TeamBattlefield

Two teams, adjustable friendly-fire, kits, individual team items, spectator mode

Total Downloads: 1,922 - First Release: Sep 4, 2015 - Last Update: Apr 19, 2018

5/5, 7 likes
  1. Você quis dizer: OK vou tentar reinstalar o oxidemod novamente e readicionar o plugin
    ok I will try to reinstall oxidemod again and re-add the plugin

    ok I will try to reinstall oxidemod again and re-add the plugin
     
  2. its developer fault mate not yours.
     

  3. Generating terrain of size 4000 with seed 291686661
    [Oxide] 18:55 [Info] Loading Oxide Core v2.0.1833...
    [Oxide] 18:55 [Info] Loading extensions...
    [Oxide] 18:55 [Info] Loaded extension CSharp v1.0.1833 by Oxide Team
    [Oxide] 18:55 [Info] Loaded extension JavaScript v1.0.1833 by Oxide Team
    [Oxide] 18:55 [Info] Loaded extension Lua v1.0.1833 by Oxide Team
    [Oxide] 18:55 [Info] Loaded extension MySql v1.0.1833 by Oxide Team
    [Oxide] 18:55 [Info] Loaded extension Python v1.0.1833 by Oxide Team
    [Oxide] 18:55 [Info] Loaded extension SQLite v1.0.1833 by Oxide Team
    [Oxide] 18:55 [Info] Loaded extension Unity v1.0.1833 by Oxide Team
    [Oxide] 18:55 [Info] Loaded extension Rust v1.0.1833 by Oxide Team
    [Oxide] 18:55 [Debug] Cleanup file: C:\Users\lucas\Desktop\RustServer\mono-2.0.dll
    [Oxide] 18:55 [Debug] Cleanup file: C:\Users\lucas\Desktop\RustServer\msvcr120.dll
    [Oxide] 18:55 [Info] Using Covalence provider for game 'Rust'
    [Oxide] 18:55 [Info] Loading plugins...
    [Oxide] 18:55 [Info] Loaded plugin Unity Core v1.0.0 by Oxide Team
    [Oxide] 18:55 [Info] Loaded plugin Rust Core v1.0.0 by Oxide Team
    RCon Started on 28016
    [10.3s] HEIGHT MAP
    [2.6s] MOUNTAINS
    [0.5s] BIOME MAP
    [4.1s] TOPOLOGY MAP
    [2.3s] SPLAT MAP
    [4.0s] LARGE MONUMENTS
    [0.5s] PRODUCTION MONUMENTS
    [0.5s] SMALL MONUMENTS
    [2.5s] RIVER LAYOUT
    [8.2s] ROAD LAYOUT
    [0.6s] POWERLINE LAYOUT
    [0.4s] POWERLINE OBJECTS
    [0.4s] FIELD ROCKS
    [0.7s] MICRO CLIFFS
    [0.4s] WATER ROCKS
    [3.6s] TERRAIN MESH
    [0.4s] RIVER OBJECTS
    [0.4s] ROAD OBJECTS
    [5.4s] PROCEDURAL OBJECTS
    [3.0s] CLIFF TOPOLOGY
    [52.6s] Procedural Generation
    Couldn't load server/28015/save/Procedural Map_4000_291686661/0.sav - file doesn't exist
    Map Spawned 9729 entities
    Missing EnvSync - creating
    Initializing 0 stability entities
    Initializing 0 conditional models
    Setting breakpad minidump AppID = 252490
    Connected to Steam
    eac_server.dll [x64] :: hModule: 00007FFFBB670000 dwReason: 1 lpvReserved: 0
    [Oxide] 6:56 PM [Warning] Ignored obsolete game extension reference 'Oxide.Ext.Rust' in plugin 'Spawns'
    [Oxide] 18:56 [Info] Spawns was compiled successfully in 1848ms
    [Oxide] 18:56 [Info] Loaded plugin Spawns Database v1.1.0 by Reneb
    [Oxide] 18:57 [Info] TeamBattlefield was compiled successfully in 193ms
    [Oxide] 18:57 [Info] Loaded plugin TeamBattlefield v2.0.0 by BodyweightEnergy / k1lly0u
    [Oxide] 18:57 [Info] [TeamBattlefield] Error finding the Team A spawn file
     
  4. Don't bother. it will be updated soon.
     


  5. ok wait update;) Thank you

    you have a server running the plugin so I can play and test?
     
    Last edited by a moderator: Mar 26, 2016
  6. Yes Called WeAreGamers|TeamBattlefield on modded section
     
  7. The spawn files don't self generate, you need to add spawn points ingame using the chat commands and save the files. Any spawn related errors is because the spawnfiles don't exist or they are empty
     
  8. Apologies for blaming and other stuff.

    I found the problem you Need Necessary Spawns Database for Rust | Oxide plugin to work of for this plugin.

    Apologies for everything.
     
  9. No worries :)
     
  10. k1lly0u updated TeamBattlefield with a new update entry:

    2.0.1

     
  11. Thanks mate! Good news!
     
  12. hello could explain how the new "Scoreboard GUI" as it does the marking? when all team players are dead? or when each player dies counts as 1 point ?? how it works ?
     
  13. It is just a count of total team kills. Resets on unload/restart. Since there is no end its continuous. Use the command to reset it if you want to actually keep score
     
  14. People are free to join the server called

    WeAreGamers|TeamBattlefield its online 24/7.
    Test the plugin! :)
    [DOUBLEPOST=1459333962,1459093326][/DOUBLEPOST]
    Question, when you spawn you should get team Gui front of screen?
     
  15. Only when a player first joins the server. Once they disconnect, if they rejoin within 5 mins they will still be assigned to that team, otherwise they will be promted to choose a team again
     
  16. the way i want my server i need this plugin to allow ppl to spawn at their sleeping bags beds if they place one only want them to spawn in a location by default but at sleeping bags if they have one anyone know how this is possable cause right now it seems not to be
     
  17. It's not made for that although you could comment out the OnPlayerRespawned() function which would work
     
  18. thank you very much K1lly0u i will give that a try
    [DOUBLEPOST=1459993697][/DOUBLEPOST] ok so i removed the line and it worked the sleeping bags work but now everyone that joins the first time or switches teams spawns randomly and dosent register as a player of any team


    im trying to get it to spawn ppl in sertin plances at first join or when they switch team then if they place down a sleeping bag they can spawn on it if they wish or spawn back at team starting area
    [DOUBLEPOST=1460064368,1459989460][/DOUBLEPOST]what i did was remove
    }
    private void OnPlayerRespawned(BasePlayer player)
    {

    completely and it worked for spawning in the beds but messed up the plugin where ppl dident actually go into a team
     
  19. How do I set up weapons?