
TeamBattlefield
Two teams, adjustable friendly-fire, kits, individual team items, spectator mode
Total Downloads: 1,922 - First Release: Sep 4, 2015 - Last Update: Apr 19, 2018
- 5/5, 7 likes
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default is 0.0
to what value full damage is.. I dont know. -
Does anyone know what full damage friendly fire value setting would be?
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The variable is a multiplier, so it takes values from 0 to 1.
It can, however, takes more than that (if you set to 100, for example, a teammate can kill another with 1 hit of a rock). -
Thank You!
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Just put this on my savasisland server. Works great. Looking forward to score boards maybe even a rank system... thanks
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Could you add a function for developers to determine if players are on a team and if so which one? Thanks.
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BodyweightEnergy updated TeamBattlefield with a new update entry:
1.1.5
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Thanks.
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AirdropController (disables friendly fire functions)
there are no friendly fire modification nor damage modification in the airdropcontroller. -
That's the problem. I have no idea why or how, but on the server that implements this plugin, whenever an airdrop came by (while AirdropControl was enabled) my plugin would stop calling its OnEntityTakeDamage().
Server owner removed AirControl and no problems were seen after that.
I will do some investigation on my dev server to try to figure this out.Last edited by a moderator: Sep 27, 2015 -
BodyweightEnergy updated TeamBattlefield with a new update entry:
1.1.6
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Code:
[9/30/2015 2:26:25 PM] twin[36682/76561198219810648] wanted to respawn but isn't dead or spectating [9/30/2015 2:40:37 PM] twin[36682/76561198219810648] wanted to respawn but isn't dead or spectating [9/30/2015 2:47:04 PM] twin[36682/76561198219810648] wanted to respawn but isn't dead or spectating [9/30/2015 2:47:04 PM] twin[36682/76561198219810648] wanted to respawn but isn't dead or spectating [9/30/2015 2:52:14 PM] IGUana[37055/76561198134065845] wanted to respawn but isn't dead or spectating [9/30/2015 2:56:55 PM] IGUana[37055/76561198134065845] wanted to respawn but isn't dead or spectating [9/30/2015 3:02:21 PM] IGUana[37055/76561198134065845] wanted to respawn but isn't dead or spectating
Last edited by a moderator: Sep 30, 2015 -
Wulf Community Admin
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BodyweightEnergy updated TeamBattlefield with a new update entry:
1.1.7
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BodyweightEnergy updated TeamBattlefield with a new update entry:
1.1.8
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Update just broke.
Code:(19:50:07) | [Oxide] 7:50 PM [Error] Error while compiling TeamBattlefield.cs(350,47): error CS0103: The name `playerTeams' does not exist in the current context
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BodyweightEnergy updated TeamBattlefield with a new update entry:
1.1.9
[DOUBLEPOST=1444091871][/DOUBLEPOST] -
[DOUBLEPOST=1444252020,1444091970][/DOUBLEPOST]I also have a bit of a suggestion. Could you make it an option to have the player on rejoin just get teleported to the new teams spawn point and is team switched instead of killing the player and respawning?
Setting up my server to work like some of the other battlefield servers so it's a combo of still being able to build a base and such. With the system like is now if they log off or get disconnected anything they had on them will be gone.