wtf why BetterLoot not reading my setup ? i remove all weapons/guns and clothes from aidrops asnd it still spawn weapons,guns and clothes in airdrops...
BetterLoot
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Total Downloads: 42,619 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
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NM just saw you can't specialize by crate type.
Last edited by a moderator: May 3, 2017 -
Is there a way to have more loot tables to identify with certain boxes?
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And how can i change the loot from militarycrates? This blue crated
Code (Text):
crate_normal|crate_tools -
i've deleted the BetterLoot folder from Data... can some1 help me ?
i did reinstalled the plugin and it only gave me the json file thingy
edit:nvm, after few minutes i got the folder now , the questions below still apply <3 thanks!
and also
"ItemListCrate_Normal_2": {
"gears": 4,
"metalblade": 4,
"metalpipe": 4,
"propanetank": 4,
"roadsigns": 4,
"rope": 4,
"semibody": 4,
"sewingkit": 4,
"sheetmetal": 4,
"metalspring": 4,
is this correct? do i have to write this in loottable if i want to have only this to spawn in the big boxes?
and crate_normal is supposed to be the green one ?
do i have to delete what it was there before and write this myself for every crate and what i want in?
and also what are the meaning of the numbers ? rarity? and if so, is it counted from 1 as being rarest and higher to be not as rare?
i just started yesterday i would like some help :-s
thank youLast edited by a moderator: May 4, 2017 -
How do you set it up to get scrap?
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"scrap": ###,
"scrap" should already be in nameslist as well. -
So even after changing my loot tables im still getting stuff that i dont have on my tables, ie wood. I also have it configured as
"Barrel": {
"barrelTypes": "loot-barrel|loot_barrel|loot_trash",
"enableBarrels": true,
"maxItemsPerBarrel": 1,
"minItemsPerBarrel": 1,
"randomAmountBarrels": true,
"refreshBarrels": true
But i keep getting 2 per barrel most times. Should i have randomamountbarrels as false? -
Go into \data\BetterLoot\ and configure those files
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then show the configs
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{
"Barrel": {
"barrelTypes": "loot-barrel|loot_barrel|loot_trash",
"enableBarrels": true,
"maxItemsPerBarrel": 1,
"minItemsPerBarrel": 1,
"randomAmountBarrels": false,
"refreshBarrels": true
},
"Crate": {
"crateTypes": "crate_normal|crate_tools",
"enableCrates": true,
"maxItemsPerCrate": 6,
"minItemsPerCrate": 4,
"randomAmountCrates": false,
"refreshCrates": true
},
"Generic": {
"dropWeaponsWithAmmo": true,
"enforceBlacklist": true,
"listUpdatesOnLoaded": true,
"listUpdatesOnRefresh": true,
"pluginEnabled": true,
"refreshMinutes": 30,
"removeStackedContainers": true,
"seperateLootTables": true
},
"HeliCrate": {
"includeHeliCrate": true,
"maxItemsPerHeliCrate": 4,
"minItemsPerHeliCrate": 3,
"randomAmountHeliCrate": true,
"useCustomTableHeli": true
},
"Rarity": {
"Override": {
"autoturret": 3,
"lmg.m249": 3,
"targeting.computer": 2
}
},
"SupplyDrop": {
"includeSupplyDrop": true,
"maxItemsPerSupplyDrop": 6,
"minItemsPerSupplyDrop": 3,
"randomAmountSupplyDrop": true,
