WelcomeMessages

Moved

Total Downloads: 3,769 - First Release: Nov 19, 2016 - Last Update: Dec 25, 2017

5/5, 12 likes
  1. Are you getting this constantly after each player joins the server? Does your config look normal or have you changed anything at all?
     
  2. No I am only seeing it occasionally. My config hasn't changed for a while, here it is:

    {
    "WaitIntervalInSeconds": 25.0
    }
     
  3. hi, thanks for the update! how can I change to color of the welcome message
     
  4. Wulf

    Wulf Community Admin

    Add the color tags to the oxide/lang messages. See the Docs for how to style messages for Unity.
     
  5. i don't know what you mean by docs!
     
  6. Wulf

    Wulf Community Admin

    Docs link at the top of every page on our site. ;) Docs > Rust > Styling Guide.
     
  7. ow lol thanks :p
     
  8. How do I make one word in color, like:

    Code:
    {
      "Welcome": "[#cyan]Welcome to the server {0}![/#]
       \n[#cyan]Type /help to view in-game commands[/#]
       \n[#cyan]Please abide the server's rules[/#]"
    }
    I want to have the /help in red for example.
     
  9. This should do it.

    Code:
    {
      "Welcome": "[#cyan]Welcome to the server {0}![/#]
       \n[#cyan]Type[/#] [#red]/help[/#] [#cyan]to view in-game commands[/#]
       \n[#cyan]Please abide the server's rules[/#]"
    }
     
  10. Hmm thx :D
     
  11. is anyone able to tell me what the name and location of the config is supposed to be? i guess welcomemessages.json but it doesn't seem to work
     
  12. oxide, lan, en or other language ofc and look for WelcomeMessages there :)
     
  13. there was nothing there so i manually uploaded it and it worked. Thanks heaps!
     
  14. the timer does not seam to be doing anything. I changed it to 5.0 and still taking 25.0 to show up on hurtworld server
     
  15. hey @Ankawi , this plugin needs an update with this patch.

    at Oxide.Game.Rust.Libraries.Player.Message (.BasePlayer player, System.String message, System.String prefix, UInt64 userId) [0x00000] in <filename unknown>:0
    at Oxide.Game.Rust.Libraries.Covalence.RustPlayer.Message (System.String message) [0x00000] in <filename unknown>:0
    at Oxide.Game.Rust.Libraries.Covalence.RustPlayer.Reply (System.String message) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.HelpText.cmdHelp (IPlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.HelpText.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0

    extremely nice plugin ;)
     
  16. Wulf

    Wulf Community Admin

    Update to Oxide 2.0.3342 or higher; should be fixed.
     
  17. :O I updated oxide at the same time as I patched the server and that was only about 10 minutes ago @Wulf
    [DOUBLEPOST=1498769576][/DOUBLEPOST]is there any way to see which oxide update its using?
     
  18. Wulf

    Wulf Community Admin

    "oxide.version" command. The fix I made was a few minutes ago, so you likely aren't using it.
     
  19. Any way to fix the interval? I have changed it to 1.0 second, as I want people to see it immediately, but it still takes 25 seconds for it to show. Fix? :)
     
  20. Hm... I did test it and it seemed to work pretty good, but I'll double check again. As for a simple fix, go to the WelcomeMessages.cs plugin file and edit the time interval inside the code configuration to 1.