awesome! This is an amazing mod! This along with my XP and Levels mod has changed RoK completely![]()

The Grand Exchange
Buy and Sell your items and resources on the Grand Exchange Market!
Total Downloads: 2,827 - First Release: Jun 13, 2015 - Last Update: Nov 4, 2017
- 5/5, 15 likes
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http://www.skilledsoldiers.com/RoK/ -
I could beta test it for ya .. hehehehe -
Hey, just a thought here!!
Could you consider adding web requests? So I could build a website section to show what players are selling in their shops? -
Hello again! Does it available to realize using /shop commands for guys, who have special permissions only?
I mean i want to give ability to create their own shops only for guys with premium account permission in permissions.cfg.
Also we are waiting for command like /balance to know how much money does player have now.Last edited by a moderator: Jun 19, 2015 -
I'm new to this mod, but I'm not sure if it's the configuration, the mod, or me. I have today's newest version. I'm an admin. Why is it if I place a wood block outside my crest area (if I hit it with an axe) it destroys the block instantly and tells me to stop hurting the grand exchange?? Is this a bug??
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Code:var message = "/addshopitem \"<item name>\" <amount>";
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oh! Yeah, I knew there was an easy way to do it - just mind blanked! Lol! -
Just a thought, but maybe ... it's time to split up the trade exchange into smaller plugins. Would make it easier for others to extend on their foundation.
For instance split it up into:
- a currency plugin that handles everything to do with the wallets (and provide some methods that other plugins can use to manipulate wallets)
- a stock plugin that handles everything to do with player stock (I could see people also asking for a sort of vault system especially on RP servers)
- a shop plugin that handles the player shop work
- a safe-zone plugin that handles the safe zone logistics (so it can also be used for non shop areas)
- and the grand exchange code itself
Splitting them up would make the file and code more manageable. -
Yeah, I can add a "group" sort of thing that requires you to be a "Shop Builder" or something to build a shop.
Was thinking of doing something similar for the Jobs / Roles stuff.
Also:
If you're an admin, you can use
Code:/checkcredits <player name>
Is that what you're after?
[DOUBLEPOST=1434699586][/DOUBLEPOST]
Though doing that is a big job in and of itself.
Might be easier to refactor the code itself into clearer sections for modification.
As with many many other things... it's on my list... lol -
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To check you own balance, use:
/wallet
Players aren't allowed to snoop on other's wallets, though! -
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It sounds like it!
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Scorpyon updated The Grand Exchange with a new update entry:
Code Cleanup and Refactor
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Scorpyon updated The Grand Exchange with a new update entry:
Debug Code removed
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Hello! We have an update on our treb situation. Last night we unloaded every mod (including oxide itself). The trebs are still there (we now have at least 10 trebs down), and can't be picked up (or destroyed). We have restarted the server multiple times, but it still happens.
So it looks like this is a game glitch. I placed down one at my base, and I can't do any damage to it or pick it up.
So this has nothing to do with the mods, but on the same hand why does it just give you more and more gold? Other people on here (and on other servers) say that they get no gold when hitting a treb on their server. I keep my plugins up-to-date so I know it isn't that.
If I have the exchange mod running and they hit the treb they will do zero damage just get more and more gold.
Groovy huh? -
Scorpyon updated The Grand Exchange with a new update entry:
Gold from Trebs / Ballista
[DOUBLEPOST=1434727421][/DOUBLEPOST]
For the gold side of things, though - I have implemented a small patch which I am hoping should prevent getting gold from these.
It works on the same principle that prevents getting gold from Plague Villagers.
Please let me know if it doesn't work on your end! -
This will fix the exploiters till the game is patched.