
TwigsDecay
Steadily decays buildings made of twigs. Works for other tiers, too, if configured to do so.
Total Downloads: 5,907 - First Release: Mar 25, 2015 - Last Update: Dec 23, 2016
- 5/5, 16 likes
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If I set everything to 0 but Twig to 1 - Will the default / vanilla decay still work in place on wood / stone / etc.? Or will it disable decay at all?
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So I don't want decay active on my server and put this within the servers start config line.
-batchmode +server.ip 108.61.104.48 +server.port 28026 +server.level "Procedural Map" +server.seed 1372856 +server.maxplayers 50 +server.hostname "|FMZ|PvP/5Xresource/home/Ins.craft/Kits/decay.scale 0/
but if the server for some reason reboots decay goes back to normal and I have to type decay.scale 0 in console to get it active again.
Is there a way to set it so it stays decay.scale 0 when it reboots? Sometimes I am not aware of a reboot and players complain of decaying.
Thanks for any help. -
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Thanks I will install the plugin. But the command did work a while ago.
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can i config this plugin only for no decay high external wall and high external gate and default decay in other contructions
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"wall.external.high.wood.prefab",
"wall.external.high.stone.prefab",
I wont get any damage on these 2. -
This mod doesn't seem to work with New Update. Everything is decaying. Ive reloaded mod, unistalled it, reinstalled it. doesn't seem to work.
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I second Krazy J, even tool cupboards are decaying now. We've pulled this mod from our server until it gets fixed.
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Mod needs looking into since new update. Getting decay on everything !
Thanks~ -
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Nothing, going without
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Delete config first before using this version
Attached Files:
Last edited by a moderator: Jul 14, 2016 -
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52 TwigsDecay - Failed to compile: TwigsDecay.cs(202,51): error CS1061: Type `BaseCombatEntity' do
es not contain a definition for `LookupShortPrefabName' and no extension method `LookupShortPrefabNa -
Yeah this is not working right meow
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Make sure you delete the old config first -
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Not working
Needs To Be Updated.