Hey man,
I just made a teleport to arrow skill based on your code, I tried to use, but the functionality that I want wasnt available, do you think we can work together?
Teleportation System [Unmaintained]
Discussion in 'Plugin Support' started by Mughisi, Oct 18, 2014.
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After the update, the "home" It Works properly but the " tpr " no longer works.
It does not detect when the player is on a foundation and prohibits " tpr ."
Only I or anyone else has the worries? ( I tend to have bugs that nobody else has right now)
Oxide for Rust Experimental 2.0.522
Teleportation System 1.4.10 -
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Yes, /sethome working
You have a tip to see the worries? -
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How can i stop players from setting home teleports in other peoples bases? Is it possible?
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Could an option be added to disable an authlevel 2 account from being the target of coordinate teleports? Maybe something in config file called "TP_XYZ_MaxAuth" which could equal 2 by default (everyone) and dropped down to 1 or 0 confining the coordinate teleport feature to that auth level and lower.
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Can i reset teleport? so everybody can port again?
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I mean. If someone used all his teleports for the day. How can I give him more teleports. Or how can I reset his made teleports, that he can teleport again. ^^
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Ty
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idk if this is a friend api bug or its from the teleport plugin, but i've add a friend and he has done the same with me(add me as a friend) but im not able to sethome on a foundation that he placed.
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like this:
i've placed a foundation, then a friend of mine place another one attach to my foundation and a third player want sethome in my friend's foundation that he attach to mine. could this be the problem ? because of building ownership ? -