1. It's safe to ignore it for now, I'll be rewriting this plugin in C# with the renamed hook :)
     
  2. Hi! How much time it can take?
     
  3. Not sure if it's been mentioned before, but people are able to accept TP requests while standing on roofs, not floors/ceilings, but actual roof bits, and doing so lands the person inside of the base. Which people are obviously using to break into people's bases C4-free lol. Not sure if it's possible to fix, but if it is, that'd be fantastic. :) thanks muchly!
     
  4. Small fix for OnEntityAttacked
     

    Attached Files:

  5. Thanks dude
     
  6. Would love to see oxide groups and permissions implemented into this plugin.
    Could use some increased amount of sethomes for specific groups and also being able to modify the wait time for them.
     
  7. I am crashing every time I /tp to someone.
     
  8. Is the plugin will update by developer too?
     
    Last edited by a moderator: Apr 12, 2015
  9. Im getting this error in console logs every 2-3 minutes... Is there a fix for this

    [Oxide] 11:54 AM [Warning] m-Teleportation plugin is using deprecated hook: OnEntityAttacked
     
  10. Currently working on the C# version of the plugin actually, I'll see if I have a moment to spare to put up an update to stop the warning but technically it doesn't hurt anything as it is just a warning.
     
  11. After updating rust and oxide.
    After teleporting, players lost sync with the map. And until you hit the player, it will not appear in the place where he was.
    Sorry for the translation.
     
  12. yep im also getting invisble players on my server
     
  13. @Wulf maybe you can help us with issue, cuz Mug is sleeping...
     
  14. Hmm I could've sworn I replied to this thread this morning :p I've been awake for hours just not home right now, as soon as I'm home I'll try to fix this asap.
     
  15. Thank you, waiting! :)
     
  16. Mughisi updated Teleportation System with a new update entry:

    Possible fix

     
  17. That will help?.. I don't rly want to test it :D

    Dudes, anyone can test it?
     
  18. The previous update will run a few of the other checks to update player positions to other players in the current zone and such, it could also be possible that it is actually a Rust issue as I've read that for some people animals aren't appearing either. Basically it should actually be tested by teleporting on a legacy server to see if the player remains visible or not but I'm currently unable to do so :(
    [DOUBLEPOST=1429268196][/DOUBLEPOST]
    It won't break anything that's as much as I can say, you still teleport your destination but if it actually fixes the invisibility issue remains to be seen, I'm already issuing more update commands than Rust is in their own teleport method, so it is likely that it is a Rust issue, unless one of the update methods I already had in was causing this which I however doubt (see animals talk above)
     
  19. I don't want to test it, cuz If this issue not fixed - to remove invisibility I need to restart the server...
    [DOUBLEPOST=1429268865][/DOUBLEPOST]F*CK! Installed and not fixed! :(
    [DOUBLEPOST=1429269237][/DOUBLEPOST]Any ideas?...