TeamBattlefield

Two teams, adjustable friendly-fire, kits, individual team items, spectator mode

Total Downloads: 1,922 - First Release: Sep 4, 2015 - Last Update: Apr 19, 2018

5/5, 7 likes
  1. BodyweightEnergy submitted a new resource:

    TeamBattlefield - Two teams, adjustable friendly-fire, spawn kits, unique team wearable item

    Read more about this resource...
     
  2. BodyweightEnergy updated TeamBattlefield with a new update entry:

    1.1.0

     
  3. Hi, can you use 2 spawnfiles to separate the team spawns? For example, I have an sniper event 2vs2, separate 100m and when someone dead, he respawn on his team spawn, not randomly.

    Thanks!
     
  4. Just what I needed! Gonna try this out tonight. Thanks!
     
  5. Yes, and that's actually the only correct way to do it.

    The spawnfile you want to use for Team 1 should be named "tbf_t1_spawns",
    and the one for Team 2 should be named "tbf_t2_spawns".

    Spawnfile names can be changed in the config file, as well.
    Since you're doing a sniper event, you can customize the default loadout in the config file.
     
  6. Very nice PLUGIN, just some problem...
    Players must undress clothess and again dress up for ENEMY (other players) see his clothes on him..


    If someone hurt, be damaged or something console spam this:
    Screenshot
     
  7. Thanks for the screenshot, I thought I fixed that error... I'll post a hotfix soon.

    As for the clothing issue... that's a Rust problem that everyone has. An update just went out that should fix that.
     
  8. BodyweightEnergy updated TeamBattlefield with a new update entry:

    1.1.1

     
  9. Sorry for spam :) but plugin is very good :))
    Here's next error when use console to tbf.assign
    Screenshot

    1 idea, maybe BLUE TEAM have BLUE name in chat and RED team have RED =))
     
  10. Try tbf.assign from the game console (from Rust itself, not from the server console window).

    I don't think Oxide has functionality to call console commands from server window, just yet.
     
  11. BodyweightEnergy updated TeamBattlefield with a new update entry:

    1.1.2

     
  12. Code:
    (07:17:54) | [Oxide] 8:11 AM [Error] Failed to call hook 'OnPlayerInit' on plugin 'TeamBattlefield v1.1.2' (InvalidCastException: Cannot cast from source type to destination type.)
     
  13. BodyweightEnergy updated TeamBattlefield with a new update entry:

    1.1.3


    [DOUBLEPOST=1441471121][/DOUBLEPOST]
    New update should fix that error and other stuff too. Sorry.
     
  14. Just a quick question, the wearables for each team...are they automatically configured or do i need to configure my self to set red and blue for each side?
     
  15. Is there a way to exempt admin/owner from plug in?
    Thanks.
     
  16. Wearables are configurable. By default, they're set to red and blue items, but you can change them. Use short item names in the config file.

    There is a way to take any player off teams, but it resets when player reconnects:
    In-game console: tbf.assign PLAYERNAME spectator
     
  17. BodyweightEnergy updated TeamBattlefield with a new update entry:

    1.1.4

     
  18. Nice plugin. Would it be possible to add a start/finish command? It would be very handy to enable this control over the plugin.
     
  19. I can put that in. In the meantime, you can simply unload the plugin to disable it ("oxide.unload TeamBattlefield").
     
  20. Anyway you can force the use of team colors?

    Also shooting a friendly causes them to bleed out.
     
    Last edited by a moderator: Sep 19, 2015