TeamBattlefield

Two teams, adjustable friendly-fire, kits, individual team items, spectator mode

Total Downloads: 1,922 - First Release: Sep 4, 2015 - Last Update: Apr 19, 2018

5/5, 7 likes
  1. Error while compiling: TeamBattlefield.cs(367,20): error CS0411: The type arguments for method `BaseEntity.ClientRPCPlayer<T1,T2,T3,T4,T5>(Network.Connection, BasePlayer, string, T1, T2, T3, T4, T5)' cannot be inferred from the usage. Try specifying the type arguments explicitly
     
  2. New
    Error while compiling: TeamBattlefield.cs(367,20): error CS0411: The type arguments for method `BaseEntity.ClientRPCPlayer<T1,T2,T3,T4,T5>(Network.Connection, BasePlayer, string, T1, T2, T3, T4, T5)' cannot be inferred from the usage. Try specifying the type arguments explicitly
     
  3. Hello, I have this problem:
    Error while compiling: TeamBattlefield.cs(367,20): error CS0411: The type arguments for method `BaseEntity.ClientRPCPlayer<T1,T2,T3,T4,T5>(Network.Connection, BasePlayer, string, T1, T2, T3, T4, T5)' cannot be inferred from the usage. Try specifying the type arguments explicitly
     
  4. same problem here
     
  5. just edit in .cs data this lines
    line 361 from
    Code:
                player.ClientRPCPlayer(null, player, "ForcePositionTo", destination, null, null, null, null);
    to
    Code:
                player.ClientRPCPlayer(null, player, "ForcePositionTo", destination);
    and line 366 from
    Code:
                player.ClientRPCPlayer(null, player, "StartLoading", null, null, null, null, null);
    to
    Code:
                player.ClientRPCPlayer(null, player, "StartLoading");
     
  6. Wulf

    Wulf Community Admin

    Wulf updated TeamBattlefield with a new update entry:

    2.1.43