Would be great when you can fix this @Wulf![]()

TwigsDecay
Steadily decays buildings made of twigs. Works for other tiers, too, if configured to do so.
Total Downloads: 5,907 - First Release: Mar 25, 2015 - Last Update: Dec 23, 2016
- 5/5, 16 likes
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delay new version
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Agreed, new version would be greatly appreciated. Waiting patiently tho
Thanks
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do not upgrade HeliInbound
update this xD joke -
Wulf Community Admin
I'm not sure what changed, so it may take a bit being as I'm not that familiar with this plugin and the decay system.
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Dose any one know if this Plug in is Working.>?
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It's not, but we need it to be haha, the servers fill up with too much junk without TwigsDecay it's a very essential plugin to high rate servers. I'll literally pay someone to fix this, no joke.
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I will pay $10 for it to be Fixed. And for a Config File set to my liking.
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Any updates on this?
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I am also looking for some information about this plugin. Looking at the code it seems to be ok. I took out the half block references and got the notifications about the structures to pop up, but they do not seem to be decaying after 5 hours. Would love to ask wulf what is going on. Other than that I guess I will try to make the mod tell me when it completes each step (ie I found the walls, I damaged the walls)
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Wulf Community Admin
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Oh, got confused. Saw your name in the file and on the update
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Wulf Community Admin
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this plugin is working?, my server i just setup decay for 120 minutes still have the same health.
this is what i resetting
Code:// A list of all translateable texts List<string> texts = new List<string>() { "Twigs", "Wood", "Stone", "Metal", "TopTier", "Barricade", "Ladder", "%GRADE% buildings decay by %DAMAGE% HP per %TIMESPAN% minutes.", "%GRADE% buildings do not decay." }; Dictionary<string, string> messages = new Dictionary<string, string>(); protected override void LoadDefaultConfig() { var damage = new Dictionary<string, object>() { {"Twigs" , 2}, // health: 5 {"Wood" , 3}, // health: 250 {"Stone" , 3}, // health: 500 {"Metal" , 3}, // health: 200 {"TopTier" , 4}, // health: 1000 {"Barricade", 4}, // health: 350, 400, 500 {"Ladder" , 2} // health: 50 }; Config["damage"] = damage; Config["timespan"] = 120; var blocks = new List<object>() { "foundation.prefab", "foundation.steps.prefab", "foundation.triangle.prefab", "gates.external.high.prefab", "wall.external.high.prefab", "wall.external.high.stone.prefab" };
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It does not work. I have a fresh install with some structures still standing. Still trying to figure out how to fix this
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i fixed it for my server now it's worked fine, may be i just upload my fixed version.
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this is my fixed version, delete your config is required.