Mug, week ago you have a solution to protect from raiding with tpr without structure...
Maybe you add it please?
[DOUBLEPOST=1429857376][/DOUBLEPOST]Cuz we all need this, cuz people are stupid and only after ban can say only "Sry, pleaaaase"...
Teleportation System [Unmaintained]
Discussion in 'Plugin Support' started by Mughisi, Oct 18, 2014.
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Never mind.
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NM. -
Hahaha I couldnt delete my post for some reason. So I changed it to never mind.
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How can i delete the homes of everybody?
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It worked :3
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Attached Files:
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Mughisi could u maybe add a command to wipe the homes players made? I tried it by deleting but they always regenerated again. Or maybe u can bind homes by the map seed?
My people use old home spots to build below the map ^^ -
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(http://oxidemod.org/plugins/teleportation-system.660/update?update=3203)
To answer the question again, run the command /wipehomes if you want to clear the saved homes list.
[DOUBLEPOST=1429961109][/DOUBLEPOST]On another note, I see the attached file has been downloaded a couple of times already, anyone that's able to tell me if it's working properly? That way I know if I can upload this as an actual update or if I have to keep looking for a solution. -
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It's just that I don't run a server, I stopped with that over a year ago but I just continued to work on plugins for the community so it's not always easy to track down bugs or find a decent fix for certain issues like the desync problem, it is just impossible for me to see if that's fixed as I have to test everything on my own. I can say that the moving & loading part worked perfectly, everything was always loaded before I could actually start moving again -
Everything is fine and works! -
Going to post it as an update then as soon as I can. Thanks for testing it
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Mughisi updated Teleportation System with a new update entry:
Teleport changes
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"The player is no longer be able to move after a teleport until evertyhing around the new location has finished loading."
You are amazing!! Thank you! This is a step in the right direction, but players can still glitch into a base if TPing to a friend standing next to a wall.
Is it possible to add 1 more thing? --> Can't accept a TP if inside of a (building blocked) cupboard zone. I think this will be the ultimate fix.