Spawns Database
Spawns database plugin for external plugins
Total Downloads: 11,168 - First Release: Nov 14, 2014 - Last Update: Jul 18, 2017
- 4.95833/5, 24 likes
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Negative, not possible to remove files through a plugin
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Hi
Is possible to add example 5 second god mode when player respawn ? -
Hi k1lly0u,
can you please add a permission to allow specific players to create spawns?
That would help to define a event-builder team of players that are not moderators or admins.
Thanks a lot.
[DOUBLEPOST=1473147035][/DOUBLEPOST]
However, I think that is not part of this plugin. This plugin is only managing spawn positions.
Maybe it is possible to improve the GetRandomSpawn() function to avoid using recently uses spawn positions.
How about creating a random order but then using always the next spawn points in the list? -
Its funny you say that I was only just thinking of a way to make a round-robin type system for spawn points in Events instead of it being random. But that would be handled via eventmanager/events, not this -
How do you delete an entire spawn file instead of just removing the spawns within it? I've manually deleted the entries from the spawns_data file multiple times but they keep showing up, even though I've also deleted the corresponding spawn file itself. I'm guessing I need to do it in game for it to properly take effect.
It also seems that when you open an existing spawnfile, add spawns, then save it, it creates a duplicate spawnfile of the same name.
I'm also having an issue where I can't remove the final spawn on a spawnfile which is why I want the ability to remove the whole file in game.
Here you can see I've opened the spawnfile, hit show spawns, hit spawns remove 1, and it tells me it doesn't exist.Attached Files:
Last edited by a moderator: Sep 10, 2016 -
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Code:
(01:43:42) | [Oxide] 02:43 [Debug] at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[UnityEngine.Vector3]].ContainsKey (System.String key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Spawns.LoadSpawns (System.String name) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Spawns.GetSpawnsCount (System.String filename) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Spawns.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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Hi ! I have a problem with your plugins:
03:46 [Warning] Ignored obsolete game extension reference 'Oxide.Ext.Rust' in plugin 'Spawns'
It's appear when i restart my server, an idea to suggest ? -
Hi, having a problem where players spawn OUTSIDE of an arena, and there is no spawn set out there, check and double checked. Any ideas?
Also, zone is set to notp false, so that's not it either.... hmmmLast edited by a moderator: Oct 7, 2016 -
k1lly0u updated Spawns Database with a new update entry:
2.0.2
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I can't launch event with this update.. "Spawnfile invalide"
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Its possible to add a spawn point on Airfield for example, and after a map wipe ( with another random map ) it will still work and spawn on Airfield ?
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Ok, thx, when you set a spawn for an event, all players spawn on the same place ? Or its random in a zone ?
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Hey @Reneb I'm using this plugin with the GunGane plugin for Event Manager, but everyone always seems to spawn halfway into the foundation or under the map. Do you know what might be causing this?
This is with a Zone without any weird flags, just undestr and nostability.
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there is a plugin that allows me to wake up all the players in the same place?
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[DOUBLEPOST=1478725432][/DOUBLEPOST]Looks like there's a bug when editing, you remove some points, then save, it seems to save but doesnt tell you its saved. Also, the last point wont remove
Code:(21:00:27) | [Oxide] 13:00 [Error] Failed to call hook 'cmdSpawns' on plugin 'Spawns v2.0.2' (ArgumentException: An element with the same key already exists in the dictionary.) (21:00:27) | [Oxide] 13:00 [Debug] at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[UnityEngine.Vector3]].Add (System.String key, System.Collections.Generic.List`1 value) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Spawns.SaveSpawnFile (.BasePlayer player, System.String name) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Spawns.cmdSpawns (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Spawns.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
The only way round it is to add another spawn point, then remove the one it was saying didnt exist. -
k1lly0u updated Spawns Database with a new update entry:
2.0.22