HeliControl

Manage CH47 & helicopter health, player damage, configure turrets/rockets, and more!

Total Downloads: 35,240 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018

5/5, 74 likes
  1. hi @Shady757

    I just wanted to ask if you are happy with me using some of your source code to fix issues with my PvX mod.
    I have been having issues with managing the damage of helicopters and find that some of your code that helped fix that issue.
     
  2. I'll consider this, but no promises yet. ;)
    Go for it. :)
     
  3. Having issues with players stealing players loot from personal called helis on a heavily modded and protected server. :)

    If there's a way to spawn the called in helis at the player, that'd a great too. Hint hint lol :p
     
  4. Yo @Shady757 does the lifetime cover chinook as well? I have a custom map and chinook occasionally spazzes and hangs at the edge of the map after dropping, also had to install drop randomizer for it as all my monuments are custom so wouldnt drop, any chance you can add something similar to heli so I dont gotta run two plugins?
     
  5. I'm trying to get this plugin to work and for some reason I can't get a heli to spawn. Where do I need to add a line and what line should be in the config for this to work, so I can use a attack heli or ch 47 or even a auto. Thanks
     
  6. Code:
    {
      },
      "Loot - Max Crates to drop": 5,
      "Loot - Time before unlocking CH47 crates": -1.0,
      "Loot - Time before unlocking crates": -1.0,
      "Loot - Use Custom loot spawns": false,
      "Misc - Helicopter can shoot while dying": true,
      "Misc - Helicopter speed": 25.0,
      "Misc - Helicopter startup length in seconds": 5.0,
      "Misc - Helicopter startup speed": 15.0,
      "Misc - Maximum helicopter life time in minutes": 60,             <<------------- make sure you have a heli lifetime in mins
      "Misc - Prevent crates from spawning when forcefully killing helicopter": true,
      "Misc - Water required to extinguish napalm flames": 5000,
      "Rockets - Blunt damage to deal": 365.0,
      "Rockets - Explosion damage to deal": 175.0,
      "Rockets - Explosion radius": 7.2,
      "Rockets - Max helicopter rockets": 16,
      "Rockets - Time between each rocket in seconds": 0.1,
      "Spawning - Automatically call CH47 between max seconds": 5400.0,
      "Spawning - Automatically call CH47 between min seconds": 5400.0,
      "Spawning - Automatically call CH47 if one is already flying": false,           <<--------- these values use timer if default is disabled
      "Spawning - Automatically call helicopter between max seconds": 7200.0,  
      "Spawning - Automatically call helicopter between min seconds": 7200.0,
      "Spawning - Automatically call helicopter if one is already flying": false,    
      "Spawning - Disable CH47 default spawns": true,
      "Spawning - Disable Helicopter": false,
      "Spawning - Disable helicopter gibs": false,              <<--------- Bolded lines can enable or disable default helis
      "Spawning - Disable helicopter napalm": false,
      "Spawning - Disable Rust's default spawns": true,
      "Spawning - Max active helicopters": 6,
      "Spawning - Use custom helicopter spawns": false,
      "Spawning - Use static spawning": false,
      "Turrets - Helicopter bullet accuracy": 3.9,
      "Turrets - Helicopter bullet damage": 30.0,
      "Turrets - Helicopter bullet speed": 390,
      "Turrets - Max range": 600.0,
      "Turrets - Time between turret bursts in seconds": 1.0,
      "Turrets - Turret burst length in seconds": 3.0,
      "Turrets - Turret fire rate in seconds": 0.125
     
