Thanks you so much! It's working like a charm, you're the best!

TwigsDecay
Steadily decays buildings made of twigs. Works for other tiers, too, if configured to do so.
Total Downloads: 5,907 - First Release: Mar 25, 2015 - Last Update: Dec 23, 2016
- 5/5, 16 likes
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how did you fix it?
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Wulf Community Admin
Wulf updated TwigsDecay with a new update entry:
1.5.9
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I tried taking out the half slabs but did not have any luck.
My guess was the plugin could not find the entities ..... var allBlocks = UnityEngine.Object.FindObjectsOfType<BuildingBlock>() ..... but that was working for another plugin. Wasn't really sure where to get started figuring out plugins -
Added signs to decay to fix an issue with SignArtist kicking people from server (RPC Error: recievetexture). Works but might need some touching up >_>
Attached Files:
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Ok, if it fixes your problem I don't have that and use the two you are talking about above
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Good morning all. Since update 93 to Rust I am getting [Error] TwigsDecay plugin failed to compile! return for this and a couple of other mods.
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Wulf Community Admin
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Thank you Wulf, looks like the server side auto installer for oxide is not picking up the correct version. Appreciate being pointed in the right direction!
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Using twig remover there is chance that I could remove someones house in progress or part of the unprotected base which I don't want to do. with decay no one can go around every day to repair foundations or even more most of the times there is a lot of airlocks. This plugin would be cool if it had cooldown triggered with opening doors or something. constantly decay on buildings or foundation does not seems very nice.
There are many inactive or raided bases that should be decayed but I can't find a proper way to do that. -
Twigs Decay is broken on latest update.
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I would pay if anyone could make decay work based on door opening
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Or not decay in tool cupboard range would be okay as well.
That was used in the Decay Everything plugin which was a good idea if doors can't be used.
I used to love the old door reset thing. Prod used to tell us how long since the base was used as well. -
I noticed the high external wooden walls will not decay even though iv set wood to decay.
Also do high external gates decay? They are not in the blocks section. -
I have a requested addition to this plugin. Say some players join up and build something of a non-decay tier but leave the server and you never hear from them again.
Can you implement an option for decaying material for whom the owner of which has not been online for a certain amount of "real" time?
For example, say the set time is 3 real weeks (not game time). If player X builds stuff in stone and thus avoids decay but leaves the server for more than 3 weeks, then his structure will begin to take damage and erode away regardless of what it is made of. I believe this will help with servers getting littered by players who join up for a couple days then move on.
Thanks for the consideration! -
Hello, quick question. I have twigs at 100 and 288 seconds to decay and they are not decaying? any reason as to why? the config file is default except i change twigs from 1 to 100?? Thank you
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Nvm plugin is working with latest update.
Last edited by a moderator: Feb 6, 2016