1. Question Dev. and I love the plugin. caan you add or can we already make tp location that players can tp to? like if i have a building and I want everyone to beable to tp to it can i give them the location? hate to say it but kinda like warp.... which is great for events ......
     
  2. Use Warp System
     
  3. yeah seem totally bugged. i have it installed but when players use it its like they de-sync with the server.....
     
  4. Which version have you installed?
     
  5. CHR

    CHR

    No desync at mine. It's a bit slow in rendering but my people can deal with it. Better then be invisible :)
     
  6. the teleport one works great but i want the warp one or something like it so i can make locations for events that players can telport to... the warp plugin i have the new one that is for download.. and nothing but de-sync with that =(
    [DOUBLEPOST=1429431229][/DOUBLEPOST]this is the warp one i have .. http://oxidemod.org/plugins/warp-system.760/
     
  7. ah, u speaking about warp plugin! This thread for Teleportation only
     
  8. Can we get the ability to...

    "InterruptTPOnMove": true,

    Would be nice to stop players from running away from an airdrop or battle and tping away. :)
    [DOUBLEPOST=1429731984][/DOUBLEPOST]I know the CD can be raised, but I wan't to avoid that if possible.
    [DOUBLEPOST=1429810140,1429731944][/DOUBLEPOST]Another Request: To combat the TP glitch issue would it be possible to "Block" or "Interrupt" a TP if the player(s) is within a "Building Blocked" zone?

    This would be awesome.
     
  9. after last update.

    Code:
    [Oxide] 7:04 PM [Error] Failed to run a 0.50 timer
    File: m-Teleportation.lua Line: 2563 invalid arguments to method: BaseEntity.ClientRPC:
      at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at NLua.LuaFunction.Call (System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at NLua.Method.LuaDelegate.CallFunction (System.Object[] args, System.Object[] inArgs, System.Int32[] outArgs) [0x00000] in <filename unknown>:0
      at LuaGeneratedClass1.CallFunction () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0 
     
  10. Wulf

    Wulf Community Admin

    Change ClientRPC to ClientRPCPlayer.
     
  11. just did thanks
    [DOUBLEPOST=1429827923][/DOUBLEPOST]fixed version with Wulf fix.
     

    Attached Files:

  12. So, after TP players freezes (who was runnig or moving) for 3-5sec... Any fix?
     
  13. tp seems to be off atm i try to tp to someone as admin and it tp's me to same spot
     
  14. Make sure you are not underground or in Fly mode.
     
  15. Just updated Rust, Oxide, and to the latest version of TP. Seems fine the first TP, no syncing issue. But now, I have the syncing issue. TP'd to a friend, can't see him. He can't see me either.

    Any fix for this?

    Okay, now I just TP'd to him, right back to the same spot. I can't hear him fire his weapons either.
     
  16. Error since Update:
    Code:
    2:34 AM [Error] Failed to run a 0.50 timer
    File: m-Teleportation.lua Line: 2563 invalid arguments to method: BaseEntity.ClientRPC:
      at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at NLua.LuaFunction.Call (System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at NLua.Method.LuaDelegate.CallFunction (System.Object[] args, System.Object[] inArgs, System.Int32[] outArgs) [0x00000] in <filename unknown>:0
      at LuaGeneratedClass1.CallFunction () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0 
     
  17. see the above fix until the plugin is officially updated

     
  18. CHR

    CHR

  19. The teleport works in the exact same way that the Rust admin teleport works, if there are any issues with desyncing it might actually be an issue with Rust but I'll try and have a look when I have time.
    And about the interrupt on movement, perhaps in the C# version of the plugin