  7. which config file does this reside in? I see something almost like it when I put your mod on my server. But it looks a little different than that one:
    {
    "Cooldowns": {},
    "Damage - Global damage multiplier": 1.0,
    "DisableHeli": false,
    "Gibs - Health of gibs": 500.0,
    "Gibs - Time until gibs can be harvested in seconds": 480.0,
    "GlobalDamageMultiplier": 4.0,
    "Health - Base Helicopter health": 10000.0,
    "Health - Main rotor health": 750.0,
    "Health - Tail rotor health": 375.0,
    "HeliAccuracy": 2.0,
    "HeliBulletDamageAmount": 20.0,
    "HeliSpeed": 25.0,
    "Limits": {},
    "Loot - Max Crates to drop": 4,
    "Loot - Time before unlocking CH47 crates": -1.0,
    "Loot - Time before unlocking crates": -1.0,
    "Loot - Use Custom loot spawns": false,
    "MainHealth": 10000.0,
    "MainRotorHealth": 750.0,
    "MaxHeliRockets": 12,
    "MaxLootCratesToDrop": 4,
    "Misc - Helicopter can shoot while dying": true,
    "Misc - Helicopter speed": 25.0,
    "Misc - Helicopter startup length in seconds": 0.0,
    "Misc - Helicopter startup speed": 25.0,
    "Misc - Maximum helicopter life time in minutes": 15,
    "Misc - Prevent crates from spawning when forcefully killing helicopter": true,
    "Misc - Water required to extinguish napalm flames": 10000,
    "ModifyDamageToHeli": true,
    "pistol.eoka": 5.0,
    "pistol.revolver": 5.0,
    "pistol.semiauto": 5.0,
    "rifle.ak": 5.0,
    "rifle.bolt": 8.0,
    "Rockets - Blunt damage to deal": 175.0,
    "Rockets - Explosion damage to deal": 100.0,
    "Rockets - Explosion radius": 6.0,
    "Rockets - Max helicopter rockets": 12,
    "Rockets - Time between each rocket in seconds": 0.2,
    "smg.2": 5.0,
    "smg.thompson": 5.0,
    "Spawning - Automatically call CH47 between max seconds": 0.0,
    "Spawning - Automatically call CH47 between min seconds": 0.0,
    "Spawning - Automatically call CH47 if one is already flying": false,
    "Spawning - Automatically call helicopter between max seconds": 0.0,
    "Spawning - Automatically call helicopter between min seconds": 0.0,
    "Spawning - Automatically call helicopter if one is already flying": false,
    "Spawning - Disable CH47 default spawns": false,
    "Spawning - Disable Helicopter": false,
    "Spawning - Disable helicopter gibs": false,
    "Spawning - Disable helicopter napalm": false,
    "Spawning - Disable Rust's default spawns": false,
    "Spawning - Max active helicopters": -1,
    "Spawning - Use custom helicopter spawns": false,
    "Spawning - Use static spawning": false,
    "TailRotorHealth": 375.0,
    "Turrets - Helicopter bullet accuracy": 2.0,
    "Turrets - Helicopter bullet damage": 20.0,
    "Turrets - Helicopter bullet speed": 250,
    "Turrets - Max range": 300.0,
    "Turrets - Time between turret bursts in seconds": 3.0,
    "Turrets - Turret burst length in seconds": 3.0,
    "Turrets - Turret fire rate in seconds": 0.125,
    "UseCustomLoot": false,
    "UseGlobalDamageModifier": true,
    "UsePermissions": false
    }

    this is whats in my config file now
     
  8. It's not my mod. And this is only part of my config Just post the config you have here. I'll look at it
     
  9. it's already posted in my last post
    [DOUBLEPOST=1534718527][/DOUBLEPOST]Actually it would be awesome if someone could help me get my server set up so it all works well.
     

  10. It's not posted just repost it, I could help you. But not tonight.

    NVM I see it
    [DOUBLEPOST=1534718839][/DOUBLEPOST]
    Do you use a skipnight plugin?
    [DOUBLEPOST=1534719281][/DOUBLEPOST]
    If you disable the default spawns - set then to True to disable.

    Then set up the timers like I have done in mine.

    Helis will work.

    If you are using any skipping plugins, the helis never get a chance to spawn.

    Using timers allows them to spawn instead of using in-game time which skipnight and others like use.
     
  11. no I do not
     
  12. Hmmm, well I have to work tonight. But if you haven't gotten any help before tomorrow. Just shoot me a message. I can help ya tomorrow more.
     
  13. Thanks I'll give this a try.!
     
  14. Ok cool. It should work for ya
     
  15. Well, I tried that and the only heli I can summon are the one's that attack you. I got one ch47
    to show up, but it just flew around and then flew off. Is it possible you could post your complete config file here so that I can
    just copy it to my config file?
     
  16. best to upload your config so it can be checked and dont paste it upload the file
     
  17. I'm not sure how to do this so here you go.
     

    Attached Files:

  18. You upload the config file also tell me what version is your plugin
     
  19. @Shady757 Any chance we can get configurable chinook location drops? All my monuments are custom made on a custom map, currently having to use a randomizer plugin so it to actually drop anywhere, problem with that is it drops in areas people can build around it, would be cool to configure location drop points at my custom monuments where i have nobuild zones.
     
  20. Yes, there's a possibility that I'll add that feature into a later version. I've already made something like that locally (separate plugin though), but it works by toggling monuments on/off. For example, disabling dropping at dome and enabling it at a gas station. Are your custom monuments actual monuments (i.e show a name on the map like other monuments), or are they just 100% user made?