The Grand Exchange

Buy and Sell your items and resources on the Grand Exchange Market!

Total Downloads: 2,827 - First Release: Jun 13, 2015 - Last Update: Nov 4, 2017

5/5, 15 likes
  1. Very true .. my first night with the mod was so sad/funny. Didnt even look at the prices (they weren't as optimized then) .. people found a way to get over 3 million coin in about 15 minutes. Came back the next day to find every player with about 30k t7 blocks and trebs everywhere. Lol

    Caused crashes and eventually a wipe.
     
  2. Damn! Is this with the latest update?
    I was really hoping the patch code I put in would port everyone's shops over easily without losing them.
    Have they tried logging out and in again?
    [DOUBLEPOST=1434817617][/DOUBLEPOST]
    I might modify this anyway so on first set up, the system will start with just wood and stone, and then admins can add the extra bits they want as and when.
     
  3. I saved my list so when I have to do it over again I can just upload the list to the server and my prices/items are back.
     
  4. Cool stuff!
    In regards to the other problem, did your players try loggin out and in again?
    The new shop data is populated when a player logs in.
     
  5. well I had already setup my shop again and started earning gold before I logged out, when I came back I still had what I logged out with not what I had before the update.

    As for other players I believe they did the same thing, no one tried to logout and back in without doing anything first.
     
  6. I set my marks down, everything works great in regards to setting the grand exchange buy/sell limited location. I decided I wanted to move it, do I did the "/removemarkall" command, however it's stating that the command is invalid. Bug or user error?
     
  7. I thought is was /removeallmark .. but I might be wrong.
     
  8. /removeallmark didn't seem to work for me either
     
  9. Try /markremoveall .. so many commands .. lol
     
  10. This ^^
    [DOUBLEPOST=1434827387][/DOUBLEPOST]Also, "most" of the commands are on the plugin main page too :p
     
  11. That's where I went to get the answer .. lol ;-)
     
  12. Hey Scorpyon, no issues on my server after updating plugin, it did retain shops for others(and I just credited items to repopulate their store), thanks for everything. It did also fix my store issue! I have a question, at the moment when using the buy function /shop it shows ownership of the store and uses the steam64 as the name, see picture for example. is it possible to resolve that id back to a name on that pane? If not it would probably be best to just leave it saying local shop on the buy pane as well and just let people use signs to identify themselves. Example: http://puu.sh/iwjOq/8e12ed7195.jpg


    Edit: Also I noticed that /safetrade does not persist over server restarts
     
    Last edited by a moderator: Jun 20, 2015
  13. Glad to hear it worked ok for at least someone! Hah!
    The name thing sounds like I missed one of the bits that gets player info. Will fix that.

    Will also check the /safetrade not persisting too. Cheers!
     
  14. Awesome, sorry to be so bothersome! I am absolutely loving this, we were imitating functions like this on my server using baby chick blueprint coins for a while lol, this adds to that and is much more though out :) If you need something else tested in a multiplayer environment let me know and I have no problem testing it.
     
  15. Got it thanks guys! That removed em
     
  16. Hello again.
    It's very hard to replace every text again and again in .cs file when you present new plugin update.

    Does it possible to transfer all plugin texts (not scripts) into config file?
    Or can you give me idea how can i replace all plugin text faster? (i have full russian version of your plugin now, version 1.2.8)

    UPD: I'm looking the way how to fix this message:[​IMG]
     
  17. Is there any way with or without this mod to establish an area as undestroyable? Basically I built the grand exchange, marked it, and turned pvp off, but this doesn't apply to blocks. I want a undestroyable market that everyone can go to, and not destroy each other nor the blocks. Any suggestions?
     
  18. To do that would be something of a massive job!
    I'll see what can be done, but the sheer number of text lines in this script is uber! Would take a looong time to do this! Heh!

    I'll be fixing the "Shop Name" bug shortly, though! :)
     
  19. Ok but you can understand that replacing tons of text from english to russian every time you upgrade your plugin is too very hard work.
    I hope i'll find more an easier way to do this very quickly.
     
  20. Yeah, I totally understand it must be a royal pain. I'll definitely see what can be done.