Question Dev. and I love the plugin. caan you add or can we already make tp location that players can tp to? like if i have a building and I want everyone to beable to tp to it can i give them the location? hate to say it but kinda like warp.... which is great for events ......
Teleportation System [Unmaintained]
Discussion in 'Plugin Support' started by Mughisi, Oct 18, 2014.
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yeah seem totally bugged. i have it installed but when players use it its like they de-sync with the server.....
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No desync at mine. It's a bit slow in rendering but my people can deal with it. Better then be invisible
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the teleport one works great but i want the warp one or something like it so i can make locations for events that players can telport to... the warp plugin i have the new one that is for download.. and nothing but de-sync with that =(
[DOUBLEPOST=1429431229][/DOUBLEPOST]this is the warp one i have .. http://oxidemod.org/plugins/warp-system.760/ -
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Can we get the ability to...
"InterruptTPOnMove": true,
Would be nice to stop players from running away from an airdrop or battle and tping away.
[DOUBLEPOST=1429731984][/DOUBLEPOST]I know the CD can be raised, but I wan't to avoid that if possible.
[DOUBLEPOST=1429810140,1429731944][/DOUBLEPOST]Another Request: To combat the TP glitch issue would it be possible to "Block" or "Interrupt" a TP if the player(s) is within a "Building Blocked" zone?
This would be awesome. -
after last update.
Code:[Oxide] 7:04 PM [Error] Failed to run a 0.50 timer File: m-Teleportation.lua Line: 2563 invalid arguments to method: BaseEntity.ClientRPC: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Method.LuaDelegate.CallFunction (System.Object[] args, System.Object[] inArgs, System.Int32[] outArgs) [0x00000] in <filename unknown>:0 at LuaGeneratedClass1.CallFunction () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
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Wulf Community Admin
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just did thanks
[DOUBLEPOST=1429827923][/DOUBLEPOST]fixed version with Wulf fix.Attached Files:
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So, after TP players freezes (who was runnig or moving) for 3-5sec... Any fix?
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tp seems to be off atm i try to tp to someone as admin and it tp's me to same spot
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Just updated Rust, Oxide, and to the latest version of TP. Seems fine the first TP, no syncing issue. But now, I have the syncing issue. TP'd to a friend, can't see him. He can't see me either.
Any fix for this?
Okay, now I just TP'd to him, right back to the same spot. I can't hear him fire his weapons either. -
Error since Update:
Code:2:34 AM [Error] Failed to run a 0.50 timer File: m-Teleportation.lua Line: 2563 invalid arguments to method: BaseEntity.ClientRPC: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Method.LuaDelegate.CallFunction (System.Object[] args, System.Object[] inArgs, System.Int32[] outArgs) [0x00000] in <filename unknown>:0 at LuaGeneratedClass1.CallFunction () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
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Mughisi updated Teleportation System with a new update entry:
Fix for Rust Server update
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What's about the interrupt on move for tp? I like it if this would make it in. -
And about the interrupt on movement, perhaps in the C# version of the plugin