1. Hi! That?
     
  2. http://oxidemod.org/plugins/anti-wounded.1045/
     
  3. Code:
    [Oxide] 5:22 PM [Error] Failed to run a 40.00 timer (ExecutionEngineException: SIGILL)
    [Oxide] 5:22 PM [Debug]   at (wrapper managed-to-native) KeraLua.NativeMethods:LuaNetPCall (intptr,int,int,int)
      at KeraLua.Lua.LuaNetPCall (IntPtr luaState, Int32 nArgs, Int32 nResults, Int32 errfunc) [0x00000] in <filename unknown>:0
      at NLua.LuaLib.LuaPCall (LuaState luaState, Int32 nArgs, Int32 nResults, Int32 errfunc) [0x00000] in <filename unknown>:0
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at NLua.LuaFunction.Call (System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at NLua.Method.LuaDelegate.CallFunction (System.Object[] args, System.Object[] inArgs, System.Int32[] outArgs) [0x00000] in <filename unknown>:0
      at LuaGeneratedClass1.CallFunction () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0 
    Any ideia about this guys? This is happening when someone is trying to teleport to another player that is on a celling. Yes, I have BlockTPAOnCeiling": false". 40(s) tp CD, already tried a bunch of things like clean config and still have same problem.

    Also it only started after last wipe when I installed Buildowners.
    Ps: on home this is also false "CheckFoundationForOwner": false,
     
    Last edited by a moderator: Jul 8, 2015
  4. i cannot use SETHOME and TPR after the update.

    i tryed a older version but its the same problem.

    can someone help me
     
  5. Bit of an issue with tp/home at the moment for me. When players use either they find themselves stuck under foundations which in turn triggers R-Anticheat and they get banned. Others have found that they can use this in order to pass through walls like in a previous bugged version of the game / plugin.
     
  6. Hi! Can i modify the config for people sethomes upstairs, not on the foundation, but they only sethomes just in their homes?
     
  7. Hi i have one idea to add:
    one command to reset tps and homes (Player by player and one to all players)
    Another think: TP and home limits to vip players

    : )
     
  8. Calytic

    Calytic Community Admin Community Mod

    Code:
    "Homes": {
        "ForceOnTopOfFoundation": false,
    },
    
    [DOUBLEPOST=1436400511][/DOUBLEPOST]
    The mod author is currently rewriting this mod from scratch so I would not expect this from him anytime soon. But, it is a good idea. Here is the code for clearhomes, I only tested this once.

    First, add this under Init()

    Code:
    command.AddChatCommand( "clearhomes",  self.Plugin, "cmdClearHomes" )
    Then, here is the function

    Code:
    -- ----------------------------------------------------------------------------
    -- PLUGIN:cmdClearHomes( player, cmd, args )
    -- ----------------------------------------------------------------------------
    -- In-game '/clearhomes' command that allows a player clear all his saved home
    -- locations.
    -- ----------------------------------------------------------------------------
    function PLUGIN:cmdClearHomes( player, cmd, args )
        -- Check if the Home module is enabled.
        if not self.Config.Settings.HomesEnabled then return end    -- Grab the player his/her SteamID.
        local playerID = rust.UserIDFromPlayer( player )    -- Determine what the player is trying to do depending on the amount of
        -- arguments that the player has supplied.
        if args.Length == 0 then
            -- The player didn't supply any arguments, assuming that the player
            -- wants to get a list of all his available home locations.        -- Check if there is data saved for the player, after that check if the
            -- data contains any saved locations for the player.
            if TeleportData.HomeData[playerID] then
                local hcount = self:Count( TeleportData.HomeData[playerID].HomeLocations )
                if hcount > 0 then
                    -- Loop through all the saved locations and delete them one by
                    -- one.
                    for location, coordinates in pairs( TeleportData.HomeData[playerID].HomeLocations ) do
                        TeleportData.HomeData[playerID].HomeLocations[location] = nil
                    end                self:SaveData()
                    self:SendMessage( player, hcount .. " homes deleted. " )                return
                end
            end        -- The player has no saved locations available, show a message to
            -- him/her.
            self:SendMessage( player, self.Config.Messages.HomeListEmpty )
        else
            -- An invalid amount of arguments were supplied, send a message to the
            -- player with the available command possibilities.
            self:SendMessage( player, {
                "A Syntax Error Occurred!",
                "You can only use the /clearhomes command as follows:",
                "/clearhomes - Clears all of your saved home locations."
            })
        end
    end
     
    Last edited: Jul 9, 2015
  9. .... but they only sethomes just in their homes?
    I know that with ForceOnTopOfFoundation...
     
  10. is anyone able to update the Plugin :/ ?
     
  11. Here:

    Also does anyone have a clue regarding this: (I've tried so many different things already :s)
    Code:
    [Oxide] 5:22 PM [Error] Failed to run a 40.00 timer (ExecutionEngineException: SIGILL)
    [Oxide] 5:22 PM [Debug]   at (wrapper managed-to-native) KeraLua.NativeMethods:LuaNetPCall (intptr,int,int,int)
      at KeraLua.Lua.LuaNetPCall (IntPtr luaState, Int32 nArgs, Int32 nResults, Int32 errfunc) [0x00000] in <filename unknown>:0
      at NLua.LuaLib.LuaPCall (LuaState luaState, Int32 nArgs, Int32 nResults, Int32 errfunc) [0x00000] in <filename unknown>:0
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at NLua.LuaFunction.Call (System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at NLua.Method.LuaDelegate.CallFunction (System.Object[] args, System.Object[] inArgs, System.Int32[] outArgs) [0x00000] in <filename unknown>:0
      at LuaGeneratedClass1.CallFunction () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Jul 9, 2015
  12. thanks for the awnser.
     
  13. is there a way to interrupt TP if someone is standing on a landmine pressure plate?
     
  14. How would one go about removing a particular home from an offline player? I have an issue with people teleporting back inside bases they have no rights in, I guess a lot of people do
     
  15. Hi! I want to help you but i'm not sure if is ok:
    Edit the m-Teleportation data file (all the homes)? Stop server, edit the file (delete that particular home) and start the server!

    Sorry if i'm wrong! ;)

    P.S.: i don't thing if is working just to delete that home in data file and reload the Teleportation plugin!
     
  16. when i try to insert the plugin it said "permission denied" what can i do ?
     
  17. How do you tried to insert? you have to copy/paste the lua file in /your_server/oxide/plugins ...
     
  18. Hi.
    "DailyLimit": 0, = no limit?
     
  19. Daily Limit = 999999 (no limit)
    = 0 i think, you can't teleport!