Hello great mod
But Im having an issue after a users spawns, if a player has to log out to do something when they come back they are back at the Team spawn with all there items removed, is there a way to stop this ?

TeamBattlefield
Two teams, adjustable friendly-fire, kits, individual team items, spectator mode
Total Downloads: 1,922 - First Release: Sep 4, 2015 - Last Update: Apr 19, 2018
- 5/5, 7 likes
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k1lly0u updated TeamBattlefield with a new update entry:
2.1.41
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@k1lly0u
can add a timer hooked to a reset of the scoreboards?
Like a general reset, then we can set Matchs of 30 min for example.
I want to use this Plugin in my PVP server -
I really like this mod! I want to make team survival, not only war, but also survival. It's a pity that the plugin does not maintain a database. Because of this, players can re-enter the server, choose another team, steal resources and assign them to their team. After the restart, players inventory disappear. And when there is a choice of the team, and players often do not go to their team. Maybe need to do only one choice for all player, not always reloged, and change team Here are just these two errors grieve, but otherwise - this is the best plug-in! It would be great if you entered such functions into it!
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compile fail
update plz, thank you -
compile error : Error while compiling: TeamBattlefield.cs(98,24): error CS1955: The member `BasePlayer.IsAdmin' cannot be used as method or delegate
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Wulf Community Admin
Wulf updated TeamBattlefield with a new update entry:
2.1.42
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How to quit the team and become a regular player
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hello again
when i edit the json file the plugin stops working. i changed it to this. help please
],
"StartingWeapons": [
{
"name": "Hunting Bow",
"shortname": "bow.hunting",
"skin": 0,
"container": "belt",
"amount": 1,
"ammo": 120,
"ammoType": "arrow.hv",
"contents": -
Wulf Community Admin
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is the only way to change the starting weapon by editing the config? i will try that site also. i'm no computer programmer i just want to start with a bow
.thanks again sir
Code:{ "TeamA": { "Spawnfile": "team_a_spawns", "Chat_Prefix": "[Team A] ", "Chat_Color": "<color=#0066ff>", "Gear": [ { "name": "Hoodie", "shortname": "hoodie", "skin": 14178, "amount": 1, "container": "wear" }, { "name": "Pants", "shortname": "pants", "skin": 10020, "amount": 1, "container": "wear" }, { "name": "Gloves", "shortname": "burlap.gloves", "skin": 10128, "amount": 1, "container": "wear" }, { "name": "Boots", "shortname": "shoes.boots", "skin": 10023, "amount": 1, "container": "wear" } ] }, "TeamB": { "Spawnfile": "team_b_spawns", "Chat_Prefix": "[Team B] ", "Chat_Color": "<color=#ff0000>", "Gear": [ { "name": "Hoodie", "shortname": "hoodie", "skin": 0, "amount": 1, "container": "wear" }, { "name": "Pants", "shortname": "pants", "skin": 10019, "amount": 1, "container": "wear" }, { "name": "Gloves", "shortname": "burlap.gloves", "skin": 10128, "amount": 1, "container": "wear" }, { "name": "Boots", "shortname": "shoes.boots", "skin": 10023, "amount": 1, "container": "wear" } ] }, "Admin": { "Spawnfile": null, "Chat_Prefix": "[Admin] ", "Chat_Color": "<color=#00ff04>", "Gear": [ { "name": "Hoodie", "shortname": "hoodie", "skin": 10129, "amount": 1, "container": "wear" }, { "name": "Pants", "shortname": "pants", "skin": 10078, "amount": 1, "container": "wear" }, { "name": "Gloves", "shortname": "burlap.gloves", "skin": 10128, "amount": 1, "container": "wear" }, { "name": "Boots", "shortname": "shoes.boots", "skin": 10023, "amount": 1, "container": "wear" } ] }, "Gear": { "CommonGear": [ { "name": "Machete", "shortname": "machete", "skin": 0, "amount": 1, "container": "belt" }, { "name": "Medical