Thanks a lot, I will look into that...
Your plugins are great by the way and you give a lot of support, so thank you.
Teleportation System [Unmaintained]
Discussion in 'Plugin Support' started by Mughisi, Oct 18, 2014.
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After deleting everything that dealt with m-Teleportation and restoring it, I managed to get everything working.
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Is it possible to include for the admin tp portion, and auto god mode when tping to another player and then automaticaly disable to godmode when returning to previous location? Maybe set a setting in the config to enable or disable this fuctionality for people? The idea being we use the tp tool to monitor players being reported for hacking. This would allow us to tp to them but not be killed losing all our regular gear.
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I cannot get this plug in to work for the life of me, I had it working for about 10 mins then I had to restart my sever to update a different plug in, now my server won't show up and now it won't let me connect with rcon, please help
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it's rust that bugged.
only way is to remove your save file.
[DOUBLEPOST=1417082733][/DOUBLEPOST]would be awesome if you could add this to check if players are allowed to use a teleport command.
this would be useful for arenas, prisons, player management, area management, etc
if you want a new plugin to restrict teleportations just need to add a:
function PLUGIN:canTeleport( player , destination )
return false
end
to prevent players from using a teleportation
Code:function PLUGIN:checkPlugins(player,destination) local arr = util.TableToArray( { player, destination } ) util.ConvertAndSetOnArray(arr, 0, player, UnityEngine.Object._type) util.ConvertAndSetOnArray(arr, 1, destination, UnityEngine.Object._type) local canteleport = plugins.CallHook("canTeleport", arr ) if(canteleport == nil) then return true end return false, tostring(canteleport) end
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plugin seems to be working perfect now
Last edited by a moderator: Nov 27, 2014 -
since new rust update this morning when players TP home they lose their inventory!
im thinking its caused from autokit.Last edited by a moderator: Nov 27, 2014 -
"overrideDefaultKit": true,
=> false
thanks for the info, i'll see what i can do
[DOUBLEPOST=1417111244][/DOUBLEPOST]discard the last message and update to latest kit version and read the description of the plugin before asking for assistance!!!!
everything should work fine now -
The plugin doesn't work for me anymore, now after updating to the latest Oxide version.
Tried resetting config and data, didn't help.
I know the answer is most likely wipe, but really did nothing but updating Oxide and the other plugins still work, so I thought I better report that.
Code:[Oxide] 8:53 PM [Info] Loaded plugin Advanced Teleportation System (v1.1.2) by Mughisi [Oxide] 8:53 PM [Error] Failed to initialise plugin m-Teleportation (attempt to index a nil value) [Oxide] 8:53 PM [Debug] at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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^No thanks..
.() characters corrupt the database.
[DOUBLEPOST=1417576448,1417389452][/DOUBLEPOST]Players are exploiting the TP system as they did in legacy by TPing next to a wall in order to get inside.
they fixed it by doubleTPing in one place or freezing them I believe in the final stages of the TP process.
I noticed there is a "LocationRadius": 25,
but only for homes and admin. so would this work for the TPR also to keep exploiters from tping in walls?Last edited by a moderator: Dec 3, 2014 -
I'll look into a solution for this when I have my pc up and running again
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plugin m-Teleportation (attempt to index a nil value)
(20:26:31) | [Oxide] 9:26 PM [Error] Failed to initialise plugin m-Teleportation (attempt to index a nil value)
(20:26:31) | [Oxide] 9:26 PM [Info] Loaded plugin Advanced Teleportation System (v1.1.2) by Mughisi[Oxide] 9:26 PM [Error] Failed to initialise plugin m-Teleportation (attempt to index a nil value)[Oxide] 9:26 PM [Debug] at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
any idea why this is displaying when loading the plugin?
Thanks
[DOUBLEPOST=1417733299,1417724987][/DOUBLEPOST]Hello again.
Quick update on my problem. I'll list my attempt to fix this.
1. I've removed oxide and reinstalled it, updated it to the latest version. (Added backed up file for data and config) (Didn't work)
2. Removed Data file - Reloaded plugin (Didn't work)
3. Removed Date/Config file - Reloaded plugin, server restart (Didn't work)
4. Removed other plugins to see if there was a confliction. (Didn't work)
5. Installed whitelist as a possible fix in another post (Didn't work)
My server is fairly busy and between the weekly server map wipes and this plugin not working I see issues
Is it possible to corrupt a map with a plugin?
Thanks for reading. -
you have to delete the tp in the data folder. it gets corrupted with characters players use in names and sethomes.. like .()
use the restrictnames.lua plugin to stop it from doing this. -
Try a fresh mapI know something is corupted.
also take out the buildingowners data to try that -
Snipes 2, If you have a server on your computer, do this:
Delete all the files on the server. Set aside folder only "server" and if there is a .bat files. Download the again server and put oxide. Run. -
I'm afraid this server is hosted by a gaming host. I do have access to ftp but that's about it. I've removed the building owners bat and Teleport, rebooted the server and its working again. (Needs a server reboot won't work from console) Only thing is everyones data is gone now
I have a few users that use strange names which has probably caused this problem. Just a pitty I can't see there names in the building owners or I'd just remove them.
Last edited by a moderator: Dec 5, 2014 -
Yeah it's the building owners that getS corrupted from the characters. If it's corrupted I guess any plugin that uses it stops working..
I told reneb about it. Not sure he will ever fix it......
Reneb should merge building owners with restrictednames....Last edited by a moderator: Dec 5, 2014