R-Remover-Tool

Building and entity removal tool

Total Downloads: 63,156 - First Release: Apr 3, 2015 - Last Update: Feb 7, 2018

5/5, 105 likes
  1. @Fujikura i getting this in console when player uses remover tool from too far from object:
    Code:
    NullReferenceException: Object reference not set to an instance of an object
    Oxide.Plugins.RemoverTool.GetRefund (.BaseEntity TargetEntity) Oxide.Plugins.RemoverTool.GUIRefundUpdate (.BasePlayer player, Boolean useRefund, .BaseEntity TargetEntity) Oxide.Plugins.RemoverTool+ToolRemover.RemoveUpdate ()
     
  2. But will it be removed then finally or happens simply nothing? Also, does the CUI of the tool then display anything?
     
  3. Maybe for future update, would it be possible to close the remover tool if player equipes an item?
    Also the console command "remove.toggle" if entered im getting an error in the console. When i type "remove.toggle 1" its working but as a keybind it isn't.
    Code:
    Failed to call hook 'ccmdRemoveToggle' on plugin 'RemoverTool v4.1.9' (ArgumentNullException: Argument cannot be null. Parameter name: source)
    at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0
    at System.Linq.Enumerable.Reverse[String] (IEnumerable`1 source) [0x00000] in<filename unknown>:0
    at Oxide.Plugins.RemoverTool.ccmdRemoveToggle (.Arg arg) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.RemoverTool.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
  4. Hi, is possible to limit the deletion time? Example build a house in 5 hours deletion is not possible. To the players it was more difficult to hide the resources between the walls
     
  5. Technically sure possible, but in practice it will lack of several dependencies, and also the need for an extra datafile usage to store base creation times over restarts.
     
  6. @Fujikura Players are unable to /remove High External Walls and other such deployables even though they have ownership. The config is set to true and I've double checked all of it, got any advice?
     
  7. idk if to be honest, there was only 1 player in the server when i got this and i asked him via console what happened. i tryied to replicate that issue later with no luck.
    and reporting another one:
    Code:
    KeyNotFoundException: The given key was not present in the dictionary.
    System.Collections.Generic.Dictionary`2[System.String,System.String].get_Item (System.String key) Oxide.Plugins.RemoverTool.GetRefund (.BaseEntity TargetEntity) Oxide.Plugins.RemoverTool.GUIRefundUpdate (.BasePlayer player, Boolean useRefund, .BaseEntity TargetEntity) Oxide.Plugins.RemoverTool+ToolRemover.RemoveUpdate ()
    [DOUBLEPOST=1503502646][/DOUBLEPOST]here is my config.
     

    Attached Files:

  8. Problem solved, remove post please :=)
     
    Last edited by a moderator: Aug 27, 2017
  9. Please, can you fix it ?

    Code:
    NullReferenceException: Object reference not set to an instance of an object
    at Oxide.Plugins.RemoverTool.GetRefund (.BaseEntity TargetEntity) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.RemoverTool.GUIRefundUpdate (.BasePlayer player, Boolean useRefund, .BaseEntity TargetEntity) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.RemoverTool+ToolRemover.RemoveUpdate () [0x00000] in <filename unknown>:0
    (Filename:  Line: -1)
    Thanks
     
  10. Hi - I was wondering if anyone could help.

    When trying to remove an object such as a small wooden box or a door the server has the following error and the item is not destroyed;

    Code:
    InvalidCastException: Cannot cast from source type to destination type. 
    When using "/remove admin" the item is removed as normal

