2 ?s from a noob renting a new server for 7DTD. Does "Universal" mean this works for 7DTD? If so, where do I put this file? Plugins or lang?
thanks
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WelcomeMessages
Moved
Total Downloads: 3,768 - First Release: Nov 19, 2016 - Last Update: Dec 25, 2017
- 5/5, 12 likes
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Wulf Community Admin
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Copy that Wulf. Although I don't fully understand what that means I appreciate your prompt reply. Is there forum/thread I can keep an eye on to know when 7DTD will catch up so-to-speak? Or willl this issue eventually be covered here? thanks
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Wulf Community Admin
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Hi,
If a player connects and then disconnects before the wait interval has passed it will produce this error:
Failed to run a 25.00 timer in 'WelcomeMessages v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) -
Hello guys,
I'm starting a server for Rust on Debian.
But the wellcome Message plugin doesn't work.
Can you explain How to fix?
thanks by advance
Regards -
Wulf Community Admin
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Hey thanks for helping me
Okay I got Error New Line in Constant ligne 43
lang.RegisterMessages(new Dictionary<string, string>
{
["Welcome"] = "[#cyan]Bienvenue sur le serveur {0}![/#]
\n[#cyan]Ecrire /help pour voir les commandes[/#]
\n[#cyan]Ecrire /map mini pour restaurer la MiniMap[/#]
\n[#red]Respectez les règles du serveur[/#]"
}, this, "fr");
Don't know where the problem is.. -
Wulf Community Admin
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Okay my Bad!
Thanks for everything
See you around -
Hi,
Can you fix the NRE error, please ?
Code:(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Failed to run a 25.00 timer in 'WelcomeMessages v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <filename unknown>:0 at Oxide.Game.Rust.Libraries.Player.Message (.BasePlayer player, System.String message, System.String prefix, UInt64 userId) [0x00000] in <filename unknown>:0 at Oxide.Game.Rust.Libraries.Covalence.RustPlayer.Message (System.String message) [0x00000] in <filename unknown>:0 at Oxide.Game.Rust.Libraries.Covalence.RustPlayer.Reply (System.String message) [0x00000] in <filename unknown>:0 at Oxide.Plugins.WelcomeMessages+<OnUserConnected>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
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You can check my config file here:
Code:{ "WaitIntervalInSeconds": 1.0, }
Code:{ "Welcome": "<color=cyan>Welcome to Instinct Server !</color> Type <color=red>/info</color> to see rules and all commands available ! You can use <color=red>/kit</color> to see kits you can redeem ! Owners had their name in <color=red>red</color>, moderators in <color=green>green</color> and CommunityManager in <color=#a020f0>purple</color> ! We recommand you to use <color=red>'/lang en'</color> to see plugins messages in English <color=cyan>Good Game on Instinct !</color>" }
Code:{ "Welcome": "<color=cyan>Bienvenue sur le serveur Instinct !</color> Tape <color=red>/info</color> pour avoir la liste des règles et des commandes ! Des kits sont disponibles si vous le souhaitez en tapant <color=red>/kit !</color> L'admin a le pseudo en <color=red>rouge</color>,modos en <color=green>vert</color> et CommunityManager en <color=#a020f0>violet</color> contactez nous si besoin ! Nous recommendons la commande <color=red>'/lang fr'</color> pour avoir les messages plugins en Français <color=cyan>Nous vous souhaitons bon jeu sur Instinct !</color>" }
Last edited by a moderator: Aug 30, 2017 -
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WelcomeMessages is refusing to load in Rust with the latest update. It also says it's creating a new config file, but doesn't actually write anything, and leaves the original config and lang file intact.
If I issue the plugins command in the console, then I see this:-
"WelcomeMessages - Unterminated string. Expected delimiter: ". Path 'Welcome', line 8, position 1."
Code:(00:56:16) | [WelcomeMessages] Creating new configuration file for WelcomeMessages--Version#: 1.0.4 (00:56:16) | Failed to initialize plugin 'WelcomeMessages v1.0.4' (JsonReaderException: Unterminated string. Expected delimiter: ". Path 'Welcome', line 8, position 1.) (00:56:16) | at Newtonsoft.Json.JsonTextReader.ReadStringIntoBuffer (Char quote) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ParseString (Char quote, ReadType readType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ReadStringValue (ReadType readType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ReadAsString () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, Boolean hasConverter) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary (IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in <filename unknown>:0 (00:56:16) | Unloaded plugin WelcomeMessages v1.0.4 by Ankawi (00:56:16) | Previous version of plugin failed to load: WelcomeMessages
Build Date: 09/28/2017 20:37:48
Unity Version: 2017.1.1f1
Changeset: 23033
Branch: main
Oxide Version: 2.0.3508 -
Plugin give errors on console, an awesome plugin
Please update it <3
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