Spawns Database

Spawns database plugin for external plugins

Total Downloads: 11,169 - First Release: Nov 14, 2014 - Last Update: Jul 18, 2017

4.95833/5, 24 likes
  1. k1lly0u updated Spawns Database with a new update entry:

    2.0.0

     
  2. thx @k1lly0u
    u have made the plugin more easyier to use.
     
  3. can one put it also so this if somebody he dies on a certain position spawnt. ?
    Or all anew on the server come in sharp spawnen. ?
     
  4. Great update, i like it!

    EDIT: maybe a feature request: manually enable/disable "/spawns show" so you can always check the positions without typing the chat command every 20 seconds.
     
  5. Thank you for the plugin
    i don't test the new one,

    but now when ppl spawn the died ?! because the spawn point at the sky or at the water?

    is this issue fixed in new update?
     
  6. Wouldn't be related to this, all this does is store the position and sends it to other plugins that require it
     
  7. i used event manager, i don't know why the players died , after they died they can spawn but they died again -_- in TDM.

    do you know how to fix this issue?
     
  8. Do you have the zone flag "eject" set to true?
     
  9. no, i will check what is this xD
    [DOUBLEPOST=1469282579][/DOUBLEPOST]
    should i make it ,

    eject false

    or true?

    also me as admin i got killed when i join the event :(

    i made it eject false and got killed :(
     
    Last edited by a moderator: Jul 23, 2016
  10. Is this error caused by this plugin?
    Code:
    ArgumentNullException: Argument cannot be null.
    Parameter name: key
    System.Collections.Generic.Dictionary`2[SpawnPopulation,System.Int32].ContainsKey (.SpawnPopulation key)
    SpawnHandler.RemoveInstance (.Spawnable spawnable)
    Spawnable.Remove ()
    Spawnable.OnDisable ()
    UnityEngine.Object:Destroy(Object, Single)
    GameManager:Destroy(GameObject, Single)
    BaseNetworkable:EntityDestroy()
    BaseNetworkable:Kill(DestroyMode)
    BaseNetworkable:KillMessage()
     
  11. No, that's a Rust error. You will also see it come from plugins that spawn resource nodes
     
  12. Thank you.
     
  13. @k1lly0u, do you think a group system can be add on this plugin ? For exemple some spawns can be used by "group1" only and others spawns by "group2" only ? That can be usefull if there's a factions systems on the server.
     
  14. that needs to be done by the plugin that is using this. it serves no purpose on its own
     
  15. Oh okay, so I'll go to see Reneb and his Custom spawn points plugin, thanks !
     
  16. I apologize if this has been addressed, Is there a way to limit spawning while other players near that spawn point. In my situation, my GunGame event spawn locations get camped by opportunistic players. looking to avoid that
    Thanks for any Help
     
  17. Thats not the job of this plugin, it will only provide the spawn point. it doens'nt care of any other things "around" it.
    Maybe you should size up the zone and activate eject or other options to prevent such cases.
     
  18. whats the easiest way to remove all spawn points within a spawn file?? there are no "remove all spawn points" command..having to remove each spawn point 1 by 1 is tedious.