ignignokt84 updated TruePVE with a new update entry:
0.1.4
TruePVE
Better PVE/PVP implementation
Total Downloads: 4,540 - First Release: Mar 25, 2016 - Last Update: Mar 7, 2018
- 5/5, 26 likes
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No Config file loads???
Never mind took 7 minutes to load i guessLast edited by a moderator: Mar 28, 2016 -
Uh nice!
I can not test it atm, but if I get this right:
PvP is disabled but you can set up zones, where it is enabled?
@ignignokt84
Is there a way to implement permissions so that only a group of players have pve on and others not? -
Thank you very much for your work @ignignokt84 !!!Last edited by a moderator: Mar 28, 2016 -
With this plugin alone, you can only enable pvp if you turn the hookdamage option to false, but that would disable ALL damage checks, and your server would essentially be like a normal pvp server.
If you are able to code, you can set up zones and hook into TruePVE from another plugin with relative ease. The example I use in the plugin description is how I do it - I use ZoneManager to set up zones with custom flags, and have ZoneManager handle zone damage first. Then if ZoneManager does not need to override the default behavior of TruePVE, I call HandleDamage or HandleLoot from ZoneManager and let default PVE rules apply.
I believe ZoneManager also has player-based flags that you could use to set certain players to PVP/PVE, but I've not used it. -
With new version of TruePVE, if unlocked is set to false, some players can't destroy barrels but some can..
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How did you manage to add a pvp zone using ZoneManager? The command from zonemanager does not work because the truepve plugin I guess..
Thank you -
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It sounds logic, but I don't know how to do this..
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I can provide only general guidance for ZoneManager or any other plugin which I do not own, but you can check ZoneManager support and see if there are instructions included for setting up custom zone flags.
I can provide guidance on what to do, but I don't want to provide implementations of other plugins for TruePVE because that can create a support nightmare for me. There are simply too many plugins, and every server can have different requirements for how they would want those plugins to interact with TruePVE. -
[DOUBLEPOST=1459179489][/DOUBLEPOST]Isn't it possible to set pvpgod in zonemanager to false and skip truepve in there? -
everything is great. Thank you. Now I can remove any unnecessary plugins.
of course I would like that to create zones for pvp arena -
EDIT:
I've attached an example of ZoneManager 2.4.2 which integrates TruePVE. The behavior of this customized version has NOT been fully tested, and is more for your reference. You can search the file for "TruePVE" to see TruePVE integration, and for the PVP zone, you can search for references of "PvpArena".
For this integration, you must also turn both hookdamage and hookloot flags to false in TruePVE.Attached Files:
Last edited by a moderator: Mar 29, 2016 -
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Do turrets kill players with this? and there a way to turn that off and on for home security?
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Code:"turret": false