The plugin is conflicting with the other plugin you have installed per the warning.

Vanish
Allows players with permission to become truly invisible
Total Downloads: 22,657 - First Release: Nov 3, 2015 - Last Update: Jan 9, 2018
- 5/5, 75 likes
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Wulf Community Admin
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I see lot of plugins on my modded server with garbage collect for CanNetworkTo or OnTick hooks like Vanish, FurnaceSplitter, and players had random lags/freeze.
Do you know if Vanish removed can fix issue ? Or it's about server perf? -
Plugin is broke for myself, No errors just when i type /vanish it vanishes me and and unvanish straight away.
Gyazo - d101d0beb032e6ed25f24d957b6d58fc.png -
(16:03:47) | Failed to load plugin 'vanish' (no source found) when it loads.. fresh install and new server. everything else seems to be loading.
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this plugin does work as ive been using it in the last hour.
Try oxide.reload Vanish
U need to spell it.same name as the plugin folder.
Code:> oxide.reload Vanish Unloaded plugin Vanish v0.4.1 by Wulf/lukespragg Loaded plugin Vanish v0.4.1 by Wulf/lukespragg
Last edited by a moderator: Nov 4, 2017 -
no it is broken.....it doesn't have error but its bugged. When u vanish and then turn vanish off it still has the symbol of the ghost and there is a UI of cold on the screen . then when u revanish it goes away. so its bugged.........for sure.
AND Wulf if u can fix it i would be very happy i use it a lot. ............thanks in advance. -
I am not experiencing the same issues as u. -
Works here.. though I don't have a "ghost" symbol anymore.. probably due to a conflict with another plugin..
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Wulf Community Admin
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hi there i have all rights on my group why can i not damage on barrels ?
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Hi,
I have lag concerns on my server falling framerate drops from 290fps+ to 100fps just when the Vanish is active, each lag corresponds to the error message:
Calling 'CanNetworkTo' on 'Vanish v0.4.1' took 1089ms [GARBAGE COLLECT]
It seems that this comes from the function that test if can be seen or not (players and entities):
Code:// Hide from other players private object CanNetworkTo(BaseNetworkable entity, BasePlayer target) { var player = entity as BasePlayer ?? (entity as HeldEntity)?.GetOwnerPlayer(); if (player == null || target == null || player == target) return null; if (config.VisibleToAdmin && IsAdmin(target)) return null; if (IsInvisible(player)) return false; return null; }
Thanks for your help.Last edited by a moderator: Nov 23, 2017 -
Wulf Community Admin
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I cant damage players but have permissions.
Code:oxide.grant group Admin vanish.damagebuilds oxide.grant group Admin vanish.invulnerable oxide.grant group Admin vanish.hurtanimals oxide.grant group Admin vanish.hurtplayers oxide.grant group Admin vanish.teleport
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Hey mate are you able to contact me on steam possible, would be appreciated Steam Community :: Rebellious.gg
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Hey, the new Voice system without P2P, does that maybe mean we could potentially hear players while vanished?
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Wulf Community Admin
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Nice!! SInce when is that?