TruePVE
Better PVE/PVP implementation
Total Downloads: 4,540 - First Release: Mar 25, 2016 - Last Update: Mar 7, 2018
- 5/5, 26 likes
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can add a parameter in the configuration to disable damage from the fire. as a temporary solution
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Yes, that is what I have added. There's still no way to determine who or what started a fire, so the only solution I have for now is to create a global setting to enable/disable fire damage. This means flamethrowers and heli napalm will NOT damage anything.
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you can add damage to buildings by zone manager?
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Is there going to be a Fix on doors, hatch and widow cover? These are not covered on this plugin and ppl are able to raid.
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You probably could, but you'd have to modify ZoneManager.
What do you mean? If a door or hatch is locked then it is indestructible. -
I tried, but it did not work for me)))
I will be happy if you offer a variant changes ZoneManager -
Sorry to hear that, but I cannot support ZoneManager. I was able to provide an example of PVP because I happened to be already using that implementation, but I am not able to develop custom modifications for it.
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but you need to add only damage to buildings. at least for personal use
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I have idea, hope that someone can create it..... if u have build Tool Cupboard and u are autorized u can destroy what u want and whenever you want (only autorized people can destroy something in this area
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Hello, I would like to know how to configure, know which file to apply the settings, know what place are the configuration files.
I have some doubts.
I would like a server with PVP system, but with items and indestructible houses. Who knows with protection for those who are sleeping -
each plugin have configurable files located in server/server_instance/oxide/configAttached Files:
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Hello,
I'm normally don't have that much problems with plugins but this time i don't know what is wrong.
I downloaded the mentioned ZoneManager Version.
I set up a large zone.
I installed TruePVE, switched hookdamage and hookloot flags to false in the config
I reloaded TruePVE
I went to the zone, started to edit it with "/zone pvparena true"
I reloaded ZM and TPVE
But still it is not possible to do any damage to buildings.
What am I missing? -
The PVPArena flag is not meant to allow damage to buildings, only players. A new flag and additional development would be required to do so. Basically - you will need to create a new flag and modify the OnEntityTakeDamage procedure to return without hooking to TruePVE when this zone flag is encountered.
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Thank you for your answer.
OK, that sounds like a lot of work.
Would it be similar to the flag you insert in the zone manager plugin?
Then I would try it....
But else I wouldn't know what I would have to do now
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Yes, it's similar, but definitely is more complicated - there will be more spots in the code where you will have to check for the new zone and handle it appropriately, but the basic process will be the same.
