I'm not denying that it doesn't work, I just misunderstood the original purpose of attaching it. All I'm saying now is that you can do away with the auth level, it is not needed, just let all players bypass, the check is pointless.
bool CanBypassQueue(Network.Connection connection) => true;
Solved Server queue shows piles of players, can't connect
Discussion in 'Rust Discussion' started by Sensation, Jul 30, 2016.
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Wulf Community Admin
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How fix problem ?)
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This actual problem...
players : 39 (125 max) (19937 queued) (86 joining) -
Pretty wierd problem with our server. Randomly players couldnt join due to a 1000 player que. But we only hade 40/125 players online. We restarted the server and it seems to have solved the problem for now at least. But would be good to know what caused it.
Serverlog is spamming this line after every player-login line:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Server is also spamming the stat_log with this:
[2016-08-07 16:21:35] [AppID 252490] CAPIJobRequestUserStats - no stats data in server response, we must be up to date
Any ideas? -
Wulf do you know how to fix this problem? -
Restarted the server fixed the issue for now
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Queue, 2.187 players ahead of you, 0 players behind -
have same problem 1000 queue cant connect people
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Last edited by a moderator: Aug 7, 2016
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Wulf Community Admin
Attached Files:
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Wulf Community Admin
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Wulf Community Admin
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Wulf Community Admin
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wulf what do i need to do to get my server running again what plugin and if any what commands