But it doesn't seem to work. Players on my server are able to /sethome on enemy foundations even withCode:"UseFriendsAPI": true
Sometimes players can't teleport either, because "they must be on ground level" even though they are.Code:"CheckFoundationForOwner": true,
My TPR settings:
Code:"TPR": { "BlockTPAOnCeiling": false, "Cooldown": 30, "Countdown": 30, "DailyLimit": 72, "RequestDuration": 30 }
Teleportation System [Unmaintained]
Discussion in 'Plugin Support' started by Mughisi, Oct 18, 2014.
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This is what i have for some of the configurations "
Code:{ "AdminTP": { "AnnounceTeleportToTarget": false, "LocationRadius": 1000, "TeleportNearDefaultDistance": 30, "UseableByModerators": false }, "Homes": { "CheckFoundationForOwner": false, "Cooldown": 0, "Countdown": 5, "DailyLimit": 1000000, "ForceOnTopOfFoundation": false, "HomesLimit": 5, "LocationRadius": 25, "UseFriendsAPI": false "Settings": { "ChatName": "Teleportation", "ConfigVersion": "1.4.15", "HomesEnabled": true, "InterruptTPOnHurt": true, "TPREnabled": true }, "TPR": { "BlockTPAOnCeiling": true, "Cooldown": 0, "Countdown": 5, "DailyLimit": 1000000, "RequestDuration": 15 } }
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Is this going to trigger the new anticheat do we know?
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hey guys! i would like to know how i would have a option to increase available sethomes for certain players so like a permission kind of thing.
Thank you
-Andie -
me teleport is does not work there are some who know what's wrong ??
File: m-Teleportation.lua Line: 585 Object reference not set to an instance of an object:
at Oxide.Core.Configuration.DynamicConfigFile.GetEnumerator () [0x00000] in <filename unknown>:0
at Oxide.Ext.Lua.Utility.TableFromConfig (Oxide.Core.Configuration.DynamicConfigFile config, NLua.Lua lua) [0x00000] in <filename unknown>:0
at Oxide.Ext.Lua.Libraries.LuaDatafile.GetDataTable (System.String name) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 -
I'm getting a similar error -
File: m-Teleportation.lua Line: 599 Object reference not set to an instance of an object: -
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Any solution for spawning under foundations? This bug with R-Anticheat running results in many false bans but we can't run without them both as TP is important and the anticheat picks up noclip and flyhack unlike the new Rust one.
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I got following error after update to the latest oxide version.
did the plugin need an update or can i fix the error by hand ?Attached Files:
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Can you add a fonction for Remove ALL TP'S After a server WIPE ?
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#EDIT: iam sorry there is allready a Admin function to wipe all HomepointsLast edited by a moderator: Jul 4, 2015 -
"Offers admin teleport commands, optional tpa system and an option homes system."
How can I disable the tpa/tpr system and the home system for player. I want only the TP command for the owner and moderators. -
Code:
[Oxide] 8:21 PM [Error] Failed to call hook 'cmdTeleportRequest' on plugin 'Teleportation System' File: m-Teleportation.lua Line: 2670 bad argument #1 to 'lower' (string expected, got nil): at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
i try to do oxide.reload m-teleportation the plugin reloaded but i still get this errorLast edited by a moderator: Jul 5, 2015 -
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it was working on v1283
now in v1289 it no longer works for me -
fix?
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is it possible for you to change something with Wounded ?
Players can still Teleporting away with their dead body -.-*
And if they wounded they can teleport away to friends .