k1lly0u updated Spawns Database with a new update entry:
2.0.0
Spawns Database
Spawns database plugin for external plugins
Total Downloads: 11,169 - First Release: Nov 14, 2014 - Last Update: Jul 18, 2017
- 4.95833/5, 24 likes
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thx @k1lly0u
u have made the plugin more easyier to use. -
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can one put it also so this if somebody he dies on a certain position spawnt. ?
Or all anew on the server come in sharp spawnen. ? -
Great update, i like it!
EDIT: maybe a feature request: manually enable/disable "/spawns show" so you can always check the positions without typing the chat command every 20 seconds. -
k1lly0u updated Spawns Database with a new update entry:
2.0.1
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i don't test the new one,
but now when ppl spawn the died ?! because the spawn point at the sky or at the water?
is this issue fixed in new update? -
Wouldn't be related to this, all this does is store the position and sends it to other plugins that require it
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do you know how to fix this issue? -
Do you have the zone flag "eject" set to true?
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[DOUBLEPOST=1469282579][/DOUBLEPOST]
eject false
or true?
also me as admin i got killed when i join the event
i made it eject false and got killedLast edited by a moderator: Jul 23, 2016 -
Is this error caused by this plugin?
Code:ArgumentNullException: Argument cannot be null. Parameter name: key System.Collections.Generic.Dictionary`2[SpawnPopulation,System.Int32].ContainsKey (.SpawnPopulation key) SpawnHandler.RemoveInstance (.Spawnable spawnable) Spawnable.Remove () Spawnable.OnDisable () UnityEngine.Object:Destroy(Object, Single) GameManager:Destroy(GameObject, Single) BaseNetworkable:EntityDestroy() BaseNetworkable:Kill(DestroyMode) BaseNetworkable:KillMessage()
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No, that's a Rust error. You will also see it come from plugins that spawn resource nodes
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@k1lly0u, do you think a group system can be add on this plugin ? For exemple some spawns can be used by "group1" only and others spawns by "group2" only ? That can be usefull if there's a factions systems on the server.
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that needs to be done by the plugin that is using this. it serves no purpose on its own
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Oh okay, so I'll go to see Reneb and his Custom spawn points plugin, thanks !
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I apologize if this has been addressed, Is there a way to limit spawning while other players near that spawn point. In my situation, my GunGame event spawn locations get camped by opportunistic players. looking to avoid that
Thanks for any Help -
Maybe you should size up the zone and activate eject or other options to prevent such cases. -
whats the easiest way to remove all spawn points within a spawn file?? there are no "remove all spawn points" command..having to remove each spawn point 1 by 1 is tedious.