    Code:
      "Remove - Access - AuthLevel - Admin": 2,
    "Remove - Access - AuthLevel - All": 2,
    "Remove - Access - AuthLevel - Normal": 0,
    "Remove - Access - AuthLevel - Override": 1,
    "Remove - Access - AuthLevel - Target": 1,
    "Remove - Access - Oxide Permissions - Admin": "removertool.admin",
    "Remove - Access - Oxide Permissions - All": "removertool.all",
    "Remove - Access - Oxide Permissions - Normal": "removertool.remove",
    "Remove - Access - Oxide Permissions - Override": "removertool.override",
    "Remove - Access - Oxide Permissions - Target": "removertool.target",
    Code:
    "Remove - Normal - Allowed Entities": {
    "Armored Door": true,
    "Armored Double Door": true,
    "Auto Turret": true,
    "Barbed Wooden Barricade": true,
    "Bed": true,
    "Camp Fire": true,
    "Ceiling Light": true,
    "Chainlink Fence": true,
    "Chainlink Fence Gate": true,
    "Chair": true,
    "Code Lock": true,
    "Concrete Barricade": true,
    "Corn Clone": true,
    "Door Closer": true,
    "Doorway": true,
    "Double Sign Post": true,
    "Drop Box": true,
    "Flame Turret": true,
    "Floor": true,
    "Floor Frame": true,
    "Floor grill": true,
    "Floor Triangle": true,
    "Foundation": true,
    "Foundation Steps": true,
    "Fridge": true,
    "Furnace": true,
    "Hemp Clone": true,
    "High External Stone Gate": true,
    "High External Stone Wall": true,
    "High External Wooden Gate": true,
    "High External Wooden Wall": true,
    "Huge Wooden Sign": true,
    "Jack O Lantern Angry": true,
    "Jack O Lantern Happy": true,
    "Key Lock": true,
    "Ladder Hatch": true,
    "Land Mine": true,
    "Landscape Picture Frame": true,
    "Lantern": true,
    "Large Banner Hanging": true,
    "Large Banner on pole": true,
    "Large Furnace": true,
    "Large Planter Box": true,
    "Large Water Catcher": true,
    "Large Wood Box": true,
    "Large Wooden Sign": true,
    "Locker": true,
    "Low Wall": true,
    "Mail Box": true,
    "Metal": true,
    "Metal Barricade": true,
    "Metal horizontal embrasure": true,
    "Metal Shop Front": true,
    "Metal Vertical embrasure": true,
    "Metal Window Bars": true,
    "Mining Quarry": true,
    "Netting": true,
    "One Sided Town Sign Post": true,
    "Pillar": true,
    "Pookie Bear": true,
    "Portrait Picture Frame": true,
    "Prison Cell Gate": true,
    "Prison Cell Wall": true,
    "Pump Jack": true,
    "Pumpkin Plant Clone": true,
    "Reactive Target": true,
    "Reinforced Window Bars": true,
    "Repair Bench": true,
    "Research Table": true,
    "Roof": true,
    "Rug": true,
    "Rug Bear Skin": true,
    "Salvaged Shelves": true,
    "Sandbag Barricade": true,
    "Search Light": true,
    "Sheet Metal Door": true,
    "Sheet Metal Double Door": true,
    "Shop Front": true,
    "Shotgun Trap": true,
    "Single Sign Post": true,
    "Sleeping Bag": true,
    "Small Oil Refinery": true,
    "Small Planter Box": true,
    "Small Stash": true,
    "Small Stocking": true,
    "Small Water Catcher": true,
    "Small Wooden Sign": true,
    "Snap Trap": true,
    "Spinning wheel": true,
    "Stairs L Shape": true,
    "Stone": true,
    "Stone Barricade": true,
    "SUPER Stocking": true,
    "Survival Fish Trap": true,
    "Table": true,
    "Tall Picture Frame": true,
    "Tool Cupboard": true,
    "TopTier": true,
    "Triangle Foundation": true,
    "Tuna Can Lamp": true,
    "Twigs": true,
    "Two Sided Hanging Sign": true,
    "Two Sided Ornate Hanging Sign": true,
    "Two Sided Town Sign Post": true,
    "U Shaped Stairs": true,
    "Vending Machine": true,
    "Wall": true,
    "Wall Frame": true,
    "Water Barrel": true,
    "Water Purifier": true,
    "Wind Turbine": true,
    "Window": true,
    "Wood": true,
    "Wood Double Door": true,
    "Wood Shutters": true,
    "Wood Storage Box": true,
    "Wooden Barricade": true,
    "Wooden Door": true,
    "Wooden Floor Spikes": true,
    "Wooden Ladder": true,
    "Wooden Sign": true,
    "Wooden Window Bars": true,
    "XL Picture Frame": true,
    "XXL Picture Frame": true
    
     
    Last edited by a moderator: Sep 8, 2017
  11. I noticed in another server that whenever someone built walls on "my land" i could not remove them myself and the admin had to do so for me,
    now that im readding this to my server, i wondered if there is a way to avoid the same problem for my players? i went over the config and im not sure if i can fix that without it causing other issues for players. please advise, thanks!!!
     
  12. such a logic cannot be realized that easy also with less fault tolerance and increased cpu-load
     
  13. That
    that is too bad. :( ok well thanks anyways.
     

  14. for walls did u mean building walls or high external stone walls? if u mean building walls after raid or something then u can try to remove ceiling or foundation?
     
  15. in this instance they had put down external walls, to shield themselves from our turrets. and we couldnt remove them. and this happened to others on that server. admin had to remove them. there was an obscene amount of them.
     

  16. ah ok yeah then it dont work, without to use "Remove - Normal - Use Tool Cupboards (strongly unrecommended)": false, to set true but raiders can use it for raid and just remove all, its shit ;/
     
  17. Ive tried reading a bunch of questions to try and find my question but I cant.. Players are gettting cooldowns of 400+ seconds, and when it runs out they get another 400 seconds.. I have tried setting cooldown to false and the 60.0 seconds in the json file to 0.0 seconds, but it just changes back to 60.. How do I turn it off so there is no cooldown? Thanks for your help
     
  18. I re-post here my message if dev doesn't see it and want to fix it would be nice :)

    Thanks
     
  19. It reached the "current" Dev ;) But ended in not being able to reproduce under several tests fpor possible reasons.
     
  20. Sorry I don't understand ^^'

    You said you can't fix after some tests ?