They updated the file Look UP a few posts.

TwigsDecay
Steadily decays buildings made of twigs. Works for other tiers, too, if configured to do so.
Total Downloads: 5,905 - First Release: Mar 25, 2015 - Last Update: Dec 23, 2016
- 5/5, 16 likes
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look its not decaying for me. @Krazy J
i have tested it 15 min's and its not decaying i even typed 0.5 decay cooldown ... i got it back to 15 or 1 -
there is a scaler. thats not meant to stop decay... there is two options.
and the decay damager i just want it to be wood and twig. and these options doesnt work @Resistance
its not damaging...
twig decay to 1 on 45 min. i changed that to 1 min.
and it doesnt do nothing. -
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Fucking sake i Changed i did it so it decaying but ITS NOT WORKING @Resistance
(20:39:45) | [Oxide] 18:39 [Info] [TwigsDecay] TwigsDecay: Decayed 0 blocks (0 destroyed), 0 barricades (0 destroyed) and 0 gates (0 destroyed) and 0 ladders (0 destroyed) SEE ITS NOT WORKING. -
try setting timespan with a really low counttime to test it. 0= NO DECAY 1=DECAY!
NOTE: Sometimes you have to READ the PREVIOUS Posts Fully!Last edited by a moderator: Jul 15, 2016 -
i did set it to 1 and it didnt work :
{
"blocks": [
"block.stair.lshape.prefab",
"block.stair.ushape.prefab",
"floor.prefab",
"floor.triangle.prefab",
"foundation.prefab",
"foundation.steps.prefab",
"foundation.triangle.prefab",
"pillar.prefab",
"roof.prefab",
"wall.prefab",
"wall.doorway.prefab",
"cupboard.tool.deployed.prefab",
"wall.external.high.wood.prefab",
"wall.external.high.stone.prefab",
"wall.external.high.prefab",
"wall.low.prefab",
"wall.window.prefab",
"wall.window.bars.prefab"
],
"damage": {
"Barricade": 0,
"Gate": 0,
"Ladder": 0,
"Metal": 0,
"Stone": 0,
"Tool Cupboard": 0,
"TopTier": 0,
"Twigs": 10,
"Wood": 100
},
"messages": {
"%GRADE% buildings decay by %DAMAGE% HP per %TIMESPAN% minutes.": "%GRADE% buildings decay by %DAMAGE% HP per %TIMESPAN% minutes.",
"%GRADE% buildings do not decay.": "%GRADE% buildings do not decay.",
"Barricade": "Barricade",
"Gate": "Gate",
"Ladder": "Ladder",
"Metal": "Metal",
"Stone": "Stone",
"Tool Cupboard": "Tool Cupboard",
"TopTier": "TopTier",
"Twigs": "Twigs",
"Wood": "Wood"
},
"timespan": 1
}
@Krazy J
i waited like a 1 min nothing change no damage... -
@Yori, I cant confirm that this fix works yet.
But why do you have it set to Twig: 10 Wood: 100 ?
its either 1 or 0 ; on or off
Set:
Twig: 1
Wood: 1
Timespan: 5
and wait. -
This is the default config
Code:{ "blocks": [ "block.stair.lshape.prefab", "block.stair.ushape.prefab", "floor.prefab", "floor.triangle.prefab", "foundation.prefab", "foundation.steps.prefab", "foundation.triangle.prefab", "pillar.prefab", "roof.prefab", "wall.prefab", "wall.doorway.prefab", "cupboard.tool.deployed.prefab", "wall.external.high.wood.prefab", "wall.external.high.stone.prefab", "wall.external.high.prefab", "wall.low.prefab", "wall.window.prefab", "wall.window.bars.prefab" ], "damage": { "Barricade": 0, "Gate": 0, "Ladder": 0, "Metal": 0, "Stone": 0, "Tool Cupboard": 0, "TopTier": 0, "Twigs": 1, "Wood": 1 }, "messages": { "%GRADE% buildings decay by %DAMAGE% HP per %TIMESPAN% minutes.": "%GRADE% buildings decay by %DAMAGE% HP per %TIMESPAN% minutes.", "%GRADE% buildings do not decay.": "%GRADE% buildings do not decay.", "Barricade": "Barricade", "Gate": "Gate", "Ladder": "Ladder", "Metal": "Metal", "Stone": "Stone", "Tool Cupboard": "Tool Cupboard", "TopTier": "TopTier", "Twigs": "Twigs", "Wood": "Wood" }, "timespan": 45 }
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Resistance's fix no longer working.
[Oxide] 17:38 [Error] TwigsDecay plugin failed to compile!
[Oxide] 17:38 [Error] TwigsDecay.cs(206,51): error CS1061: Type `BaseCombatEntity' does not contain
a definition for `LookupShortPrefabName' and no extension method `LookupShortPrefabName' of type `Ba
seCombatEntity' could be found. Are you missing an assembly reference? -
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Redid it and works now i guess lol
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@Resistance deleted all instants of the plugin reinstalled and set it for 10 minutes and still does not work
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@Resistance
Attached Files:
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