ZLevelsRemastered

Moved

Total Downloads: 41,384 - First Release: Nov 15, 2015 - Last Update: Jul 22, 2018

5/5, 127 likes
  1. TY :) That did the trick.
     
  2. Is this plugin causing a mushroom glitch for anyone else? Seems, when you pick up multiple mushrooms only receive 1 in your inventory, and you cannot eat it. Any thoughts? Thank you
     
  3. Seen it too shortly on my tests...did thought i did drunk too much^^
     
  4. So I'm a noob and I've been playing around with the settings, and cant seem to get this right. Can someone help me out, Please. What I'm trying to do is make this a sweet progressive/rewarding system...But not too powerful. I just want the levels to provide 2% bonus and not 20(that's still 400% to the end game), also I would like the level progression(xp) to take twice as long.
    [DOUBLEPOST=1485648122][/DOUBLEPOST]
    Solved!
     
  5. Okay so 2% is equivalent to 0.02 multiplier. Then to make it take twice as long to level up, just half the points per hit.
     
  6. Hopefully no one asks me about all the multiplier stuff..never did take a deeper look into it :p
    Don't ask the coders, they dont know what they do^^
     
  7. Shhh! I suck at Math, let me do the easy stuff. :p

    Anything harder than 1+1 I'll pretend my VPN delayed the notification and let you handle it. :p
     
  8. Yes sir, tried all that. Still nothing... level 2 was 20% bonus then next was 40% bonus. Should I adjust " "DefaultResourceMultiplier": {"?
    "ResourcePerLevelMultiplier": {
    "A": 0.02,
    "M": 0.02,
    "S": 0.02,
    "WC": 0.02

    PointsPerHit": {
    "A": 10,
    "M": 10,
    "S": 10,
    "WC": 10
     
  9. Is that question mark there on your config as well? If so that's your problem. xD

    Default resource multiplier must be 1. Leave it as 1. The per level multiplier should be 0.02 each. After updating the config, make sure you reload the plugin... oxide.reload ZLevelsRemastered
     
  10. No, lol sorry. I put that there.(the question mark) I did reload it, however I wasn't using a space
    I was doing oxide.reload ZLevels Remastered
    This however was not giving me an error and showed it loading fine in my Rustadmin
    After I did it your way oxide.reload ZLevelsRemastered everything worked fine

    These are the difference using oxide.reload ZLevels Remastered
    revealed this
    (16:59:46) | [RCON][50.140.87.87:61356] oxide.reload ZLevels Remastered

    using your way(the correct way)
    revealed this
    (17:00:44) | [RCON][50.140.87.87:61356] oxide.reload ZLevelsRemastered

    (17:00:44) | Unloaded plugin ZLevelsRemastered v2.4.0 by Fujikura/Visagalis

    (17:00:44) | Loaded plugin ZLevelsRemastered v2.4.0 by Fujikura/Visagalis
    Thank you!! Also the multiplier was 0.2 and not 0.02(for 2%, 0.02 made .02%)
     
  11. Code:
        "ResourcePerLevelMultiplier": {
          "A": 0.2,
          "M": 0.2,
          "S": 0.2,
          "WC": 0.2
        },
    2.0 > 20%
    1.5 > 15%
    1.0 > 10%
    0.5 > 5%
    0.2 > 2%
     
  12. something i think would be cool is to move where it says the Lvl to the other side closer to food, water ect and add customizable images where the lvlv currently is
     
  13. I can only provide basic needed custom visual styling by config, but not make it perfect for everyone's need ;)
     
  14. Fair enough
     
  15. Fujikura updated ZLevels Remastered with a new update entry:

    2.5.0

     
  16. I really hate to break it to you guys this way, but 20% isn't a 2.0 equivalent. And the rest follow suit. xD

    I don't know what calculations this plugin does to come up with 0.2 as 2%. Unless I'm missing something, could someone explain that. :/
     
  17. 2% percentage of 10:

    2% * 10 =
    (2 : 100) * 10 =
    (2 * 10) : 100 =
    20 : 100 =
    = 0.2
     
  18. Right, I see where that's coming from. I went off on a tangent just a bit.
     
  19. .... :p
     
  20. is it possible to set the loot by mining from the hq metal ore higher?