Hey m8 I have the tp set to wait 5 seconds could this be the issue? The server loads everything before you start the game and also loads between a teleport home command.
Example
1. I set my sethome command to 5 seconds wait
2. The server now loads between tps now ( say it takes 6 seconds to load )
Do you think this missing time could be a factor in the server not having time to load before a teleport?
Hope I explained this ok lol
Teleportation System [Unmaintained]
Discussion in 'Plugin Support' started by Mughisi, Oct 18, 2014.
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http://oxidemod.org/threads/pieces-from-buildings-missing.6176/
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Ah ok m8 well thanks for the support. I was just worried it was an issue with my servers only lol!
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I Found a serious bug that needs to be fixed asap!!!!!!!
If you set a teleport home lets say on the ground or on a foundation, and build over it with anything. and then go walk away and teleport back all the walls are missing as if the building collapsed. You can then easily walk into anyones house, relog into the server and its all back to normal. You can steal anyones stuff........ break into ANYTHING! -
that's a bug from rust, they are trying to fix that.
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Mughisi updated Teleportation System with a new update entry:
Small bug fix and message enhancement.
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Getting an error on the fixed version that "x and z values need to be between -0 and 0 while the Y value needs to be between -100 and 2000."
Pretty much limits the TP to the airdrop site. -
People were not able to set homes with the latest version, moved back to 1.2.0 and it worked again.
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Easiest way to check if your server has the latest files is by testing if the hook is present, you can use the attached file to test this. Just put it your plugins folder and load + reload it to see if it prints. If it does in fact print, try reloading the teleportation plugin, if it doesn't print then you need to obtain the latest Oxide Snapshots.Attached Files:
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Love this plugin! You rock!
I'm seeing this error being thrown from time to time:
Code:[Oxide] 5:52 PM [Error] m-Teleportation: [string "m-Teleportation.lua"]:1149: attempt to index upvalue 'BuildingOwners' (a nil value) at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Also how do I wipe home locations when doing a server wipe?
Thanks,
TheDocLast edited by a moderator: May 17, 2015 -
this plugin keeps locking up on my server and wont let people use /home
latest as of 12/28/2014 -
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Mughisi the following error is being thrown any time someone uses /sethome command .. No error message in game just seeing it in the console
Code:Error] m-Teleportation: [string "m-Teleportation.lua"]:1149: attempt to index upvalue 'BuildingOwners' (a nil value) at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Last edited by a moderator: May 17, 2015 -
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Mughisi updated Teleportation System with a new update entry:
Fixes and new command
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sethome is not working getting error;
Code:[Error] m-Teleportation: [string "m-Teleportation.lua"]:1149: attempt to index upvalue 'BuildingOwners' (a nil value) at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: May 17, 2015