1. yeah with the export line I get "Aborted" w/o it I get "Segmentation fault"
     
  2. Your server is in the server list?
     
  3. I just did that, and didn't do shit for me... :(

    H E L P!!!!
     
  4. Yes, is in the server list
     
  5. It works for me now but it only breaks more stuff, for example i use ocomposer to update everything at once and now it can't even update rust itself due to a shitload of errors. And that all appeared after the temporary crashfix
     
  6. Does this work for anyone?

    Thanks!
    [DOUBLEPOST=1478229192][/DOUBLEPOST]cd .
    How did you get it working? PLZ HELP!
     
  7. Nope, that leads to:
    Code:
    NullReferenceException: Object reference not set to an instance of an object
      at ServerMgr+<UpdateInventoryFromSchema>c__Iterator1E.MoveNext () [0x00000] in <filename unknown>:0
      at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0(Filename:  Line: -1)
    
     
  8. It doesn't work for me!
    Seems like linux's server are broken...
     
  9. Server worked, but still dont on the list :(
     
  10. Code:
    NullReferenceException: Object reference not set to an instance of an object
      at ServerMgr+<UpdateInventoryFromSchema>c__Iterator1E.MoveNext () [0x00000] in <filename unknown>:0
      at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0(Filename:  Line: -1)
    
    The same problem, still no update...
     
  11. Always same ^^
    [DOUBLEPOST=1478259213][/DOUBLEPOST]have you got this lines too ?

    Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/kernel32
    Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/libkernel32.so
    Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/./kernel32
    Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/./libkernel32.so
    Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/kernel32
    Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/libkernel32
    Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/libkernel32.so
    Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/./libkernel32
    Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/./libkernel32.so
    Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/libkernel32

    From my side i have only one file in the "Mono/x86_64" forder : libmono.so
     
  12. This is how i placed it:
    Code:
    #!/bin/bash
    # Project: Game Server Managers - LinuxGSM
    # Author: Daniel Gibbs
    # License: MIT License, Copyright (c) 2016 Daniel Gibbs
    # Purpose: Rust | Server Management Script
    # Contributors: Contributors to GameServerManagers/LinuxGSM · GitHub
    # Documentation: Home · GameServerManagers/LinuxGSM Wiki · GitHub
    # Website: Linux Game Server Managers# Debugging
    if [ -f ".dev-debug" ]; then
        exec 5>dev-debug.log
        BASH_XTRACEFD="5"
        set -x
    fiversion="161030"##########################
    ######## Settings ########
    ############################## Server Settings ###### Server Start Settings | Start Parameters · GameServerManagers/LinuxGSM Wiki · GitHub
    # More settings available after install in serverfiles/server/rust-server/server.cfg
    export LD_LIBRARY_PATH=/home/rustvanilla/serverfiles:/home/rustvanilla/serverfiles/RustDedicated_Data:{$LD_LIBRARY_PATH} ;
    And it works fine on my Ubuntu 14.04 LTS
     
  13. @Chuck1992 the problem is, that not everybody is using Ubuntu - I'm using Debian and this isnt working for me.
     
  14. You know debian and ubuntu is almost the same and should work for both. I saw some person with debian doing the same and it did the trick for him aswell. Did u changed the folder in the cmd correctly? otherwise it can't find all the libraries needed
     
  15. I have same on debian , not working...

    Code:
    #!/bin/bash
    # Rust
    # Server Management Script
    # Author: Daniel Gibbs
    # Contributor: UltimateByte (LGSM adaptation), Wulf (Information)
    # Website: http://gameservermanagers.com
    if [ -f ".dev-debug" ]; then
        exec 5>dev-debug.log
        BASH_XTRACEFD="5"
        set -x
    fiversion="230215"#### Variables ##### Notification Email
    # (on|off)
    emailnotification="off"
    email=""# Steam login (not required)
    steamuser="anonymous"
    steampass=""# Server settings
    # More settings available after install in serverfiles/server/rust-server/server.cfg
    export LD_LIBRARY_PATH=/var/rust/serverfiles:/var/rust/serverfiles/RustDedicated_Data:{$LD_LIBRARY_PATH} ;
     
  16. I changed the folder correctly. When I use the export command, it just causes the following error:
    Code:
    NullReferenceException: Object reference not set to an instance of an object
      at ServerMgr+<UpdateInventoryFromSchema>c__Iterator1E.MoveNext () [0x00000] in <filename unknown>:0
      at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0(Filename:  Line: -1)
    
    and the server doesn't even get as far as withouth the command.
     
  17. export LD_LIBRARY_PATH=/var/rust/serverfiles:/var/rust/serverfiles/RustDedicated:{$LD_LIBRARY_PATH} ;
    Fix it! Not RustDedicated_Data
     
  18. Thats completely wrong. RustDedicated_Data is right.
    Why would you do it with the RustDedicated Server Binary file?
     
  19. Just try it!