ZLevelsRemastered

Moved

Total Downloads: 41,384 - First Release: Nov 15, 2015 - Last Update: Jul 22, 2018

5/5, 127 likes
  1. Hi.How to set night bonus ? "enableNightBonus": true --not working.TimeOfDay nstalled and configured day 55 minutes of night 5 minutes.Not working.In the console says that the bonus is included.
     
  2. PointsPerHitAtNight
     
  3. It's designed to work for each gathertype in the same way, but not to control specific ore types.
     

    not working.Where is my mistake ?
     
  4. It broadcasts the switch over on becoming night or day. When you see the broadcast in the chat, then it does also change the values.
    You can always check the actual points by chatcommand /statinfo
     
  5. Thank you.Understood.Everything works.It remains to set for themselves
     
  6. what kind of error is this?
     

    Attached Files:

  7. Errors!
    Code:
    Failed to call hook 'OnEntityDeath' on plugin 'ZLevelsRemastered v2.5.0' (KeyNotFoundException: The given key was not present in the dictionary.)
     
  8. Hello,

    If I modify the PenaltyText, players don't loose XP and sentence is not displayed, I change var penaltyExist = false; to var penaltyExist = true; and problem solved
     
  9. crafting levels are not working for players but i can do it and it works anyidears


    i found the problem anyone 20 or higher cannot get anymore craft levels anyway to boost this ?
     
    Last edited by a moderator: Jan 29, 2017
  10. From the earlier posts it seems that craftings default top level is 20, you get instant crafting at that level so no point in trying to set it higher,

    My question is that when I type /topskills i get "data temporarily not available" any hints in what to do ? it will show statsinfo though
     
  11. Correct.
    Topskill function is not finally rewritten. all chatcommands listed by /stathelp
    It's limited by 20. Higher levels have no real effect anymore.
    Then you edited the lang-file wrong. the {0} needs to stay in the text.
     
  12. Skill UI is overlapping health and water ui not sure if it just me or i need to edit it to move it.
     
    Last edited by a moderator: Jan 30, 2017
  13. Hi . I have set up so
    {
    "CUI": {
    "Bounds": {
    "HeightLower": "0.016",
    "HeightUpper": "0.19",
    "WidthLeft": "0.645",
    "WidthRight": "0.837"
    },
     
  14. Fujikura: Can you add permission for multipla bonus?
     
  15. Fujikura:
    Help us!
    Or tell me what to do?
    Code:
    Failed to call hook 'OnEntityDeath' on plugin 'ZLevelsRemastered v2.5.0' (KeyNotFoundException: The given key was not present in the dictionary.)
     
  16. Fujikura updated ZLevels Remastered with a new update entry:

    2.5.1

     
  17. Thank You
     
  18. Questions:
    Will updating the plugin overwrite the saved stats of players?

    Any way I can export the stats of players as a backup? The stats are the most important thing for my to backup.

    Suggestions:
    Can you add harvesting? For cloning, planting, and harvesting plants (maybe combine acquire into Harvest skill)

    Can you add a Movement skill? Move up to 50% faster by maxing out the Movement skill. Something like that (swimming to). Maybe effects chances of getting hit by animals (or reduces damage)

    Thanks for the awesome updates. Going to send you a donation :)
     
  19. Anything before 2.0.0 is not compatible with 2.0.0 and up.
    Nope.
    OnCropGather, which represents harvesting, is already combined with the Aquire skill.
    Nope. Movement speed is client-side controlled