1. Code:
    [Oxide] 1:27 PM [Error] m-Teleportation: A .NET exception occured in user-code
      at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    
    getting this error on almost all command choices now...
     
  2. When updating from pre-1.0.0, did you remove the old config? I modified a lot of values, should've made it automatically replace it actually but didn't think of doing that until now.
     
  3. I deleted the config about after 1.0...i can delete it again to test, np.
     
  4. If you'd like yes, and don't forget to reload after removing the config :) Normally there shouldn't be any errors unless you use a certain command with an invalid parameter but got a fix ready for that but also working on a few other things atm so I'll post it when it becomes an issue or when the other things have been completed :)
     
  5. I deleted everything and restarted...looks like it is working...thanks
     
  6. Please add ability to auto wake up after teleport
     
  7. yes that is a new issue we noticed on our server tonight.
     
  8. It does it incase of a bad teleport and u spawn in air u take no fall damage when sleeping
     
  9. The sleep was added to prevent bugs like falling through the ground, ceilings and foundations. Teleports work completely different now then they did on Legacy, Rust even had its own teleport function there whereas now in the new Rust there isn't a teleport function available. If auto wake-up would be added it would be the same as just removing the sleeping from it again as there is no way to check if the player is still loading or not. If it's really wanted to have the sleeping removed I will add an option that allows you to disable it or either automatically wakeup after a second or two. This however might result again into problems with falling through the ground, foundations and ceilings.[DOUBLEPOST=1414650372][/DOUBLEPOST]
    Its not just falldamage, you don't fall at all when sleeping.
     
    Last edited by a moderator: Oct 30, 2014
  10. Ok, thank you for the explanation and no please leave it as it is
     
  11. Awesome plugin and keeps getting better. Found a slight bug.

    If you decide to create a save using /tpsave tower

    Then find yourself creating a new tower somewhere else you cant call it anything related to the word tow because it says that word has already been used yet the only word used is tower. Cant call it tow, tow1, tow2 or even to2 :( any word related to tower wont let me call it that.
     
  12. It should actually allow you to do that as it is looking for an exact match, so they should save. I even just went in-game to go and test this myself and it worked perfectly: [​IMG]

    But keep in mind that there is an option that will block saving locations if they are too close to each other, by default this is set to around 25 meters. If you want to disable this option you can just set this to -1.
     
  13. Can I ask the purpose of such a peramiter? Does it effect anything to disable it?
     
  14. It is possible to disable it, I just added it to prevent the same location to be saved multiple times, when it sees you're trying to save a location when there is a location with a different name nearby it will report it to you as well.

    But yes, it is safe to just set it to 0, this way it will never say it's too close to an already saved location.
     
  15. Ok, thank you. I use it to set a port in every room so I can travel to where I wanna go instead of just my front door XD (I'm lazy)
     
  16. after the last update i fall down under the map after teleports?
     
  17. Can you please post your Config file and Lua in spoilers so I may take a look cause that should be impossible. Thank You.
     
  18. With what command exactly is this happening? When you teleport to a player or coordinates? Or a saved location?
    Does this happen all the time or only sometimes or rarely?
    What are the coordinates of the position you end up in under the map? (Use the player location plugin for this: http://oxidemod.org/resources/player-location.663/)
     
  19. Hi,

    i guess it needs to be updated "You have currently a pending request" , /tpa "you have no pending request"
     
  20. Which (plugin) version are you on?