Syringe", "shortname": "syringe.medical", "skin": 0, "amount": 2, "container": "belt" }, { "name": "Bandage", "shortname": "bandage", "skin": 0, "amount": 1, "container": "belt" }, { "name": "Paper Map", "shortname": "map", "skin": 0, "amount": 1, "container": "belt" }, { "name": "Metal ChestPlate", "shortname": "metal.plate.torso", "skin": 0, "amount": 1, "container": "wear" } ], "StartingWeapons": [ { "name": "Hunting Bow", "shortname": "bow.hunting", "skin": 0, "container": "belt", "amount": 1, "ammo": 120, "ammoType": "arrow.hv", "contents":] }, { "name": "SemiAutoPistol", "shortname": "pistol.semiauto", "skin": 0, "container": "belt", "amount": 1, "ammo": 120, "ammoType": "ammo.pistol.hv", "contents": [ "weapon.mod.silencer" ] } ] }, "Options": { "MaximumTeamCountDifference": 5, "RemoveSleeper_Timer": 5, "FF_DamageScale": 0.5, "UsePluginChatControl": true, "BroadcastDeath": true }, "Spectators": { "EnableSpectators": true, "Chat_Color": "<color=white>", "Chat_Prefix": "[Spectator] " }, "ScoreboardUI": { "XPosition": 0.39, "YPosition": 0.95, "XDimension": 0.22, "YDimension": 0.05 } }
Last edited by a moderator: Apr 25, 2017 -
Hey there K1llyou,
We are looking for a Conquest style game mode. The Red vs. Blue get's us half way there. I was hoping someone or you could point me in the right direction for any other plugins or addons that might be suggested to achieve our goal:
- Capture Points that take 30-60 seconds to seize, weighing in how many Red vs. Blue are in the area. The point can be taken, abandoned, and the other team can recapture
if they attempt to.
- Progressive spawn points - if a team captures a spawn point how can they choose to spawn there or somewhere else? Looking for a UI. Also the ability to set the progressive spawn points for each team.
- Reinforcement Counter - (Tunable) Each team starts with 300 points. Also logic to multiply each base held * 1. So if you hold 3/5 bases, a kill would be worth 1.3 points vs. a plain 1.
- The entire server would be this game mode - and eventually we plan to supplement with AI so the action keeps going until the round ends.
I am not above paying for assistance and recognize that everyone's time is valuable . So if anyone reads this and wants to reach out to me via the Oxide site, please feel free. Thanks! - Capture Points that take 30-60 seconds to seize, weighing in how many Red vs. Blue are in the area. The point can be taken, abandoned, and the other team can recapture
if they attempt to.
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so glad it worked , thanks to sir wulf!
Last edited by a moderator: Oct 29, 2017 -
If I turn TBF chat off with:
"UsePluginChatControl": false,
then I lose the ScoreboardUI. Is there a way to disable the TBF chat AND keep the Scoreboard? -
Just wanted to bump this question. Is it possible to have the player respawn where he slept (usually his base), with all his inventory OR at minimum respawn with his inventory. -
Hello.
How i can turn off damage to the walls just for my allies -
Can i make it optional to pick a team or play the gamemode? Whenever the plugin starts or you join the server it forces everyone to chose.... My players really hate this lol
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This plugin isn't loading, I get this error.
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It is not working for me. There is no config file or something. it seems that the plugin is not working at all.
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Hello;
I have this error on running server window :
Code:Error while compiling: TeamBattlefield.cs(367,20): error CS0411: The type arguments for method `BaseEntity.ClientRPCPlayer<T1,T2,T3,T4,T5>(Network.Connection, BasePlayer, string, T1, T2, T3, T4, T5)' cannot be inferred from the usage. Try specifying the type arguments explicitly
[EDIT] : I think I make server update, and download last version of oxide, but now plugins are not recognized.. and no error messages on server window.Last edited by a moderator: Nov 17, 2017