I set Weapons.Siege.ExplosiveKeg.Placing.CanPlace = True on Blueprints.cfg, barrels works but no have damage on a explosion. It's possible to fix?
Explosive keg damage
Discussion in 'Reign of Kings Discussion' started by Ruby, May 21, 2017.
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I have been trying to get this to work for some time now. The devs said they have disabled it due to players and hackers abusing it too much.
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I think this will not be very radical, if you write not very stunned damage values. -
I think they removed the whole event handler for the damage so without that I'm not sure what to do. Might be able to add the event handler by plugin though first need to find what event to call
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Up! Who want to help me to develop this plugin?
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I'd like to help and have already tried looking at it though so far haven't found anything that could be used.
Since there is no damageevent being called upon going of it's not possible to simply add damage to it. -
Last edited by a moderator: Oct 4, 2017
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From what I know it would be possible to re-enable the event by using the trebuchet event though there are a lot of events and I haven't found the correct one yet.
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Attached Files:
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Might be but what's the actual OnHitEvent that get's triggered when using a trebuchet.
If you can get that then you can get the code behind the damage calculation and actually make something.
+ we also need the event for a keg that explodes. -
Attached Files:
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gonna keep watching this thread, if you guys do end up making one, my community would be happy to donate
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I see there is explode damage type exist.
Why cannot call this?
[DOUBLEPOST=1507128200][/DOUBLEPOST]And some old explode dmg.Attached Files:
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Do you remember when the kegs still worked? I'm thinking we might be able to grab an old oxide version and look in there to see what changed.
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Don't think I can go back that far.
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In R1 developers make the possibility to place barrles, but without damage.. I don't understand why is that..