TYThat did the trick.
ZLevelsRemastered
Moved
Total Downloads: 41,384 - First Release: Nov 15, 2015 - Last Update: Jul 22, 2018
- 5/5, 127 likes
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Is this plugin causing a mushroom glitch for anyone else? Seems, when you pick up multiple mushrooms only receive 1 in your inventory, and you cannot eat it. Any thoughts? Thank you
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So I'm a noob and I've been playing around with the settings, and cant seem to get this right. Can someone help me out, Please. What I'm trying to do is make this a sweet progressive/rewarding system...But not too powerful. I just want the levels to provide 2% bonus and not 20(that's still 400% to the end game), also I would like the level progression(xp) to take twice as long.
[DOUBLEPOST=1485648122][/DOUBLEPOST] -
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Don't ask the coders, they dont know what they do^^ -
Anything harder than 1+1 I'll pretend my VPN delayed the notification and let you handle it. -
"ResourcePerLevelMultiplier": {
"A": 0.02,
"M": 0.02,
"S": 0.02,
"WC": 0.02
PointsPerHit": {
"A": 10,
"M": 10,
"S": 10,
"WC": 10 -
Default resource multiplier must be 1. Leave it as 1. The per level multiplier should be 0.02 each. After updating the config, make sure you reload the plugin... oxide.reload ZLevelsRemastered -
I was doing oxide.reload ZLevels Remastered
This however was not giving me an error and showed it loading fine in my Rustadmin
After I did it your way oxide.reload ZLevelsRemastered everything worked fine
These are the difference using oxide.reload ZLevels Remastered
revealed this
(16:59:46) | [RCON][50.140.87.87:61356] oxide.reload ZLevels Remastered
using your way(the correct way)
revealed this
(17:00:44) | [RCON][50.140.87.87:61356] oxide.reload ZLevelsRemastered
(17:00:44) | Unloaded plugin ZLevelsRemastered v2.4.0 by Fujikura/Visagalis
(17:00:44) | Loaded plugin ZLevelsRemastered v2.4.0 by Fujikura/Visagalis
Thank you!! Also the multiplier was 0.2 and not 0.02(for 2%, 0.02 made .02%) -
Code:
"ResourcePerLevelMultiplier": { "A": 0.2, "M": 0.2, "S": 0.2, "WC": 0.2 },
1.5 > 15%
1.0 > 10%
0.5 > 5%
0.2 > 2% -
something i think would be cool is to move where it says the Lvl to the other side closer to food, water ect and add customizable images where the lvlv currently is
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Fujikura updated ZLevels Remastered with a new update entry:
2.5.0
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I don't know what calculations this plugin does to come up with 0.2 as 2%. Unless I'm missing something, could someone explain that. :/ -
2% * 10 =
(2 : 100) * 10 =
(2 * 10) : 100 =
20 : 100 =
= 0.2 -
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is it possible to set the loot by mining from the hq metal ore higher?