"useCustomTableSupply": true
}
}
You want my tables too? -
you are saying you are getting wood in your tables... so yes, show your tables
what you've shown so far wont really help diag the issue -
{
"ItemListBarrels": {
"antiradpills": 2,
"apple": 1,
"black.raspberries": 2,
"blueberries": 3,
"can.beans": 5,
"can.tuna": 1,
"candycane": 1,
"chocholate": 1,
"gears": 2,
"granolabar": 2,
"largemedkit": 2,
"metalblade": 2,
"metalpipe": 2,
"propanetank": 2,
"riflebody": 2,
"roadsigns": 2,
"rope": 2,
"semibody": 2,
"sewingkit": 2,
"sheetmetal": 2,
"fish.troutsmall": 2,
"smallwaterbottle": 1,
"smgbody": 2,
"metalspring": 2,
"tarp": 1,
"techparts": 2,
"waterjug": 1,
"botabag": 1,
"candycane": 1,
"crossbow": 1,
"fun.guitar": 1,
"mace": 1,
"pookie.bear": 1,
"xmas.present.large": 1,
"xmas.present.medium": 3,
"xmas.present.small": " 5,
"santahat": 1,
"scrap": 2,
"wood.armor.jacket": 1,
"wood.armor.pants": 1,
},
"ItemListCrates": {
"chocholate": 1,
"flameturret": 1,
"grenade.beancan": 1,
"grenade.f1": 1,
"scrap": 2,
"shotgun.waterpipe": 1,
"supply.signal": 1,
"surveycharge": 2,
"trap.landmine": 1,
"gears": 3,
"granolabar": 1,
"largemedkit": 2,
"metalblade": 2,
"metalpipe": 2,
"propanetank": 2,
"riflebody": 2,
"roadsigns": 2,
"rope": 3,
"semibody": 2,
"sewingkit": 3,
"sheetmetal": 2,
"smgbody": 2,
"metalspring": 2,
"tarp": 2,
"techparts": 2,
"hazmatsuit": 1,
"weapon.mod.holosight": 1,
"machete": 1,
"pistol.revolver": 1,
}
} -
your loot table json isn't valid
The JSON Validator is your best friend!!!!!!!
3 errors in your table
{
"ItemListBarrels": {
"antiradpills": 2,
"apple": 1,
"black.raspberries": 2,
"blueberries": 3,
"can.beans": 5,
"can.tuna": 1,
"candycane": 1,
"chocholate": 1,
"gears": 2,
"granolabar": 2,
"largemedkit": 2,
"metalblade": 2,
"metalpipe": 2,
"propanetank": 2,
"riflebody": 2,
"roadsigns": 2,
"rope": 2,
"semibody": 2,
"sewingkit": 2,
"sheetmetal": 2,
"fish.troutsmall": 2,
"smallwaterbottle": 1,
"smgbody": 2,
"metalspring": 2,
"tarp": 1,
"techparts": 2,
"waterjug": 1,
"botabag": 1,
"crossbow": 1,
"fun.guitar": 1,
"mace": 1,
"pookie.bear": 1,
"xmas.present.large": 1,
"xmas.present.medium": 3,
"xmas.present.small": 5,
"santahat": 1,
"scrap": 2,
"wood.armor.jacket": 1,
"wood.armor.pants": 1
},
"ItemListCrates": {
"chocholate": 1,
"flameturret": 1,
"grenade.beancan": 1,
"grenade.f1": 1,
"scrap": 2,
"shotgun.waterpipe": 1,
"supply.signal": 1,
"surveycharge": 2,
"trap.landmine": 1,
"gears": 3,
"granolabar": 1,
"largemedkit": 2,
"metalblade": 2,
"metalpipe": 2,
"propanetank": 2,
"riflebody": 2,
"roadsigns": 2,
"rope": 3,
"semibody": 2,
"sewingkit": 3,
"sheetmetal": 2,
"smgbody": 2,
"metalspring": 2,
"tarp": 2,
"techparts": 2,
"hazmatsuit": 1,
"weapon.mod.holosight": 1,
"machete": 1,
"pistol.revolver": 1
}
} -
Uhhh, stupid people terms please! I get that its not valid but whats or where is the json validator?
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On your posted list it results by:
Code:Error: Parse error on line 38:...mas.present.small": " 5, "santahat": 1 -----------------------^ Expecting 'STRING', 'NUMBER', 'NULL', 'TRUE', 'FALSE', '{', '[', got 'undefined'
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What's the default rarity value of items?
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I need to make loot only 10x what mod should i use