1. Mug, week ago you have a solution to protect from raiding with tpr without structure...

    Maybe you add it please?
    [DOUBLEPOST=1429857376][/DOUBLEPOST]Cuz we all need this, cuz people are stupid and only after ban can say only "Sry, pleaaaase"...
     
  2. Never mind.
     
  3. About what?

    NM.
     
  4. Hahaha I couldnt delete my post for some reason. So I changed it to never mind.
     
  5. How can i delete the homes of everybody?
     
  6. You can wipe them with /wipehomes
     
  7. Thank you :D It worked :3
     
  8. This will probably be something that could be added while the plugin is being rewritten in C#.
    I attached the new version of the plugin to this post for those who want to test it for me. This should stop players from moving before buildings and other entities are loaded after teleporting. This part was working when testing this on my local server, the issue however is that I am unable to say if the desync issue is still fixed in this update as more actions are taking place after a teleport, but those shouldn't really trigger the desync. So if it would be possible to give the attached file a go for a while and report back here if it's working properly or not, that would be appreciated :)
     

    Attached Files:

  9. CHR

    CHR

    Mughisi could u maybe add a command to wipe the homes players made? I tried it by deleting but they always regenerated again. Or maybe u can bind homes by the map seed?

    My people use old home spots to build below the map ^^
     
  10. Stop server, remove data file, start server
     
  11. CHR

    CHR

    Thought I did it like that but I will try it again so
     
  12. There has been a command for a long time to do this guys, this was even asked recently here: http://oxidemod.org/threads/teleportation-system.5789/page-39#post-82260
    (http://oxidemod.org/plugins/teleportation-system.660/update?update=3203)

    To answer the question again, run the command /wipehomes if you want to clear the saved homes list.
    [DOUBLEPOST=1429961109][/DOUBLEPOST]On another note, I see the attached file has been downloaded a couple of times already, anyone that's able to tell me if it's working properly? That way I know if I can upload this as an actual update or if I have to keep looking for a solution.
     
  13. CHR

    CHR

    I was to scared to try it on my Server... i got 100People on it right now :/
     
  14. That would be the best test ever :p

    It's just that I don't run a server, I stopped with that over a year ago but I just continued to work on plugins for the community so it's not always easy to track down bugs or find a decent fix for certain issues like the desync problem, it is just impossible for me to see if that's fixed as I have to test everything on my own. I can say that the moving & loading part worked perfectly, everything was always loaded before I could actually start moving again :)
     
  15. I have already tested on my 2 servers with pop over 100+ :)

    Everything is fine and works!
     
  16. Really!? Awesome :D Going to post it as an update then as soon as I can. Thanks for testing it :D
     
  17. No problem! :)
     
  18. Mughisi updated Teleportation System with a new update entry:

    Teleport changes

     
  19. CHR

    CHR

    Ty will add it then as well
     
  20. "The player is no longer be able to move after a teleport until evertyhing around the new location has finished loading."

    You are amazing!! Thank you! This is a step in the right direction, but players can still glitch into a base if TPing to a friend standing next to a wall.
    Is it possible to add 1 more thing? --> Can't accept a TP if inside of a (building blocked) cupboard zone. I think this will be the ultimate fix.