Hmmm not a bad idea. It actually creates a scenario where farming a specific person would eventual taper out and completely neutralizes clan farming.
Thanks for that suggestion!
Rewards
Moved
Total Downloads: 2,858 - First Release: Jun 11, 2016 - Last Update: Nov 10, 2017
- 5/5, 16 likes
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It needs an update
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Is there anyways to add the command /showrewards to the default user group?
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Is the HappyHour working?
I want the HappyHour works from 20 hours night to 8 hours on the morning. its 12 hours.
I can not achieve this. Dont work for me -
Had a regular player today saying he was getting 10 SR every 30 seconds from "ActivityReward_Enabled": true, i set it to false reloaded the plugin and he said he was still getting continuous SR - i have it set to 5 SR per hour and this was 10rp every 30 seconds.I got him to relog but he said it was still happening on return.i have disabled this plugin for now...anyone else seen this or any ideas?
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The plugin checks every 60 seconds for people who have passed the interval set in cfg and haven't been rewarded yet, and rewards them and they don't get rewarded until the next interval is passed.
If that helps you help me with more info, tell me.
Maybe there's another plugin messing with players' "secondsConnected" field? I doubt that tho since it's a get only.
Or there has been an update in oxide that changed something my plugin uses, if so that'll be fixed soon. -
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Did you forget to change isAdmin to IsAdmin??:
Or is this not for the next update?? -
Wulf Community Admin
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Wulf Community Admin
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@Tarek Is there any way you could implement a similar /refer system that playtimetracker uses? I dont really want to have to have a whole tracking plugin running just for 1 of its features.
Thanks -
So I see these 2 lines:
"Economincs_TakeMoneyFromVictim": false,
"ServerRewards_TakeMoneyFromVictim": false,
and am wondering if this means when someone kills another player do they get ALL of there currency OR do they only get X% of it?
If its not X% is there a way that it could be added? I would love if a player kills another that maybe they get 10% of that the player they killed had. -
when killing animals players get message about receiving 0 for killing here is my config.
Code:{ "Multipliers": { "AssaultRifle": 1.5, "BeancanGrenade": 0.0, "BoltActionRifle": 1.5, "Crossbow": 1.3, "CustomSMG": 1.5, "distance_100": 1.3, "distance_200": 1.5, "distance_300": 2.0, "distance_400": 3.0, "distance_50": 1.0, "DoubleBarrelShotgun": 1.5, "EokaPistol": 1.1, "F1Grenade": 0.0, "HappyHourMultiplier": 2.0, "HuntingBow": 1.0, "Longsword": 1.5, "LR300": 1.5, "M249": 1.5, "M92Pistol": 0.0, "Mace": 1.0, "Machete": 2.0, "MP5A4": 1.5, "PumpShotgun": 1.0, "Revolver": 1.2, "RocketLauncher": 0.0, "SalvagedCleaver": 0.0, "SalvagedSword": 0.0, "SatchelCharge": 2.0, "SemiAutomaticPistol": 1.0, "SemiAutomaticRifle": 1.3, "StoneSpear": 0.0, "Thompson": 1.3, "TimedExplosiveCharge": 2.0, "VIPMultiplier": 2.0, "WaterpipeShotgun": 1.4, "WoodenSpear": 0.0 }, "Options": { "ActivityReward_Enabled": true, "DistanceMultiplier_Enabled": true, "Economincs_TakeMoneyFromVictim": false, "HappyHour_Enabled": false, "NPCReward_Enabled": false, "PrintToConsole": true, "ServerRewards_TakeMoneyFromVictim": true, "UseClansPlugin": true, "UseEconomicsPlugin": false, "UseFriendsPlugin": true, "UseServerRewardsPlugin": true, "VIPMultiplier_Enabled": false, "WeaponMultiplier_Enabled": true, "WelcomeMoney_Enabled": true }, "Rewards": { "ActivityReward": 50.0, "ActivityRewardRate_minutes": 60.0, "autoturret": 50.0, "bear": 20.0, "boar": 10.0, "chicken": 10.0, "HappyHour_BeginHour": 20.0, "HappyHour_DurationInHours": 2.0, "HappyHour_EndHour": 23.0, "helicopter": 50.0, "horse": 10.0, "human": 50.0, "NPCKill_Reward": 0.0, "stag": 10.0, "WelcomeMoney": 500.0, "wolf": 10.0 }, "Rewards_Version": { "Version": "1.3.7" } }
Code:(23:53:50) | [Death Notes]xxxxxxx killed a Stag with a Bolt Action Rifle (4x Zoom Scope) from 13.73m. (23:53:50) | [Rewards] xxxxxxxxxx got 15 for killing a stag (23:54:00) | [Death Notes] xxxxxxxxxxkilled a Stag with a M92 Pistol from 39.89m. (23:54:00) | [Rewards] xxxxxxxxxx got 0 for killing a stag
[DOUBLEPOST=1487226027][/DOUBLEPOST]my bad lol 10 x 0.1 = 1 10 x 1.0 = 10Last edited by a moderator: Feb 16, 2017 -
So that means the "human" reward including the multiplier.
If the victim doesn't have enough money then it won't take anything from the victim, it'll just give the killer. -
ok I think I get it now....
So if I set "human": XXX, to 5 when a player dies they will lose 5 RP and the killer would gain the 5RP?