Reneb submitted a new resource:
Building Owners - Set Buildings Owners
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Building Owners
Sets owners of houses when someone builds a house part
Total Downloads: 12,016 - First Release: Apr 3, 2015 - Last Update: Jul 30, 2016
- 5/5, 23 likes
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I just started fresh, downloaded latest rust server files, installed latest oxide files and upon attempting to start the server my console is flooded with the following:
Code:[Oxide] 9:54 PM [Error] buildingowners: [string "buildingowners.lua"]:22: attempt to call field 'ConvertAndSetOnArray' (a nil value) at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] i n <filename unknown>:0
Last edited by a moderator: Oct 25, 2014 -
Hahaha ok î Forgot to pût back /changeowner
You can't start the plugin on server restart? What does it tell you? -
I actually got a tonne of spam spamming the screen once enabling this and restarting the server, reloaded the plugin and it stopped - maybe its a on-load config not found error or something /shrug
Glad to see you making excellent plugins in 2.0 Reneb -
Reneb updated Building Owners with a new update entry:
works for deployables and door/doorways now
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Reneb updated Building Owners with a new update entry:
shouldn't bug on server start anymore
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Reneb updated Building Owners with a new update entry:
bug fix
Sleeping bags loose there owners when you do /changeowner !!!
so you will need to tell people to build a new one after. -
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Normally mughusi helped me fix the error on start upstart up
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Getting this error on server start:
Code:[Oxide] 5:23 AM [Error] buildingowners: A .NET exception occured in user-code at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] i n <filename unknown>:0
Plugin loads fine after initial startup as it did before though. r-remover also loads fine after initial startup (I didn't try to load it at startup without buildingowners since it's a dependency).
I'll set up a blank test server and see if it does the same. I'll post back in a few moments. -
you have the latest version of right?
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Reneb updated Building Owners with a new update entry:
the fix was incomplete, now it should be good
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Is 1.1.4 there? File available for download says 1.1.3
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Reneb updated Building Owners with a new update entry:
sleeping bag bug fix
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Everything looks to be working good now
Not sure if this is the right place to ask but do you think it'll be possible to work with mughusi at some point to make the home parts of his Teleportation System work with this mod so only people who own the building can sethome there? -
aha yes i guess i could talk to him about it
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That would be awesome, because as of now, people are setting a home location on top of someone else' home, and when tphome they land inside their house ><
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well if you could implement it as an option it would be a good anti glitch by itself
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I tried on my server and whenever someone builds they get kicked.... Any thoughts?