from the list i'm guessing they are all abandoned now as well.
So simply requesting either a new antiwallhack or an update to any of the previous ones so that I have something to help ban wallhackers. -
Attached Files:
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If i find another way to make the anti wallhack i'll post it, because the current one had à huge bug éven if no one noticed lol (C4 and bullets would go threw the walls)
Got an idea or 2 but i can't promise anything
[DOUBLEPOST=1427624258][/DOUBLEPOST]well this plugin is NOT needed anymore. for 2 reasons:
1) EAC will automatically detect players with altered files and prevent them from launching the game
2) Your game will crash if you don't have the texture of something (before it was just ignored)
so for what i can see even if you find a way to bypass EAC the game will crash
(i tested with a cracked server for the EAC bypass)
so i guess it's close to impossible to wallhack anymore, so this plugin isn't needed anymore. -
I just personally tested the most common used doorhack on my server and it was still working.
This is a quick screencap from inside my server, as shown the doors are missing when in reality they should be there.
Also just a side note, the only thing I really need more than anything was the logging abilities it had.
In the old logs it use to find stuff like 5:20 AM [Info] Mono is inside a wall 0.48579777003462 all the time which would help me check and track down which were legit wallbumps and which were hacking as it would usually log them being in a wall multiple times in a row.
Last edited by a moderator: Mar 29, 2015