1. and i edit the downloaded ".lua" file right?
     
  2. Wulf

    Wulf Community Admin

    No, edit the config at oxide/config.
     
  3. is there any way u could assist me more? im using a control panel
    [DOUBLEPOST=1435638675][/DOUBLEPOST]
    is there a way to edit the .json through a control panel?
     
  4. Wulf

    Wulf Community Admin

    I don't know anything about any host control panels, sorry. I'd recommend seeking help through them if you are unable to find where to edit them.
     
  5. can u help me out? when i edit the .json and reupload it, it doesnt save ? :\
     
  6. Wulf

    Wulf Community Admin

    Did you reload the plugin after uploading it?
     
  7. Wulf

    Wulf Community Admin

  8. yeah i did :\ do u have teamspeak or anything?
     
  9. Wulf

    Wulf Community Admin

    If you reloaded and the config file reset to default, then you didn't edit it properly. Make sure to follow the formatting, and validate with jsonlint.com or similar site if needed.
     
  10. i got it now thanks alot!! :D
     
  11. for some reason when i have this enabled "BlockTPAOnCeiling": true, no one can seem to tpr to somoene anywhere i just went on new host as well fresh map still doing same thing could anytthing be stopping this from working please some help would be much appreciated since while its disabled people are using it to glitch into bases
    [DOUBLEPOST=1435651149][/DOUBLEPOST]this was working perfect for me before the last few updates
     
  12. Seems to work and load fine even though I'm getting this error. Thought it could be helpful for a future update or anything.
    Code:
    [Oxide] 11:19 AM [Error] Failed to load plugin m-Teleportation
    [Oxide] 11:19 AM [Debug]   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
      at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
      at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
      at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
      at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
      at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0
      at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string,System.Text.Encoding)
      at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0
      at System.IO.File.ReadAllText (System.String path) [0x00000] in <filename unknown>:0
      at Oxide.Ext.Lua.Plugins.LuaPlugin.Load () [0x00000] in <filename unknown>:0
      at Oxide.Ext.Lua.Plugins.LuaPluginLoader.Load (System.String directory, System.String name) [0x00000] in <filename unknown>:0
      at Oxide.Core.OxideMod.LoadPlugin (System.String name) [0x00000] in <filename unknown>:0
    [Oxide] 11:19 AM [Info] Loaded plugin Teleportation System v1.4.15 by Mughisi
     
  13. I've tried to search here but its so many pages that I might missed what I'm about to ask...
    • Is it possible or will it be in the future players to see how many Teleports have been used? I think its a really important
     
    Last edited by a moderator: Jun 30, 2015
  14. so... i read most of the 57 pages so far... (excuse me if i am repeating a question here ! ) i created a few NPCs... and one got away (XP) ... i am trying to find him because i can't delete him unless iam looking at him... is there a way to TP to an steam id instead of the username? when i try to do it as with another player it gives me an error of player not found... Thanks!
     
  15. He is hiding in a cave ;) lol
    [DOUBLEPOST=1435782471][/DOUBLEPOST]Having some issues with tp atm. Players can tp home even when bleeding and players are unable to tp home if its raining.
    [DOUBLEPOST=1435782606][/DOUBLEPOST]
    You can view it in the oxide/data folder. It only saves the teleport amounts for that day though so thats all you will beable to view.
     
  16. Yes as an Admin I can manually view the data but I was asking as a POV of a player. Its important for the players to know how many they have left without the admin looking throw folders.
     
  17. has anyone else been having this problem that if u have this "BlockTPAOnCeiling": true, enabled it is blocking tpr on foundations now as well it only allows tpr on the ground it never use to do this i think there might be a bug from last few rust updates
     
  18. wnb

    wnb

    Hello, I have a request. Could the creator of the plugin create a command that allow the admin to remove all saved home of all players in one command.
    Because when you make a wipe and change the map, players can type home and spawn under the map in the water. The problem is, that they can build triangle foundation on water and get an unraidable and safe base. please fix this it's very important.
     
  19. Can't find it in the search so sorry if this has been answered but how do I set it so only friends of the foundation/home owner can save the home as a teleport location?